Chain grab: Difference between revisions

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[[Image:Dededechaingrab.gif|thumb|200px|Dedede's infinite chaingrab on Ganondorf]]
[[Image:Dededechaingrab.gif|thumb|200px|Dedede's infinite chaingrab on Ganondorf]]


== Controversy ==
==Controversy==
Chain grabbing is a controversial technique within the community. Many players consider it an unsportsmanlike move because it can be inescapable when perfected by the grabber. However, tournament players generally see it as a valid technique which characters like [[Sheik]], [[Marth]], and the [[Ice Climbers]] need to overcome other deficiencies in high-level matches, provided it is not used in extreme excess (i.e. more than 100% damage).
Chain grabbing is a controversial technique within the community. Many players consider it an unsportsmanlike move because it can be inescapable when perfected by the grabber. However, tournament players generally see it as a valid technique, which characters like [[Sheik]], [[Marth]], and the [[Ice Climbers]] need to overcome other deficiencies in high-level matches, provided it is not used in extreme excess (i.e. more than 100% damage).


== Examples ==
==Examples==
Characters with well-known chain grabs include the following.
Characters with well-known chain grabs include the following.


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* [[Falco (SSBM)|Falco]] can pseudo chain throw Fox at any percent with down throw. It's far from inescapable, however, since Fox can Shine or Jab to interrupt Falco, and Falco can chain throw anyone with his back throw.
* [[Falco (SSBM)|Falco]] can pseudo chain throw Fox at any percent with down throw. It's far from inescapable, however, since Fox can Shine or Jab to interrupt Falco, and Falco can chain throw anyone with his back throw.
* [[Mewtwo (SSBM)|Mewtwo]] can chain throw with his downthrow on large characters like Bowser from 0-50%. Mewtwo can also chain throw fast fallers like Fox, Falco, Sheik, Captain Falcon and sometimes Roy, gaining him an advantage against these characters.
* [[Mewtwo (SSBM)|Mewtwo]] can chain throw with his downthrow on large characters like Bowser from 0-50%. Mewtwo can also chain throw fast fallers like Fox, Falco, Sheik, Captain Falcon and sometimes Roy, gaining him an advantage against these characters.


===''[[Super Smash Bros. Brawl]]''===
===''[[Super Smash Bros. Brawl]]''===
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*[[Zero Suit Samus (SSBB)|Zero Suit Samus]] can chain grab most characters with her forward and back throws. She can grab release infinite [[Wario (SSBB)|Wario]] and [[Squirtle (SSBB)|Squirtle]], though like all air release infinites except the Yoshi one, it doesn't work at low percents because it makes them ground break.
*[[Zero Suit Samus (SSBB)|Zero Suit Samus]] can chain grab most characters with her forward and back throws. She can grab release infinite [[Wario (SSBB)|Wario]] and [[Squirtle (SSBB)|Squirtle]], though like all air release infinites except the Yoshi one, it doesn't work at low percents because it makes them ground break.


== Practicing ==
==Practicing==
An easy way to master the chain grab is to practice with Dedede's down throw on heavy characters such as Ganondorf against a wall, such as the ones in [[Shadow Moses Island]]. Simply grab the opponent, perform the down throw, and grab him again once he or she is on his feet. This is easier to do with a human player controlling the target you're trying to chain grab for the sake of better cooperation. The idea behind doing it against a wall is so that rather than Ganondorf moving towards the edge (and eventually off of it) with each consecutive throw, you can do it indefinitely because the wall will keep him within Dedede's reach. Once you've mastered it with heavyweights, it's recommended you try it on lighter characters since it's harder to do against them.
An easy way to master the chain grab is to practice with Dedede's down throw on heavy characters such as Ganondorf against a wall, such as the ones in [[Shadow Moses Island]]. Simply grab the opponent, perform the down throw, and grab him again once he or she is on his feet. This is easier to do with a human player controlling the target you're trying to chain grab for the sake of better cooperation. The idea behind doing it against a wall is so that rather than Ganondorf moving towards the edge (and eventually off of it) with each consecutive throw, you can do it indefinitely because the wall will keep him within Dedede's reach. Once you've mastered it with heavyweights, it's recommended you try it on lighter characters since it's harder to do against them.


== Video ==
==Video==
*[http://www.youtube.com/watch?v=MgPDFsiQODM&feature=related DK's Release Grab on Kirby]
*[http://www.youtube.com/watch?v=MgPDFsiQODM&feature=related DK's Release Grab on Kirby]
*[http://www.youtube.com/watch?v=HHQCsNy8H2o DK Chain Grabbing using walls]
*[http://www.youtube.com/watch?v=HHQCsNy8H2o DK Chain Grabbing using walls]