Banjo & Kazooie (SSBU): Difference between revisions

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===Tier placement and history===
===Tier placement and history===
Banjo & Kazooie were initially met with a mildly positive reception due to their strong and flexible moves (such as forward aerial, forward tilt, smash attacks, [[Wonderwing]], and [[Rear Egg]]), their ability to zone and edge trap effectively, and their versatile recovery. However, the duo's flaws, including their below-average speed, problems with juggling and scoring KOs, fairly noticeable lag on some of their moves, and a grab game of inconsistent quality, were also noted. This has led to Banjo & Kazooie garnering below-average results compared to the rest of the cast, although they had some notable success from players such as {{Sm|huto}}, {{Sm|Raito}}, and {{Sm|Trela}}; {{Sm|Tweek}} also utilized Banjo & Kazooie at {{Trn|Glitch 7 - Minus World}}, although he promptly dropped the duo following that tournament. As a result, the early consensus posited the duo within the lower end of high tier at best and within the mid tier at worst.  
Banjo & Kazooie were initially met with a mildly positive reception due to their strong and flexible moves (such as forward aerial, forward tilt, smash attacks, [[Wonderwing]], and [[Rear Egg]]), their ability to zone and edge trap effectively, and their versatile recovery. However, the duo's flaws, including their below-average speed, mediocre damage output on many of their attacks, surprisingly high landing lag on some of their aerials, and a grab game of inconsistent quality, were also noted. This has led to Banjo & Kazooie garnering below-average results compared to the rest of the cast, although they had some notable success from players such as {{Sm|huto}}, {{Sm|Raito}}, and {{Sm|Trela}}; {{Sm|Tweek}} also utilized Banjo & Kazooie at {{Trn|Glitch 7 - Minus World}}, although he promptly dropped the duo following that tournament. As a result, the early consensus posited the duo within the lower end of high tier at best and within the mid tier at worst.  


However, by the end of 2019, Banjo & Kazooie saw a decline in both results and reception, with many players dropping the duo. Many players believe that Banjo & Kazooie are only at their strongest in an online environment, due to the increased input lag benefiting their most useful attacks. Conversely, others believe that Banjo & Kazooie fluctuate between the lower end of the mid tier and the low tier. Although Banjo & Kazooie are generally considered respectable fighters, the duo's viability as a solo main has been questioned due to their best players often co-maining them or using them as a secondary. Despite this perception, {{Sm|Toriguri}} has managed to consistently achieve success at major tournaments while using Banjo & Kazooie as his sole main ever since the early metagame. Overall, Banjo & Kazooie are ranked 62nd on the current tier list, which posits them as a lower-end mid-tier fighter.
However, by the end of 2019, Banjo & Kazooie saw a decline in both results and reception, with many players dropping the duo. Many players believe that Banjo & Kazooie are only at their strongest in an online environment, due to the increased input lag benefiting their most useful attacks. Conversely, others believe that Banjo & Kazooie fluctuate between the lower end of the mid tier and the low tier. Although Banjo & Kazooie are generally considered respectable fighters, the duo's viability as a solo main has been questioned due to their best players often co-maining them or using them as a secondary. Despite this perception, {{Sm|Toriguri}} has managed to consistently achieve success at major tournaments while using Banjo & Kazooie as his sole main ever since the early metagame, and has achieved surprisingly impressive results, including a 3-0 against {{Sm|MkLeo}} at {{Trn|Battle of BC 6}}. Overall, Banjo & Kazooie are ranked 62nd on the current tier list, which posits them as a lower-end mid-tier fighter.


=={{SSBU|Classic Mode}}: Perfect Partners==
=={{SSBU|Classic Mode}}: Perfect Partners==
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