Final Destination (SSB4): Difference between revisions

Undid edit by BloodEdge765: Speculation.
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(Undid edit by BloodEdge765: Speculation.)
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*In the PAL French version of ''Super Smash Bros. for Nintendo 3DS'', DF stands for "'''D'''estination '''F'''inale".
*In the PAL French version of ''Super Smash Bros. for Nintendo 3DS'', DF stands for "'''D'''estination '''F'''inale".
*This is the first iteration of Final Destination to use sound effects for the changing background animations.
*This is the first iteration of Final Destination to use sound effects for the changing background animations.
*[[Masahiro Sakurai]] [http://sourcegaming.info/2015/08/17/sakuraibrawlquestions/ stated] that the first two games in the series had strong fiery imagery to convey a burning, passionate motif. ''Brawl'' had sky imagery to convey a more free motif. Since ''SSB4'' was designed to feel right in between ''Melee'' and ''Brawl'', the blazing sun and sky blue earth in the background of this stage may be representing this dichotomy of gameplay styles.
*[[Masahiro Sakurai]] [http://sourcegaming.info/2015/08/17/sakuraibrawlquestions/ stated] that the first two games in the series had strong fiery imagery to convey a burning, passionate motif. ''Brawl'' had sky imagery to convey a more free motif. Since ''SSB4'' was designed to feel right in between ''Melee'' and ''Brawl'', the blazing sun and sky blue earth in the background of this stage may be representing this dichotomy of gameplay styles.
 
* The design of the stage itself, as well as the Earth and Sun background in the Wii U game seem to represent both versions of Smash 4.


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{{SSB4Stages}}