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*{{nerf|Up throw deals 0.16% less damage (8% → 7.84%) and has decreased knockback (70 (base)/80 (scaling) → 65/70). When coupled with the removal of [[chain grab]]bing, these changes significantly hinder its damage racking potential.}} | *{{nerf|Up throw deals 0.16% less damage (8% → 7.84%) and has decreased knockback (70 (base)/80 (scaling) → 65/70). When coupled with the removal of [[chain grab]]bing, these changes significantly hinder its damage racking potential.}} | ||
*{{nerf|Back throw deals more damage (12% (throw)/8% (collateral) → 12.32%/8.96%), although its knockback was compensated (80 (base)/72 (scaling) → 70/60). This hinders its KO potential in spite of its higher damage output.}} | *{{nerf|Back throw deals more damage (12% (throw)/8% (collateral) → 12.32%/8.96%), although its knockback was compensated (80 (base)/72 (scaling) → 70/60). This hinders its KO potential in spite of its higher damage output.}} | ||
*{{change|Down throw deals 0.4% less damage (6% → 5.6%), although its knockback scaling was compensated (40 → 45). Its angle has also been altered (90° → 80°). When coupled with the changes to [[hitstun]] | *{{change|Down throw deals 0.4% less damage (6% → 5.6%), although its knockback scaling was compensated (40 → 45). Its angle has also been altered (90° → 80°). When coupled with the changes to [[hitstun canceling]] and the removal of chain grabbing, these changes improve its combo potential at low to medium percentages, but significantly hinder its damage racking potential.}} | ||
*{{change|Due to the introduction of [[tripping]], Dr. Mario has received a floor attack when he trips.}} | *{{change|Due to the introduction of [[tripping]], Dr. Mario has received a floor attack when he trips.}} | ||
*{{buff|Front and back floor attacks deal 1.84% more damage (6% → 7.84%).}} | *{{buff|Front and back floor attacks deal 1.84% more damage (6% → 7.84%).}} |