User:KirbyMelee/Newcomer Ideas: Difference between revisions

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Serpent King moved page User:KirbysCrazyAppetite/Newcomer Ideas to User:KirbyMelee/Newcomer Ideas: Automatically moved page while renaming the user "KirbysCrazyAppetite" to "KirbyMelee"
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m (Serpent King moved page User:KirbysCrazyAppetite/Newcomer Ideas to User:KirbyMelee/Newcomer Ideas: Automatically moved page while renaming the user "KirbysCrazyAppetite" to "KirbyMelee")
 
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*PK Mushroom (Green) - Classic Ness throws a spore that plants a Mushroom on opponents' heads, reversing their controls. Effect can be stacked. Opponents, however, can air dodge to catch the spores with good timing and throw them back at Classic Ness!
*PK Mushroom (Green) - Classic Ness throws a spore that plants a Mushroom on opponents' heads, reversing their controls. Effect can be stacked. Opponents, however, can air dodge to catch the spores with good timing and throw them back at Classic Ness!
*PK Sleep (Purple) - Classic Ness fires a sonic boom-like blast which puts any opponents it hits to sleep for a time.
*PK Sleep (Purple) - Classic Ness fires a sonic boom-like blast which puts any opponents it hits to sleep for a time.
*PK...Favorite Thing (White) - Classic Ness surrounds himself with a huge light that deals great vertical knockback. It takes quite a while to recharge though.
*PK Flash (White) - Classic Ness surrounds himself with a huge light that deals great vertical knockback. It takes quite a while to recharge though.
Side B: Brainshock - Works like PK Flash, except it makes opponents dizzy depending on how powerful the Brainshock was. A fully charged one will deal 30%+ and stun them for quite a time.
Side B: Brainshock - Works like PK Flash, except it makes opponents dizzy depending on how powerful the Brainshock was. A fully charged one will deal 30%+ and stun them for quite a time.


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Down B: Cup of Life Noodles - Very important to Classic Ness. It heals 75% of his total damage and removes any current status aliments. It also ceases any knockback, so Classic Ness can survive a move that would've KO'd, when this happens, a window will pop up stating "Classic Ness has survived mortal damage!". It doesn't automatically activate, so be sure to use it. And use it wisely too- you can only use this once every stock or...every 1000 seconds. Any attempt to use it before then will result in Classic Ness looking around with a pair of chopsticks.
Down B: Cup of Life Noodles - Very important to Classic Ness. It heals 75% of his total damage and removes any current status aliments. It also ceases any knockback, so Classic Ness can survive a move that would've KO'd, when this happens, a window will pop up stating "Classic Ness has survived mortal damage!". It doesn't automatically activate, so be sure to use it. And use it wisely too- you can only use this once every stock or...every 1000 seconds. Any attempt to use it before then will result in Classic Ness looking around with a pair of chopsticks.


FINAL SMASH: *PSI Flash β* - Classic Ness points at the sky and releases a PK Flash while the background turns dark. This huge PK Flash can be controlled like a regular one, but when it explodes, any victims are instantly KO'd.
FINAL SMASH: *Battle!* - A portal appears by Classic Ness, sucking in anyone nearby. Everybody caught will be jumped by many enemies from EarthBound. Classic Ness makes the final attack to launch everyone.


Nothing really moveset related, but if Classic Ness is Screen KO'd, the word SMAAAASH!! will appear next to him. Just a nice touch to Classic Ness to make him even more nostalgic.
Nothing really moveset related, but if Classic Ness is Screen KO'd, the word SMAAAASH!! will appear next to him. Just a nice touch to Classic Ness to make him even more nostalgic.
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''Not complete yet''
''Not complete yet''


Our starship hero. A floaty character that's a bit lighter than Mega Man. It has some palette swaps which turns it into other starships from other Namco games, like Solvalou from Xevious. Note GeoSword itself does not actually talk. Instead it uses random sound clips, like Bosconian's infamous alert sound.
A floaty character that's a bit lighter than Mega Man. It has some palette swaps which turns it into other starships from other Namco games, like Solvalou from Xevious. Note GeoSword itself does not actually talk. Instead it uses random sound clips, like Bosconian's infamous alert sound.


