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*{{nerf|Neutral aerial's two hits do not link reliably, thus dealing slightly less damage than Captain Falcon's two hits if it hits once.}} | *{{nerf|Neutral aerial's two hits do not link reliably, thus dealing slightly less damage than Captain Falcon's two hits if it hits once.}} | ||
*{{buff|[[Forward aerial]] is an arcing downward punch. It has no sourspot and much longer range than Captain Falcon's [[Knee Smash]]. It also has 1 frame less ending lag (36 frames → 35).}} | *{{buff|[[Forward aerial]] is an arcing downward punch. It has no sourspot and much longer range than Captain Falcon's [[Knee Smash]]. It also has 1 frame less ending lag (36 frames → 35).}} | ||
*{{nerf|Forward aerial is weaker than a clean Knee Smash (24 base/100 growth → 60 base/80 growth), does not [[semi-spike]] (32° → | *{{nerf|Forward aerial is weaker than a clean Knee Smash (24 base/100 growth → 60 base/80 growth), does not [[semi-spike]] (32° → 361°), and deals 1% less damage (18% → 17%).}} | ||
*{{change|Forward aerial lacks the electric effect.}} | *{{change|Forward aerial lacks the electric effect.}} | ||
*{{buff|[[Back aerial]] deals 2% more damage (14% → 16%) with increased base knockback (20 → 30) and range, and | *{{buff|[[Back aerial]] deals 2% more damage (14% → 16%) with increased base knockback (20/0 → 30/10) and range, and lacks a late hit.}} | ||
*{{buff|[[Up aerial]] has more range and base knockback (10/8/6 → 35/30/20, KO`ing about 25% earlier than Captain Falcon's up aerial), and its late hitboxes that [[semi-spike]] have higher [[hitstun]], making it more effective at [[edge-guarding]] than Captain Falcon's.}} | *{{buff|[[Up aerial]] has more range and base knockback (10/8/6 → 35/30/20, KO`ing about 25% earlier than Captain Falcon's up aerial), and its late hitboxes that [[semi-spike]] have higher [[hitstun]], making it more effective at [[edge-guarding]] than Captain Falcon's.}} | ||
*{{nerf|Up aerial is a less effective move for combos thanks to its increased power.}} | *{{nerf|Up aerial is a less effective move for combos thanks to its increased power and Ganondorf's slower mobility.}} | ||
*{{buff|[[Down aerial]] deals 6% more damage (16% → 22%) with higher base knockback (40 → 50), being the strongest [[meteor smash]] in ''Melee'', able to KO grounded opponents under 100%.}} | *{{buff|[[Down aerial]] deals 6% more damage (16% → 22%) with higher base knockback (40 → 50), being the strongest [[meteor smash]] in ''Melee'', able to KO grounded opponents under 100%.}} | ||
*{{nerf|Down aerial's top hitbox lacks the ability to [[nipple spike]], meaning it is always meteor cancellable regardless of which hitbox is landed. It also has [[transcendent priority]], meaning that it cannot cancel out projectiles.}} | *{{nerf|Down aerial's top hitbox lacks the ability to [[nipple spike]], meaning it is always meteor cancellable regardless of which hitbox is landed. It also has [[transcendent priority]], meaning that it cannot cancel out projectiles.}} |
edits