User:KirbyMelee/Newcomer Ideas: Difference between revisions

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Serpent King moved page User:KirbysCrazyAppetite/Newcomer Ideas to User:KirbyMelee/Newcomer Ideas: Automatically moved page while renaming the user "KirbysCrazyAppetite" to "KirbyMelee"
(probably just going to do this stuff every weekend)
m (Serpent King moved page User:KirbysCrazyAppetite/Newcomer Ideas to User:KirbyMelee/Newcomer Ideas: Automatically moved page while renaming the user "KirbysCrazyAppetite" to "KirbyMelee")
 
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''Not complete yet''
''Not complete yet''


A sprite version of Ness. He's very different from regular Ness, though. Most of his attacks, animations, etc, make homage to EarthBound.
A sprite version of Ness. He's very different from regular Ness, though. Most of his attacks, animations, etc, make homage to EarthBound. He's also much lighter than Ness.


Classic Ness's moveset:
Classic Ness's moveset:
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*PK Mushroom (Green) - Classic Ness throws a spore that plants a Mushroom on opponents' heads, reversing their controls. Effect can be stacked. Opponents, however, can air dodge to catch the spores with good timing and throw them back at Classic Ness!
*PK Mushroom (Green) - Classic Ness throws a spore that plants a Mushroom on opponents' heads, reversing their controls. Effect can be stacked. Opponents, however, can air dodge to catch the spores with good timing and throw them back at Classic Ness!
*PK Sleep (Purple) - Classic Ness fires a sonic boom-like blast which puts any opponents it hits to sleep for a time.
*PK Sleep (Purple) - Classic Ness fires a sonic boom-like blast which puts any opponents it hits to sleep for a time.
*PK...Favorite Thing (White) - Classic Ness surrounds himself with a huge light that deals great vertical knockback. It takes quite a while to recharge though.
*PK Flash (White) - Classic Ness surrounds himself with a huge light that deals great vertical knockback. It takes quite a while to recharge though.
Side B: Brainshock - Works like PK Flash, except it makes opponents dizzy depending on how powerful the Brainshock was. A fully charged one will deal 30%+ and stun them for quite a time.
Side B: Brainshock - Works like PK Flash, except it makes opponents dizzy depending on how powerful the Brainshock was. A fully charged one will deal 30%+ and stun them for quite a time.


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Down B: Cup of Life Noodles - Very important to Classic Ness. It heals 75% of his total damage and removes any current status aliments. It also ceases any knockback, so Classic Ness can survive a move that would've KO'd, when this happens, a window will pop up stating "Classic Ness has survived mortal damage!". It doesn't automatically activate, so be sure to use it. And use it wisely too- you can only use this once every stock or...every 1000 seconds. Any attempt to use it before then will result in Classic Ness looking around with a pair of chopsticks.
Down B: Cup of Life Noodles - Very important to Classic Ness. It heals 75% of his total damage and removes any current status aliments. It also ceases any knockback, so Classic Ness can survive a move that would've KO'd, when this happens, a window will pop up stating "Classic Ness has survived mortal damage!". It doesn't automatically activate, so be sure to use it. And use it wisely too- you can only use this once every stock or...every 1000 seconds. Any attempt to use it before then will result in Classic Ness looking around with a pair of chopsticks.


FINAL SMASH: *PSI Flash β* - Classic Ness points at the sky and releases a PK Flash while the background turns dark. This huge PK Flash can be controlled like a regular one, but when it explodes, any victims are instantly KO'd.
FINAL SMASH: *Battle!* - A portal appears by Classic Ness, sucking in anyone nearby. Everybody caught will be jumped by many enemies from EarthBound. Classic Ness makes the final attack to launch everyone.


