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*{{change|Late neutral aerial has an altered angle (361° → 45°).}} | *{{change|Late neutral aerial has an altered angle (361° → 45°).}} | ||
*{{nerf|Forward aerial's loop hits deal less damage (2% → 1.7%), which decreases its overall damage output by 1.2% (11% → 9.8%). It also has increased ending lag (frame 40 → 42).}} | *{{nerf|Forward aerial's loop hits deal less damage (2% → 1.7%), which decreases its overall damage output by 1.2% (11% → 9.8%). It also has increased ending lag (frame 40 → 42).}} | ||
*{{buff|Due to its loop hits' angles being altered ( | *{{buff|Due to its loop hits' angles being altered (74° → 74°/280°), forward aerial is now an [[unconventional meteor smash]], making the hits connect together better. Additionally, its last hit has altered knockback (70 (base)/90 (growth) → 50/150), improving its edgeguarding potential. Lastly, it autocancels earlier (frame 35> → 32>).}} | ||
*{{buff|The weakening of SDI make forward and back aerials significantly more difficult to escape from.}} | *{{buff|The weakening of SDI make forward and back aerials significantly more difficult to escape from.}} | ||
*{{nerf|Back aerial's loop and last hits deal less damage (1% (loop)/4% (last) → 0.8%/3%), which decreases its overall damage output by 2.4% (11% → 8.6%). Its last hit also has a shorter duration (frames 32-37 → 32-33).}} | *{{nerf|Back aerial's loop and last hits deal less damage (1% (loop)/4% (last) → 0.8%/3%), which decreases its overall damage output by 2.4% (11% → 8.6%). Its last hit also has a shorter duration (frames 32-37 → 32-33).}} |
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