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[[File:Forward Throw.gif|thumb|Kirby throwing Mario in ''[[Brawl]]''.]] | [[File:Forward Throw.gif|thumb|Kirby throwing Mario in ''[[Brawl]]''.]] | ||
{{disambig2|throws performed from a grab|information about throwing items|Item throw}} | {{disambig2|throws performed from a grab|information about throwing items|Item throw}} | ||
A '''throw''' ({{ja|投げ|Nage}}) is an attack performed after a character [[grab]]s an | A '''throw''' ({{ja|投げ|Nage}}) is an attack performed after a character [[grab]]s an opponent, that ends the grab. Throws appear in all installments of the ''Super Smash Bros.'' series. In ''Super Smash Bros.'', [[Forward throw|two]] [[Back throw|types]] of throws can be performed by pressing left or right on the [[Control Stick]] when grabbing the opponent. Beginning in ''Super Smash Bros. Melee'', the player can also press up or down on the control stick, triggering [[Up throw|two]] [[Down throw|other]] throws. The main purpose of throws in general is to either start combos or create space between the user and their opponent. | ||
Throws cannot be escaped once started, with the exception of [[Donkey Kong]]'s [[forward throw|cargo throw]] and {{SSBM|Kirby}}'s forward and back throws in ''Melee''. Throws also grant a short period of [[invincibility]] to the thrower when started, as a measure of protection against any bystanders; the invincibility period is 8 frames in ''SSB'', ''Melee'', and ''Brawl'', while it is 18 frames in ''SSB4''. A general rule of throws is that characters that rely on supernatural powers ([[Lucario]], [[Ness]], [[Mewtwo]], [[Zelda]], and [[Lucas]]) have better throwing abilities than characters that don't; however, this often refers merely to the damage or [[knockback]] inflicted by the throws, as weak throws tend to be useful for starting combos, and can sometimes even lead into other KO moves. | Throws cannot be escaped once started, with the exception of [[Donkey Kong]]'s [[forward throw|cargo throw]] and {{SSBM|Kirby}}'s forward and back throws in ''Melee''. Throws also grant a short period of [[invincibility]] to the thrower when started, as a measure of protection against any bystanders; the invincibility period is 8 frames in ''SSB'', ''Melee'', and ''Brawl'', while it is 18 frames in ''SSB4''. A general rule of throws is that characters that rely on supernatural powers ([[Lucario]], [[Ness]], [[Mewtwo]], [[Zelda]], and [[Lucas]]) have better throwing abilities than characters that don't; however, this often refers merely to the damage or [[knockback]] inflicted by the throws, as weak throws tend to be useful for starting combos, and can sometimes even lead into other KO moves. |
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