Page history
July 31, 2022
July 5, 2022
July 4, 2022
Show preview is a handy button
m+3
Added Wilds 1 and the vertical room. Adjusted wording to be less ambiguous. Borboras' wind registers in the addressees I was using, should they be included (would be annoying to check if different levels have different stats)? Should probably remove Brawl Ridley from the windbox page too if wind is a completely different thing
+958
July 3, 2022
Y'know, I even told myself to check Glacial and I didn't. Good thing I found Kirby's jump counter and set damage and knockback to 0; wouldn't bother doing this if I couldn't. Also didn't have both h and v components when I did Halberd. Fortress also has a vertical component, but it is 7 decimal places and got *weaker* with difficulty, so I think that is an error/too small to note
+609
Kinda sorta forgot about the Glacial Peak...sorry :) . Also port and starboard are not widely remembered terms, and either way it can also be confusing when looking at the ship from a side view, so added clarification there.
+115
I'm glad I found a memory address that was essentially "character active hor/vert wind force". Falcon Flyer wind is weird, didn't show in that address as well as not being constant. Not dealing with the maze until later. Reordered to match the SSE article's stage table. May want to swap the line breaks with slashes...
+2,941
July 2, 2022
It took... way too long to get Tap to appear in 3DS and the waterfall island in both WiiU and Ult. And it felt like I had 0.5s of wiggle room to work with; Skyloft transitions way too fast. Might be up to 0.92/0.46 since the math works out to be in the same frame, but I already tested at 1/4 speed in both, 0.9/0.45 are nicer and thus more likely, and I don't want to look at Skyloft for a while
+21
That's all of the simple ones done. I have an idea for Tap, waterfall is similar but the lack of floor nor an idea on how far the wind area reaches throws a wrench in things. SSE will be done... eventually
+230
Adding strength, not done but I've had the edit box open for 4 days. Alphabetized standard stages. Some values are weird, don't know why but that is what they are (within floating-point precision). Most values found with simple distance over time or using a character with fall/walk speed to ballpark then narrow down. Fan in Ultimate used various spirits until I exhausted all options. Emulator and memory viewer also used for Pre-4. Tap and waterfall are going to be weird to test
+367
June 29, 2022
July 24, 2019
April 20, 2019
January 27, 2019
January 16, 2019
December 29, 2018
November 14, 2018
October 23, 2018
August 31, 2018
July 11, 2018
Marked as relevant to Ultimate.
m+7
no edit summary
+85
Not relevant and not necessary to link twice
−19
no edit summary
+4
no edit summary
+15
June 24, 2018
no edit summary
−24
Split Windbox off into its own page. Unfortunately, as a result, there isn't much remaining on this page.
−8,195
February 9, 2018
January 27, 2018
Undid edit by KirbysCrazyAppetite: Not a push effect
−67
→Items affected by both pushing and pulling
+67
January 10, 2018
December 17, 2017
November 9, 2017
October 8, 2017
August 22, 2017
June 9, 2017
May 5, 2017
May 3, 2017
I should probably move this here.
+4
Undid edit by Black Vulpine: Whoops, that doesn't belong here. Let me put it in the right place.
−59
→Pushing attacks: Windboxes count as hits, even if they do no damage. Therefore, SDing after being hit by a windbox will count as a Fall and not an SD.
+139
May 2, 2017
April 28, 2017
Undid edit by Aidanzapunk: Let me clarify: the WINDBOX does damage. Only a few of these attacks do that, if any. I'll modify the cell so it shows that.
+25
Undid edit by Black Vulpine: So do a majority of these attacks.
m−14
→Characters: Game & Watch's dtilt does damage.
+14