Talk:Kirby (SSBB): Difference between revisions

remove part of mario's attacks, change color
(→‎Attack table: new section)
(remove part of mario's attacks, change color)
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We can do it here
We can do it here
I coped mario's
I coped mario's
{|class="wikitable" align="center" style="text-align:center;background:#ff7f7f;border:solid #0000bf 2px;"
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|'''Move'''
|'''Move'''
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|colspan="2"|<span class="explain" title="For applying stickers">'''Type'''</span>
|colspan="2"|<span class="explain" title="For applying stickers">'''Type'''</span>
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|rowspan="7"|Neutral||rowspan="7"|Combo Kick||rowspan="7"|Jabs with his right, then his left, and then kicks with his right foot. All are from ''[[Super Mario 64]]''. Beneficial in making combos. First hit [[jab lock]]s characters laying on the ground.||rowspan="3"|Punch 1||Fist||rowspan="3"|3%||rowspan="2"|*||rowspan="3"|2||rowspan="3"|3||rowspan="6"|0||rowspan="6"|100||15||rowspan="6"|{{AttackType|type=Hand|effect=Normal|t=6}}
|rowspan="7"|Neutral||rowspan="7"|unkown||rowspan="7"|Jabs with his right, then his left, and then kicks with his right foot. All are from ''[[Super Mario 64]]''. Beneficial in making combos. First hit [[jab lock]]s characters laying on the ground.||rowspan="3"|Punch 1||Fist||rowspan="3"|3%||rowspan="2"|*||rowspan="3"|2||rowspan="3"|3||rowspan="6"|0||rowspan="6"|100||15||rowspan="6"|{{AttackType|type=Hand|effect=Normal|t=6}}
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|Arm||10
|Arm||10
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|colspan="2"|Kick||4%||*||20||24||30||95||0||{{AttackType|type=Foot|effect=Normal|t=1}}
|colspan="2"|Kick||4%||*||20||24||30||95||0||{{AttackType|type=Foot|effect=Normal|t=1}}
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|rowspan="3"|F-Tilt||rowspan="3"|Power Kick||rowspan="3"|Does a roundhouse kick with his right leg. Has average damage and knockback, but has better reach than his other tilts (it is still short). Has some IASA frames.||colspan="2"|Angled Up||rowspan="3"|8%||rowspan="3"|*||rowspan="3"|5||rowspan="3"|8||rowspan="2"|8||rowspan="3"|100||rowspan="3"|0||rowspan="3"|{{AttackType|type=Foot|effect=Normal|t=3}}
|rowspan="3"|F-Tilt||rowspan="3"|unkown||rowspan="3"|Does a roundhouse kick with his right leg. Has average damage and knockback, but has better reach than his other tilts (it is still short). Has some IASA frames.||colspan="2"|Angled Up||rowspan="3"|8%||rowspan="3"|*||rowspan="3"|5||rowspan="3"|8||rowspan="2"|8||rowspan="3"|100||rowspan="3"|0||rowspan="3"|{{AttackType|type=Foot|effect=Normal|t=3}}
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|colspan="2"|Angled Side
|colspan="2"|Angled Side
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|colspan="2"|Angled Down||13
|colspan="2"|Angled Down||13
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|U-Tilt||Uppercut||colspan="3"|Delivers an uppercut while spinning. Similar to a move in ''Super Mario RPG''.  Average damage and above-average knockback. An excellent juggler that can be comboed into itself, an up smash, and an uair juggle.||7%||96||5||12||28||130||0||{{AttackType|type=Hand|effect=Normal|t=1}}
|U-Tilt||unkown||colspan="3"|Delivers an uppercut while spinning. Similar to a move in ''Super Mario RPG''.  Average damage and above-average knockback. An excellent juggler that can be comboed into itself, an up smash, and an uair juggle.||7%||96||5||12||28||130||0||{{AttackType|type=Hand|effect=Normal|t=1}}
