Meta Knight (SSB4): Difference between revisions

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*{{change|Neutral attack now deals consistent damage (1% (near)/2% (far) → 1.2%).}}
*{{change|Neutral attack now deals consistent damage (1% (near)/2% (far) → 1.2%).}}
*{{buff|Neutral attack has a decreased SDI multiplier (1× → 0.6×). When coupled with the weakening of [[Smash directional influence|SDI]], this makes it significantly more difficult to escape from. Neutral attack has also received a finisher,<ref>[https://miiverse.nintendo.net/posts/AYMHAAACAABnUYnly14CnA Pic of the Day: February 26, 2014]</ref> a backflipping slash.}}
*{{buff|Neutral attack has a decreased SDI multiplier (1× → 0.6×). When coupled with the weakening of [[Smash directional influence|SDI]], this makes it significantly more difficult to escape from. Neutral attack has also received a finisher,<ref>[https://miiverse.nintendo.net/posts/AYMHAAACAABnUYnly14CnA Pic of the Day: February 26, 2014]</ref> a backflipping slash.}}
*{{nerf|Neutral attack's animation has slightly changed. Meta Knight now leans slightly farther inward while swinging Galaxia. This new animation significantly decreases its range behind Meta Knight.}}
*{{nerf|Neutral attack's animation has slightly changed. Meta Knight now leans slightly farther inward while swinging Galaxia. This new animation significantly decreases its range behind Meta Knight. Its new automatic finisher also gives it recovery time and much more extra time to punish Meta Knight from behind.}}
*{{buff|Dash attack deals less damage (6%/7%/8% → 5%/6%), although its knockback was compensated (40 (base)/88 (scaling) → 70/90). Its range is also now slightly disjointed. Altogether, these changes improve its spacing and combo potential.}}
*{{buff|Dash attack deals less damage (6%/7%/8% → 5%/6%), although its knockback was compensated (40 (base)/88 (scaling) → 70/90). Its range is also now slightly disjointed. Altogether, these changes improve its spacing and combo potential.}}
*{{nerf|Dash attack has increased start-up (frame 5 → 7), ending lag (frame 31 → 32), and a shorter duration.}}
*{{nerf|Dash attack has increased start-up (frame 5 → 7), ending lag (frame 31 → 32), and a shorter duration.}}
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*{{buff|Forward smash deals 2% more damage (14% → 16%) and has increased knockback (28 (base)/99 (scaling) → 30/108), significantly improving its KO potential.}}
*{{buff|Forward smash deals 2% more damage (14% → 16%) and has increased knockback (28 (base)/99 (scaling) → 30/108), significantly improving its KO potential.}}
*{{nerf|Forward smash has received a sourspot. Compared to its previous hitbox, it deals less knockback (30 (base)/108 (scaling) → 30/98), making it worse at KOing.}}
*{{nerf|Forward smash has received a sourspot. Compared to its previous hitbox, it deals less knockback (30 (base)/108 (scaling) → 30/98), making it worse at KOing.}}
*{{change|Forward smash's animation has slightly changed. Meta Knight now draws Galaxia farther back and slashes outward in a more pronounced motion, ending the slash behind himself.}}
*{{buff|Forward smash's animation has slightly changed. Meta Knight now draws Galaxia farther back and slashes outward in a more pronounced motion, ending the slash behind himself and taking a while to re-adjust to his neutral stance; however, the few ending frames can be interrupted into other actions.}}
*{{buff|Up smash's hits connect together better and its last hit has increased knockback (62 (base)/145 (scaling) → 65/166), improving its KO potential.}}
*{{buff|Up smash's hits connect together better and its last hit has increased knockback (62 (base)/145 (scaling) → 65/166), improving its KO potential.}}
*{{change|Up smash's animation has slightly changed. Meta Knight now slashes upward at a slightly higher height.}}
*{{change|Up smash's animation has slightly changed. Meta Knight now slashes upward at a slightly higher height.}}
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