GeoSword moveset:
GeoSword moveset:
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Final Smash: In Orbit - GeoSword transports everyone to outer space, where they will have to avoid GeoSword's arsenal of weapons. (Sort of based on Galaxian/Galaga)
Final Smash: In Orbit - GeoSword transports everyone to outer space, where they will have to avoid GeoSword's arsenal of weapons. (Sort of based on Galaxian/Galaga)
==Kirby Mix==
[[File:Cutter_ice.png|270px|thumb|Kirby Mix mixes up the competition.]]
''If you've seen me on Google+, you'll know I made a lot of different Kirby Movesets, this one is based off Kirby 64''
'''Not in detail'''
Kirby Mix Moveset
A: Sword and Bomb
Side A: Rolling Snowball
Up A: Super Electric Energy Field
Down A: Dynamite Throw
Dash Attack: Drill
Air: Spike Bomb
Forward Air: Refrigerator
Up Air: Giant Claws
Down Air: Giant Stone
Back Air: Swiss Army
Grab: Grabs opponent with one hand
Pummel: Hits opponent with a glass with second hand
Forward Throw: Snowman
Back Throw: Tri-Missile Attack
Up Throw: Volcano
Down Throw: Melting Ice Block
Floor Attacks: Lightning Boulder
Edge Attack: Lightning Rod
B: Giant Spiny Snowflake
Side B: Match
Up B: Ice Skating
Down B: Lightsaber
FINAL SMASH: 3 Ability Eclipse Attack (is like Greninja's Final Smash, except even cooler)
==Stari==
This is a really obscure character, only appearing in one 1992 game, and he can't even talk. He appears in [[User:KirbysCrazyAppetite/Super Smash Bros. (working title)|the new Smash fangame]] as an unlockable.
STARI Moveset (not final)
On-Screen Appearance: The VIXIV prematurely ejects him, making him faceplant before getting up.
A: 2 punches and a flip kick like Pac-Man
Side A: Slashes with a lightsaber
Up A: Punches upward three times
Down A: Slides along ground
Dash Attack: Cartwheels
Up Smash: Turns his hair into sharp electric needles. Multiple hits. They make electric noise when hitting opponents
Side Smash: Charges up and headbutts
Down Smash: Shoots nuclear waste (which poisons) from his hands on the sides of him
Item Smash: Does a frontflip while swinging
Home Run Smash: Charges and swings dizzily
Neutral Air: Spins around, can freeze
Forward Air: Thrusts his head downwards similar to a headbutt. The tip of his hair meteor smashes
Back Air: Flips and meteor smashes with his sharp hair
Up Air: Swipes upward, can paralyze
Down Air: Plummets like a missile. Meteor smash is extremely powerful, beating even Ganondorf's
B: Color Blaster: Stari charges up shoots a red, blue, yellow, green, pink or orange laser, each doing a different status. He can switch which one he uses by holding B
Side B: Gravity: Stari shoots a orb that makes opponents go upwards by trapping them in a bubble. They can break out by mashing keys
Up B: Flight: Stari makes trails as he flies around. He can only fly for a few seconds
Down B: Crystal Spike: Stari places a crystal on the ground. It does multiple hits to whoever touches it, but anyone can break it by hitting it. It can also expire
Grab: Reaches out. (Has a neutral look)
Dash Grab: Dashes and reaches out (with an more cautious look)
Pivot Grab: Turns and grabs with further reach (while having a happy look)
Pummel: Steps on the opponent's foot
Forward Throw: Pushes the opponent while about to fall over
Back Throw: Stabs opponent with lightsaber, swings and throws them back
Up Throw: Grabs the opponent and takes them with him to space and back to the ground. Unlike Kirby's, Meta Knight's, etc, he does a loop while doing so
Down Throw: Lays opponent down on the ground and makes it hail on them
Edge Attack 0-100%: Gets up quickly and kicks
Edge Attack 100-999% (if you can survive this far): Stabs with his lightsaber
Trip Attack: Spins like a helicopter on the ground
Shield, Rolls, etc: Mostly generic. He does panic when he sidesteps and air dodges
Wall Cling: Yes
Up Taunt: Points diagonally upward with a happy look. He makes a random sound as he does this. If he has meteor smashed someone and KO'd them, he will point
downward instead.
Side Taunt: Touches a flask that blows up in his face. He shakes off the substance.
Down Taunt: Dances around. Can last forever until it is interrupted. If anyone is around and presses the taunt key next to Stari, they will dance with him.
It is potential that every character in the match can dance, even in 8-player smashes (everyone involved will also look at each other, these vary)
Victory Poses (hold down key):
F: Does a series of spins and flips and then looks at the camera happily.
G: Comes from the sky and slashes with his lightsaber before posing with a serious look on his face.
H: Creates colorful beams of light then looks at the screen. He emits a cheesy sounding melody while doing this.
Lose: Claps for the winner with a smile.
Final Smash: Cosmic Drift: Stari transports everyone in the air to on top of an asteroid, where their movement is limited. Stari has more launch power and can move around freely, easily KO'ing enemies.




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