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|rowspan="2"|D-Tilt||rowspan="2"|Crouch Kick||rowspan="2"|Sweeps low to the ground with his leg. Though it has a very fast start-up, it deals very little damage, has high ending lag, low knockback, very low hitstun, and very short reach.||colspan="2"|Foot||5%||rowspan="2"|80||rowspan="2"|5||rowspan="2"|8||rowspan="2"|20||rowspan="2"|80||rowspan="2"|0||rowspan="2"|{{AttackType|type=Foot|effect=Normal|t=2}}
|rowspan="2"|D-Tilt||rowspan="2"|unkown||rowspan="2"|Sweeps low to the ground with his leg. Though it has a very fast start-up, it deals very little damage, has high ending lag, low knockback, very low hitstun, and very short reach.||colspan="2"|Foot||5%||rowspan="2"|80||rowspan="2"|5||rowspan="2"|8||rowspan="2"|20||rowspan="2"|80||rowspan="2"|0||rowspan="2"|{{AttackType|type=Foot|effect=Normal|t=2}}
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|colspan="2"|Leg||7%
|colspan="2"|Leg||7%
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|rowspan="4"|Dash||rowspan="4"|Slide Kick||rowspan="4"|Slides forward and kicks with both feet. Also from ''Super Mario 64''. Has low diagonal knockback behind Mario that is difficult to follow up on. (Has IASA frames near the end.)||rowspan="2"|Clean||Foot||rowspan="2"|9%||110||rowspan="2"|6||rowspan="2"|9||rowspan="2"|70||rowspan="2"|50||rowspan="4"|0||rowspan="4"|{{AttackType|type=Foot|effect=Normal|t=4}}
|rowspan="4"|Dash||rowspan="4"|unkown||rowspan="4"|Slides forward and kicks with both feet. Also from ''Super Mario 64''. Has low diagonal knockback behind Mario that is difficult to follow up on. (Has IASA frames near the end.)||rowspan="2"|Clean||Foot||rowspan="2"|9%||110||rowspan="2"|6||rowspan="2"|9||rowspan="2"|70||rowspan="2"|50||rowspan="4"|0||rowspan="4"|{{AttackType|type=Foot|effect=Normal|t=4}}
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|Leg||80
|Leg||80
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|Leg||70
|Leg||70
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|U-Smash||Head Snap||colspan="3"|Sends opponents skyward with a headbutt. Has fast start-up lag and its ending lag is rather low as well. It does have good base knockback and knockback scaling, but its KO power is rather average for an up-smash. This is Mario's only reliable finisher outside his f-smash and it is his only attack that can KO vertically under 150%.||{{DamageWhenCharged|14}}||83||9||13||32||90||0||{{AttackType|type=Head|effect=Normal|t=1}}
|U-Smash||unkown||colspan="3"|Sends opponents skyward with a headbutt. Has fast start-up lag and its ending lag is rather low as well. It does have good base knockback and knockback scaling, but its KO power is rather average for an up-smash. This is Mario's only reliable finisher outside his f-smash and it is his only attack that can KO vertically under 150%.||{{DamageWhenCharged|14}}||83||9||13||32||90||0||{{AttackType|type=Head|effect=Normal|t=1}}
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|rowspan="2"|D-Smash||rowspan="2"|Breakdance Kick||rowspan="2"|Does a breakdance sweep. Like Mario's other attacks, it has fast start-up and ending lag but short reach. While stronger than his tilts and aerials, it isn't strong enough to reliably KO under 150%. Another attack from ''Super Mario 64''.||colspan="2"|Front||{{DamageWhenCharged|15}}||rowspan="2"|*||5||7||40||73||rowspan="2"|0||rowspan="2"|{{AttackType|type=Foot|effect=Normal|t=2}}
|rowspan="2"|D-Smash||rowspan="2"|unkown||rowspan="2"|Does a breakdance sweep. Like Mario's other attacks, it has fast start-up and ending lag but short reach. While stronger than his tilts and aerials, it isn't strong enough to reliably KO under 150%. Another attack from ''Super Mario 64''.||colspan="2"|Front||{{DamageWhenCharged|15}}||rowspan="2"|*||5||7||40||73||rowspan="2"|0||rowspan="2"|{{AttackType|type=Foot|effect=Normal|t=2}}