Nothing really moveset related, but if Classic Ness is Screen KO'd, the word SMAAAASH!! will appear next to him. Just a nice touch to Classic Ness to make him even more nostalgic.
Nothing really moveset related, but if Classic Ness is Screen KO'd, the word SMAAAASH!! will appear next to him. Just a nice touch to Classic Ness to make him even more nostalgic.
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''Not complete yet''
''Not complete yet''


Our starship hero. It has some palette swaps which turns it into other starships from other Namco games, like Solvalou from Xevious.
A floaty character that's a bit lighter than Mega Man. It has some palette swaps which turns it into other starships from other Namco games, like Solvalou from Xevious. Note GeoSword itself does not actually talk. Instead it uses random sound clips, like Bosconian's infamous alert sound.


GeoSword moveset:
GeoSword moveset:
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Up Smash: Backflips multiple times in the air which traps opponents.
Up Smash: Backflips multiple times in the air which traps opponents.


Down Smash: Fires a shot forwards and backwards. GeoSword itself is also a hitbox. (From Bosconian)
Down Smash: Fires a shot forwards and backwards. When opponents are next to it, GeoSword is also a hitbox. This hitbox has a good tripping chance. (From Bosconian)


B: Laser - GeoSword fires shots that do not do any knockback, only add %, however if at least 10 lasers hit the same opponent in a row, they will have the Burn status, which will make the opponent take even more damage.
B: Laser - GeoSword fires shots that do not do any knockback, only add %, however if at least 10 lasers hit the same opponent in a row, they will have the Burn status, which will make the opponent take even more damage.
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Side B: Bacura Turret - GeoSword places a Bacura with guns on it. It will alternate between reflecting projectiles and attacking. The Bacura, however, is not invincible and will be destroyed if it takes 8%. Rarely, the regular Bacura may be replaced by a gold one, which has much more attack and defense. It can also heal GeoSword. (Xevious)
Side B: Bacura Turret - GeoSword places a Bacura with guns on it. It will alternate between reflecting projectiles and attacking. The Bacura, however, is not invincible and will be destroyed if it takes 8%. Rarely, the regular Bacura may be replaced by a gold one, which has much more attack and defense. It can also heal GeoSword. (Xevious)


Up B: Hyperdrive - GeoSword boosts in a selected direction.
Up B: Hyperdrive - GeoSword boosts in a selected direction. Has super armor.


Down B: Crash Landing - GeoSword dives downwards, if it hits someone it will make a huge multi-hit explosion which causes some recoil damage. Anyone that collides with it in the air will be Meteor Smashed. If GeoSword hits terrain it will bounce off.
Down B: Crash Landing - GeoSword dives downwards, if it hits someone it will make a huge multi-hit explosion which causes some recoil damage. Anyone that collides with it in the air will be Meteor Smashed. If GeoSword hits terrain it will bounce off.


Final Smash: In Orbit - GeoSword transports everyone to outer space, where they will have to avoid GeoSword's arsenal of weapons. (Sort of based on Galaxian/Galaga).
Final Smash: In Orbit - GeoSword transports everyone to outer space, where they will have to avoid GeoSword's arsenal of weapons. (Sort of based on Galaxian/Galaga)
 
==Kirby Mix==
[[File:Cutter_ice.png|270px|thumb|Kirby Mix mixes up the competition.]]
 
''If you've seen me on Google+, you'll know I made a lot of different Kirby Movesets, this one is based off Kirby 64''
 
'''Not in detail'''
 
Kirby Mix Moveset
 
 
A: Sword and Bomb
 
Side A: Rolling Snowball
 
Up A: Super Electric Energy Field
 
Down A: Dynamite Throw
 
Dash Attack: Drill
 
Air: Spike Bomb
 
Forward Air: Refrigerator
 
Up Air: Giant Claws
 
Down Air: Giant Stone
 
Back Air: Swiss Army
 
Grab: Grabs opponent with one hand
 
Pummel: Hits opponent with a glass with second hand
 
Forward Throw: Snowman
 
Back Throw: Tri-Missile Attack
 
Up Throw: Volcano
 
Down Throw: Melting Ice Block
 
Floor Attacks: Lightning Boulder
 
Edge Attack: Lightning Rod
 
B: Giant Spiny Snowflake
 
Side B: Match
 
Up B: Ice Skating
 
Down B: Lightsaber
 
FINAL SMASH: 3 Ability Eclipse Attack (is like Greninja's Final Smash, except even cooler)
 
==Stari==
This is a really obscure character, only appearing in one 1992 game, and he can't even talk. He appears in [[User:KirbysCrazyAppetite/Super Smash Bros. (working title)|the new Smash fangame]] as an unlockable.
 
