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(Undid edit by 99.229.235.1: ...implying that Ganondorf does not. We don't need that here.) |
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*{{nerf|Aerial Hammer Flip has increased start-up lag regardless of its charge. It also no longer halts Kirby's momentum, hindering its safety.}} | *{{nerf|Aerial Hammer Flip has increased start-up lag regardless of its charge. It also no longer halts Kirby's momentum, hindering its safety.}} | ||
*{{buff|The 19% damage increase to [[shield]]s and the increase to [[shieldstun]] significantly improve Hammer Flip and [[Stone]]'s shield pressuring potentials.}} | *{{buff|The 19% damage increase to [[shield]]s and the increase to [[shieldstun]] significantly improve Hammer Flip and [[Stone]]'s shield pressuring potentials.}} | ||
*{{nerf|[[Final Cutter]]'s shockwave's range has decreased by half. | *{{nerf|[[Final Cutter]]'s shockwave's range has decreased by half. The move also has increased landing lag if Kirby goes into a [[helpless]] state with the move (also applies for copy abilities that inflict helplessness). | ||
*{{nerf|Kirby now receives half the amount of damage if he gets hit by strong attacks and attacks that deal more damage while using Stone.}} | *{{nerf|Kirby now receives half the amount of damage if he gets hit by strong attacks and attacks that deal more damage while using Stone.}} | ||
*{{change|Stone's visual effects have changed. The {{s|mariowiki|Thwomp}} now uses its design from ''{{s|mariowiki|New Super Mario Bros. Wii}}'' instead of ''{{s|mariowiki|Super Mario 64}}''.}} | *{{change|Stone's visual effects have changed. The {{s|mariowiki|Thwomp}} now uses its design from ''{{s|mariowiki|New Super Mario Bros. Wii}}'' instead of ''{{s|mariowiki|Super Mario 64}}''.}} |
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