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|colspan="2"|Back||{{DamageWhenCharged|12}}||14||15||35||75
|colspan="2"|Back||{{DamageWhenCharged|12}}||14||15||35||75
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|rowspan="6"|F-Smash||rowspan="6"|Fire Smash||rowspan="6"|Steps back and then forward, causing a blast of fire out of his hand. One of Mario's best reaching moves (though its reach is only average at best). It has rather fast start-up for a forward smash but it does have punishable ending lag. Damage and knockback is highest when sweetspotted at the flame. Can also be angled up and down. It has low base knockback but its knockback scaling is very high. This is Mario's most powerful attack and can be considered his best finisher. The sweetspot is a hitbox with transcendent priority. The attack is derived form Mario's ability to shoot [[fireball]]s.||rowspan="2"|Angled Up||Arm||{{DamageWhenCharged|15}}||rowspan="6"|*||rowspan="6"|15||rowspan="6"|18||rowspan="6"|25||100||rowspan="6"|0||{{AttackType|type=Hand|effect=Normal|t=1}}
|rowspan="6"|F-Smash||rowspan="6"|unkown||rowspan="6"|Steps back and then forward, causing a blast of fire out of his hand. One of Mario's best reaching moves (though its reach is only average at best). It has rather fast start-up for a forward smash but it does have punishable ending lag. Damage and knockback is highest when sweetspotted at the flame. Can also be angled up and down. It has low base knockback but its knockback scaling is very high. This is Mario's most powerful attack and can be considered his best finisher. The sweetspot is a hitbox with transcendent priority. The attack is derived form Mario's ability to shoot [[fireball]]s.||rowspan="2"|Angled Up||Arm||{{DamageWhenCharged|15}}||rowspan="6"|*||rowspan="6"|15||rowspan="6"|18||rowspan="6"|25||100||rowspan="6"|0||{{AttackType|type=Hand|effect=Normal|t=1}}
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|Fire||{{DamageWhenCharged|18}}||90||{{AttackType|type=Hand|effect=Flame|t=1}}
|Fire||{{DamageWhenCharged|18}}||90||{{AttackType|type=Hand|effect=Flame|t=1}}
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|Fire||{{DamageWhenCharged|16}}||90||{{AttackType|type=Hand|effect=Flame|t=1}}
|Fire||{{DamageWhenCharged|16}}||90||{{AttackType|type=Hand|effect=Flame|t=1}}
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|rowspan="2"|Nair||rowspan="2"|Drop Kick||rowspan="2"|Performs a [[Sex Kick]] kick in the air. Similar to an attack from ''Super Mario 64''. Its almost instantaneous start-up can be used to break certain chainthrows and combos but it has low knockback and short reach.||colspan="2"|Clean||10%||rowspan="2"|*||3||6||20||100||rowspan="2"|0||rowspan="2"|{{AttackType|type=Foot|effect=Normal|t=2}}
|rowspan="2"|Nair||rowspan="2"|unkown||rowspan="2"|Performs a [[Sex Kick]] kick in the air. Similar to an attack from ''Super Mario 64''. Its almost instantaneous start-up can be used to break certain chainthrows and combos but it has low knockback and short reach.||colspan="2"|Clean||10%||rowspan="2"|*||3||6||20||100||rowspan="2"|0||rowspan="2"|{{AttackType|type=Foot|effect=Normal|t=2}}
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|colspan="2"|Late||5%||7||29||13||90
|colspan="2"|Late||5%||7||29||13||90
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|rowspan="3"|Fair||rowspan="3"|Meteor Punch||rowspan="3"|Punches downward. This is a slow [[Meteor Smash]] with below-average power if it is sweetspotted. It is a weak meteor smash that is difficult to land, but it does have the benefit of sending opponents on a horizontal trajectory instead of straight down. When sourspotted, it sends opponents on a horizontal trajectory with decent knockback.||colspan="2"|Windup||12%||*||colspan="2"|16||30||80||rowspan="3"|0||rowspan="3"|{{AttackType|type=Hand|effect=Normal|t=3}}