STARI Moveset (not final)
 
On-Screen Appearance: The VIXIV prematurely ejects him, making him faceplant before getting up.
 
A: 2 punches and a flip kick like Pac-Man
 
Side A: Slashes with a lightsaber
 
Up A: Punches upward three times
 
Down A: Slides along ground
 
Dash Attack: Cartwheels
 
Up Smash: Turns his hair into sharp electric needles. Multiple hits. They make electric noise when hitting opponents
 
Side Smash: Charges up and headbutts
 
Down Smash: Shoots nuclear waste (which poisons) from his hands on the sides of him
 
Item Smash: Does a frontflip while swinging
 
Home Run Smash: Charges and swings dizzily
 
Neutral Air: Spins around, can freeze
 
Forward Air: Thrusts his head downwards similar to a headbutt. The tip of his hair meteor smashes
 
Back Air: Flips and meteor smashes with his sharp hair
 
Up Air: Swipes upward, can paralyze
 
Down Air: Plummets like a missile. Meteor smash is extremely powerful, beating even Ganondorf's
 
B: Color Blaster: Stari charges up shoots a red, blue, yellow, green, pink or orange laser, each doing a different status. He can switch which one he uses by holding B
 
Side B: Gravity: Stari shoots a orb that makes opponents go upwards by trapping them in a bubble. They can break out by mashing keys
 
Up B: Flight: Stari makes trails as he flies around. He can only fly for a few seconds
 
Down B: Crystal Spike: Stari places a crystal on the ground. It does multiple hits to whoever touches it, but anyone can break it by hitting it. It can also expire
 
Grab: Reaches out. (Has a neutral look)
 
Dash Grab: Dashes and reaches out (with an more cautious look)
 
Pivot Grab: Turns and grabs with further reach (while having a happy look)
 
Pummel: Steps on the opponent's foot
 
Forward Throw: Pushes the opponent while about to fall over
 
Back Throw: Stabs opponent with lightsaber, swings and throws them back
 
Up Throw: Grabs the opponent and takes them with him to space and back to the ground. Unlike Kirby's, Meta Knight's, etc, he does a loop while doing so
 
Down Throw: Lays opponent down on the ground and makes it hail on them
 
Edge Attack 0-100%: Gets up quickly and kicks
 
Edge Attack 100-999% (if you can survive this far): Stabs with his lightsaber
 
Trip Attack: Spins like a helicopter on the ground
 
Shield, Rolls, etc: Mostly generic. He does panic when he sidesteps and air dodges
 
Wall Cling: Yes
 
Up Taunt: Points diagonally upward with a happy look. He makes a random sound as he does this. If he has meteor smashed someone and KO'd them, he will point
downward instead.
 
Side Taunt: Touches a flask that blows up in his face. He shakes off the substance.
 
Down Taunt: Dances around. Can last forever until it is interrupted. If anyone is around and presses the taunt key next to Stari, they will dance with him.
It is potential that every character in the match can dance, even in 8-player smashes (everyone involved will also look at each other, these vary)
Victory Poses (hold down key):
 
F: Does a series of spins and flips and then looks at the camera happily.
 
G: Comes from the sky and slashes with his lightsaber before posing with a serious look on his face.
 
H: Creates colorful beams of light then looks at the screen. He emits a cheesy sounding melody while doing this.
 
Lose: Claps for the winner with a smile.
 
 
Final Smash: Cosmic Drift: Stari transports everyone in the air to on top of an asteroid, where their movement is limited. Stari has more launch power and can move around freely, easily KO'ing enemies.
 
 




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