Approach: Difference between revisions
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An '''approach''' is the method a player uses to get close enough to their opponent to land an attack. The simplest (and least safe) forms of approach are simply [[walking]] or [[dashing]] up to the opponent. With the exception of walking, dashing and jumping, [[approach attack]]s are the most common form of approach. | An '''approach''' is the method a player uses to get close enough to their opponent to land an attack. The simplest (and least safe) forms of approach are simply [[walking]] or [[dashing]] up to the opponent. With the exception of walking, dashing and jumping, [[approach attack]]s are the most common form of approach. For example, [[SSBB|Meta Knight]] has poor walking speed, a bad dash attack, and the third worst [[air speed]], greatly limiting his approach options. However, he can use his [[Mach Tornado]] or [[Drill Rush]] to approach while having high [[priority]] over other attacks. | ||
==Types of approaches== | ==Types of approaches== | ||
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*Certain [[projectile]]s while [[short hop]]ping. | *Certain [[projectile]]s while [[short hop]]ping. | ||
*Long range attacks that move the [[character]] a.k.a. approach attacks | *Long range attacks that move the [[character]] a.k.a. approach attacks | ||
==Disrupting== | |||
Most characters have a way of stopping approaches while constantly damaging the enemy,such as [[Falco]], who can use his [[Blaster|lasers]] to stop most attacks and slightly damage the enemy. He can also [[SHDL]] to do more damage. | |||
'''Note: Generally many of the above are combined to form a complex approach.''' | '''Note: Generally many of the above are combined to form a complex approach.''' | ||
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{{AllGames|Techniques}} | {{AllGames|Techniques}} |