|rowspan="3"|Fair||rowspan="3"|unkown||rowspan="3"|Punches downward. This is a slow [[Meteor Smash]] with below-average power if it is sweetspotted. It is a weak meteor smash that is difficult to land, but it does have the benefit of sending opponents on a horizontal trajectory instead of straight down. When sourspotted, it sends opponents on a horizontal trajectory with decent knockback.||colspan="2"|Windup||12%||*||colspan="2"|16||30||80||rowspan="3"|0||rowspan="3"|{{AttackType|type=Hand|effect=Normal|t=3}}
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|colspan="2"|Meteor||13%||280||17||19||20||75
|colspan="2"|Meteor||13%||280||17||19||20||75
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|colspan="2"|Late||10%||*||20||21||20||80
|colspan="2"|Late||10%||*||20||21||20||80
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|rowspan="2"|Bair||rowspan="2"|Rear Kick||rowspan="2"|Spins and kicks backward. Similar to his [[Fair]] in the original [[Super Smash Bros.]]. Very fast start-up with decent reach and knockback. Can WoP at low to mid percentages and KO at very high percentages (but not below 150% outside of edgeguard situations).||colspan="2"|Clean||12%||rowspan="2"|*||6||8||10||95||rowspan="2"|0||rowspan="2"|{{AttackType|type=Foot|effect=Normal|t=2}}
|rowspan="2"|Bair||rowspan="2"|unkown||rowspan="2"|Spins and kicks backward. Similar to his [[Fair]] in the original [[Super Smash Bros.]]. Very fast start-up with decent reach and knockback. Can WoP at low to mid percentages and KO at very high percentages (but not below 150% outside of edgeguard situations).||colspan="2"|Clean||12%||rowspan="2"|*||6||8||10||95||rowspan="2"|0||rowspan="2"|{{AttackType|type=Foot|effect=Normal|t=2}}
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|colspan="2"|Late||7%||9||14||7||90
|colspan="2"|Late||7%||9||14||7||90
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|Uair||Flip Kick||colspan="3"|Does a somersault and kicks upward. Very low start-up and ending lag with low knockback, it works very well as a juggler at low to mid percentages.||11%||45||4||9||9||100||0||{{AttackType|type=Foot|effect=Normal|t=1}}
|Uair||unkown||colspan="3"|Does a somersault and kicks upward. Very low start-up and ending lag with low knockback, it works very well as a juggler at low to mid percentages.||11%||45||4||9||9||100||0||{{AttackType|type=Foot|effect=Normal|t=1}}
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|rowspan="3"|Dair||rowspan="3"|[[Mario Tornado]]||rowspan="3"|Spins with fists then strikes with both on opposite sides. Like the original move, it looks somewhat like the Spin Jump from various [[Mario (universe)|Mario games]], such as ''[[Super Mario World]]''. Similar to his other aerials, it has almost no start-up with short reach, but it does have some ending lag. The final hit does low vertical knockback. It can set-up a down smash at low percentages if the final hit is landed in the ground.||colspan="2"|Hits 1-5||1%||94||colspan="2"|5,7,9,11,13||0||100||10||rowspan="2"|{{AttackType|type=Spin|effect=Normal|t=2}}
|rowspan="3"|Dair||rowspan="3"|unkown||rowspan="3"|Spins with fists then strikes with both on opposite sides. Like the original move, it looks somewhat like the Spin Jump from various [[Mario (universe)|Mario games]], such as ''[[Super Mario World]]''. Similar to his other aerials, it has almost no start-up with short reach, but it does have some ending lag. The final hit does low vertical knockback. It can set-up a down smash at low percentages if the final hit is landed in the ground.||colspan="2"|Hits 1-5||1%||94||colspan="2"|5,7,9,11,13||0||100||10||rowspan="2"|{{AttackType|type=Spin|effect=Normal|t=2}}
