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{{CustomSet|DonkeyKong|Down|name1=Hand Slap||desc1=Slap the ground to cause shock waves that send opponents into the air.|name2=Focused Slap|desc2=Smaller shock waves, but opponents will be stunned and sent flying.|name3=Hot Slap|desc3=Creates flame pillars that can hit airborne fighters.}} | {{CustomSet|DonkeyKong|Down|name1=Hand Slap||desc1=Slap the ground to cause shock waves that send opponents into the air.|name2=Focused Slap|desc2=Smaller shock waves, but opponents will be stunned and sent flying.|name3=Hot Slap|desc3=Creates flame pillars that can hit airborne fighters.}} | ||
# '''Hand Slap''': Default. | # '''Hand Slap''': Default. | ||
# '''Focused Slap''': The shock waves are smaller, but opponents will be | # '''Focused Slap''': The shock waves are smaller, but opponents will be [[paralyze]]d by both hits and launched by the second hit. Deals 21% damage with high vertical knockback, KOing {{SSB4|Mario}} from the center of {{SSB4|Final Destination}} at 73% with no [[rage]] and at 54% with full rage. The aerial version does 19% damage, has powerful horizontal knockback and is not a meteor smash. The aerial version also paralyzes with both hits and launches opponents with the second one. | ||
# '''Hot Slap''': Creates flame pillars that can hit opponents in the air. Has less range than normal, but has less start-up, does 19% damage and has good horizontal knockback, KOing Mario from the center of Final Destination at 124% with no rage and at 80% with full rage. The aerial version does 10% damage, has moderate horizontal knockback and does not meteor smash. | # '''Hot Slap''': Creates flame pillars that can hit opponents in the air. Has less range than normal, but has less start-up, does 19% damage and has good horizontal knockback, KOing Mario from the center of Final Destination at 124% with no rage and at 80% with full rage. The aerial version does 10% damage, has moderate horizontal knockback and does not meteor smash. | ||
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