Throw: Difference between revisions

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[[File:Forward Throw.gif|thumb|Kirby throwing Mario in ''[[Brawl]]''.]]
[[File:Forward Throw.gif|thumb|Kirby throwing Mario in ''[[Brawl]]''.]]
{{disambig2|throws performed from a grab|information about throwing items|Item throw}}
{{disambig2|throws performed from a grab|information about throwing items|Item throw}}
A '''throw''' ({{ja|投げ|Nage}}) is an attack performed after a character [[grab]]s an opponents, that ends the grab. Throws appear in all installments of the ''Super Smash Bros.'' series. In ''Super Smash Bros.'', [[Forward throw|two]] [[Back throw|types]] of throws can be performed by pressing left or right on the [[Control Stick]] when grabbing the opponent. Beginning in ''Super Smash Bros. Melee'', the player can also press up or down on the control stick, triggering [[Up throw|two]] [[Down throw|other]] throws. The main purpose of throws in general is to either start combos or create space between the user and their opponent.
A '''throw''' ({{ja|投げ|Nage}}) is an attack performed after a character [[grab]]s an opponent, that ends the grab. Throws appear in all installments of the ''Super Smash Bros.'' series. In ''Super Smash Bros.'', [[Forward throw|two]] [[Back throw|types]] of throws can be performed by pressing left or right on the [[Control Stick]] when grabbing the opponent. Beginning in ''Super Smash Bros. Melee'', the player can also press up or down on the control stick, triggering [[Up throw|two]] [[Down throw|other]] throws. The main purpose of throws in general is to either start combos or create space between the user and their opponent.


Throws cannot be escaped once started, with the exception of [[Donkey Kong]]'s [[forward throw|cargo throw]] and {{SSBM|Kirby}}'s forward and back throws in ''Melee''. Throws also grant a short period of [[invincibility]] to the thrower when started, as a measure of protection against any bystanders; the invincibility period is 8 frames in ''SSB'', ''Melee'', and ''Brawl'', while it is 18 frames in ''SSB4''. A general rule of throws is that characters that rely on supernatural powers ([[Lucario]], [[Ness]], [[Mewtwo]], [[Zelda]], and [[Lucas]]) have better throwing abilities than characters that don't; however, this often refers merely to the damage or [[knockback]] inflicted by the throws, as weak throws tend to be useful for starting combos, and can sometimes even lead into other KO moves.
Throws cannot be escaped once started, with the exception of [[Donkey Kong]]'s [[forward throw|cargo throw]] and {{SSBM|Kirby}}'s forward and back throws in ''Melee''. Throws also grant a short period of [[invincibility]] to the thrower when started, as a measure of protection against any bystanders; the invincibility period is 8 frames in ''SSB'', ''Melee'', and ''Brawl'', while it is 18 frames in ''SSB4''. A general rule of throws is that characters that rely on supernatural powers ([[Lucario]], [[Ness]], [[Mewtwo]], [[Zelda]], and [[Lucas]]) have better throwing abilities than characters that don't; however, this often refers merely to the damage or [[knockback]] inflicted by the throws, as weak throws tend to be useful for starting combos, and can sometimes even lead into other KO moves.
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