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|colspan="2"|Hit 6||7%||75||colspan="2"|25||80||80||0
|colspan="2"|Hit 6||7%||75||colspan="2"|25||80||80||0
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|colspan="2"|Landing||2%||*||1||3||0||100||60||{{AttackType|type=Foot|effect=Normal|t=1}}
|colspan="2"|Landing||2%||*||1||3||0||100||60||{{AttackType|type=Foot|effect=Normal|t=1}}
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|Pummel||Nosebutt||colspan="3"|One of the slowest pummels in the game.||3%||*||colspan="2"|16||0||100||30||{{AttackType|type=Head|effect=Normal|t=1}}
|Pummel||unkown||colspan="3"|One of the slowest pummels in the game.||3%||*||colspan="2"|16||0||100||30||{{AttackType|type=Head|effect=Normal|t=1}}
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|F-Throw||Spin Chuck||colspan="3"|Mario spins around once then throws his opponent in front of him. It has low knockback scaling even for a throw. It is mostly only used to get the opponent off the edge.||9%||45||colspan="2"|13||60||65||0||{{AttackType|type=Throwing|effect=Normal|t=1}}
|F-Throw||unkown||colspan="3"|Mario spins around once then throws his opponent in front of him. It has low knockback scaling even for a throw. It is mostly only used to get the opponent off the edge.||9%||45||colspan="2"|13||60||65||0||{{AttackType|type=Throwing|effect=Normal|t=1}}
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|rowspan="2"|B-Throw||rowspan="2"|Spin Throw||rowspan="2"|Mario spins around several times then throws his opponent backwards. It is similar to when Mario grabs Bowser by the tail, and then swings him around in an attempt to throw into the bombs in ''Super Mario 64''. While a very slow throw, he can damage other characters with the character he is swinging around. This is by far Mario's strongest throw and its knockback scaling is high enough to reliably KO around 185%. While powerful for a throw, it is very slow, making it very easy to DI, limiting its KO potential. It is also Mario's most damaging throw.||colspan="2"|Throw||12%||45||colspan="2"|44||70||63||0||rowspan="2"|{{AttackType|type=Throwing|effect=Normal|t=2}}
|rowspan="2"|B-Throw||rowspan="2"|unkown||rowspan="2"|Mario spins around several times then throws his opponent backwards. It is similar to when Mario grabs Bowser by the tail, and then swings him around in an attempt to throw into the bombs in ''Super Mario 64''. While a very slow throw, he can damage other characters with the character he is swinging around. This is by far Mario's strongest throw and its knockback scaling is high enough to reliably KO around 185%. While powerful for a throw, it is very slow, making it very easy to DI, limiting its KO potential. It is also Mario's most damaging throw.||colspan="2"|Throw||12%||45||colspan="2"|44||70||63||0||rowspan="2"|{{AttackType|type=Throwing|effect=Normal|t=2}}
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|colspan="2"|Swing Collision||8%||*||colspan="2"|&nbsp;||20||100||0
|colspan="2"|Swing Collision||8%||*||colspan="2"|&nbsp;||20||100||0
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|U-Throw||Vertical Hurl||colspan="3"|Mario throws his opponent high into the air. Good base knockback but it has low knockback scaling. It can be follow up by a uair juggle but is mostly inferior to the down throw for setting up.||8%||90||colspan="2"|18||70||72||0||{{AttackType|type=Throwing|effect=Normal|t=1}}
|U-Throw||unkown||colspan="3"|Mario throws his opponent high into the air. Good base knockback but it has low knockback scaling. It can be follow up by a uair juggle but is mostly inferior to the down throw for setting up.||8%||90||colspan="2"|18||70||72||0||{{AttackType|type=Throwing|effect=Normal|t=1}}
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|D-Throw||Ground Slam||colspan="3"|Mario slams his opponent into the ground. Its low base knockback and knockback scaling with its vertical trajectory makes it great for setting up with a u-tilt and uair juggle, but it is Mario's weakest throw otherwise.||6%||80||colspan="2"|18||75||50||0||{{AttackType|type=Throwing|effect=Normal|t=1}}
|D-Throw||unkown||colspan="3"|Mario slams his opponent into the ground. Its low base knockback and knockback scaling with its vertical trajectory makes it great for setting up with a u-tilt and uair juggle, but it is Mario's weakest throw otherwise.||6%||80||colspan="2"|18||75||50||0||{{AttackType|type=Throwing|effect=Normal|t=1}}
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|rowspan="2"|Floor (back)||rowspan="2"|Sweep Kick||rowspan="2"|Gets up then kicks behind him, then in front of him.||colspan="2"|Hit 1||rowspan="2"|6%||rowspan="2"|*||20||21||rowspan="2"|80||rowspan="2"|50||rowspan="2"|0||rowspan="2"|{{AttackType|type=Foot|effect=Normal|t=2}}
|rowspan="2"|Floor (back)||rowspan="2"|unkown||rowspan="2"|Gets up then kicks behind him, then in front of him.||colspan="2"|Hit 1||rowspan="2"|6%||rowspan="2"|*||20||21||rowspan="2"|80||rowspan="2"|50||rowspan="2"|0||rowspan="2"|{{AttackType|type=Foot|effect=Normal|t=2}}
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|colspan="2"|Hit 2||24||25
|colspan="2"|Hit 2||24||25
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|rowspan="2"|Floor (front)||rowspan="2"|Double Punch||rowspan="2"|Gets up then punches behind him, then in front of him.||colspan="2"|Hit 1||rowspan="2"|6%||rowspan="2"|*||19||20||rowspan="2"|80||rowspan="2"|50||rowspan="2"|0||rowspan="2"|{{AttackType|type=Hand|effect=Normal|t=2}}
|rowspan="2"|Floor (front)||rowspan="2"|unkown||rowspan="2"|Gets up then punches behind him, then in front of him.||colspan="2"|Hit 1||rowspan="2"|6%||rowspan="2"|*||19||20||rowspan="2"|80||rowspan="2"|50||rowspan="2"|0||rowspan="2"|{{AttackType|type=Hand|effect=Normal|t=2}}
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|colspan="2"|Hit 2||25||26
|colspan="2"|Hit 2||25||26
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|rowspan="2"|Floor (trip)||rowspan="2"|Double Kick||rowspan="2"|Kicks behind him, then in front of him while getting up.||colspan="2"|Hit 1||rowspan="2"|5%||rowspan="2"|*||19||20||rowspan="2"|60||rowspan="2"|50||rowspan="2"|0||rowspan="2"|{{AttackType|type=Foot|effect=Normal|t=2}}
|rowspan="2"|Floor (trip)||rowspan="2"|unkown||rowspan="2"|Kicks behind him, then in front of him while getting up.||colspan="2"|Hit 1||rowspan="2"|5%||rowspan="2"|*||19||20||rowspan="2"|60||rowspan="2"|50||rowspan="2"|0||rowspan="2"|{{AttackType|type=Foot|effect=Normal|t=2}}
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|colspan="2"|Hit 2||31||32
|colspan="2"|Hit 2||31||32
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|rowspan="2"|Edge <100%||rowspan="2"|Quick Kick||rowspan="2"|Does a somersault and then kicks upwards, from a laying down position.||colspan="2"|Legs||8%||rowspan="2"|45||rowspan="2"|24||rowspan="2"|26||rowspan="2"|0||rowspan="2"|100||rowspan="2"|110||rowspan="2"|{{AttackType|type=Foot|effect=Normal|t=2}}
|rowspan="2"|Edge <100%||rowspan="2"|unkown||rowspan="2"|Does a somersault and then kicks upwards, from a laying down position.||colspan="2"|Legs||8%||rowspan="2"|45||rowspan="2"|24||rowspan="2"|26||rowspan="2"|0||rowspan="2"|100||rowspan="2"|110||rowspan="2"|{{AttackType|type=Foot|effect=Normal|t=2}}
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|colspan="2"|Body||6%
|colspan="2"|Body||6%
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|Edge 100%+||Slow Kick||colspan="3"|Gets up then does a kick similar to his forward tilt.||10%||*||40||44||0||100||110||{{AttackType|type=Foot|effect=Normal|t=1}}
|Edge 100%+||unkown||colspan="3"|Gets up then does a kick similar to his forward tilt.||10%||*||40||44||0||100||110||{{AttackType|type=Foot|effect=Normal|t=1}}
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|rowspan="3"|[[Neutral Special]]||rowspan="3"|[[Fireball]]||rowspan="3"|A small, weak projectile.||colspan="2"|Early||rowspan="3"|5%||rowspan="3"|*||14||19||30||25||rowspan="3"|0||rowspan="3"|{{AttackType|type=Typeless|effect=Flame|t=3}}
|rowspan="3"|[[Neutral Special]]||rowspan="3"|unkown||rowspan="3"|A small, weak projectile.||colspan="2"|Early||rowspan="3"|5%||rowspan="3"|*||14||19||30||25||rowspan="3"|0||rowspan="3"|{{AttackType|type=Typeless|effect=Flame|t=3}}
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|colspan="2"|Semi-early||20||30||22||20
|colspan="2"|Semi-early||20||30||22||20
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|colspan="2"|After||30||&nbsp;||11||15
|colspan="2"|After||30||&nbsp;||11||15
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|rowspan="2"|[[Side Special]]||rowspan="2"|[[Cape]]||rowspan="2"|Reverses projectiles and enemies.||colspan="2"|Ground||8%||rowspan="2"|110||rowspan="2"|12||rowspan="2"|14||rowspan="2"|0||rowspan="2"|0||rowspan="2"|0||rowspan="2"|{{AttackType|type=Weapon|effect=Reverse|t=2}}
|rowspan="2"|[[Side Special]]||rowspan="2"|unkown||rowspan="2"|Reverses projectiles and enemies.||colspan="2"|Ground||8%||rowspan="2"|110||rowspan="2"|12||rowspan="2"|14||rowspan="2"|0||rowspan="2"|0||rowspan="2"|0||rowspan="2"|{{AttackType|type=Weapon|effect=Reverse|t=2}}
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|colspan="2"|Air||6%
|colspan="2"|Air||6%
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|rowspan="7"|[[Up Special]]||rowspan="7"|[[Super Jump Punch]]||rowspan="7"|Soars upwards, dragging along enemies. Has good initial range and great to use offensively as well as [[out of shield]].||rowspan="2"|Hit 1||Arm||rowspan="2"|5%||70||rowspan="2"|3||rowspan="2"|6||rowspan="6"|0||rowspan="6"|100||130||rowspan="7"|{{AttackType|type=Hand|effect=Coin|t=7}}
|rowspan="7"|[[Up Special]]||rowspan="7"|unkown||rowspan="7"|Soars upwards, dragging along enemies. Has good initial range and great to use offensively as well as [[out of shield]].||rowspan="2"|Hit 1||Arm||rowspan="2"|5%||70||rowspan="2"|3||rowspan="2"|6||rowspan="6"|0||rowspan="6"|100||130||rowspan="7"|{{AttackType|type=Hand|effect=Coin|t=7}}
|-
|-
|Fist||90||140
|Fist||90||140
Line 231: Line 231:
|colspan="2"|Hit 7||3%||60||19||20||52||145||0
|colspan="2"|Hit 7||3%||60||19||20||52||145||0
|-
|-
|[[Down Special]]||[[FLUDD]]||colspan="3"|Sprays water that does nothing but push.||0%||55||colspan="2"|&nbsp;||0||100||32||{{AttackType|type=Weapon|effect=Water|t=1}}
|[[Down Special]]||unkown||colspan="3"|Sprays water that does nothing but push.||0%||55||colspan="2"|&nbsp;||0||100||32||{{AttackType|type=Weapon|effect=Water|t=1}}
|-
|-
|rowspan="2"|[[Final Smash]]||rowspan="2"|[[Mario Finale]]||rowspan="2"|Unleashes a torrent of flame sideways.||colspan="2"|Larger||3%||rowspan="2"|32||rowspan="2"|26||rowspan="2"|260||rowspan="2"|40||rowspan="2"|100||rowspan="2"|0||rowspan="2"|{{AttackType|type=Typeless|effect=Flame|t=2}}
|rowspan="2"|[[Final Smash]]||rowspan="2"|unkown||rowspan="2"|Unleashes a torrent of flame sideways.||colspan="2"|Larger||3%||rowspan="2"|32||rowspan="2"|26||rowspan="2"|260||rowspan="2"|40||rowspan="2"|100||rowspan="2"|0||rowspan="2"|{{AttackType|type=Typeless|effect=Flame|t=2}}
|-
|-
|colspan="2"|Smaller||2%
|colspan="2"|Smaller||2%
|}
|}
When its done, we'll put it in the article[[Special:Contributions/108.11.194.149|108.11.194.149]] 15:59, 11 February 2011 (EST)
When its done, we'll put it in the article[[Special:Contributions/108.11.194.149|108.11.194.149]] 15:59, 11 February 2011 (EST)
Anonymous user