User:Semicolon/Treatise on the Existence of Tiers: Difference between revisions

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Again, the following will discuss these arguments.
Again, the following will discuss these arguments.


===Formation of tier lists===
===Formation of tier lists==


On the first point, this has most often been accompanied by the quote from designer Sakurai about how he did not want Smash Bros. to be competitive.  First, it should be noted that his quote was taken completely out of context.  All Sakurai said was that he himself was not a competitive person and did not want to design a game where the same person could win over and over simply by continuing to do the same moves.  Yes, Sakurai probably would never play in a tournament.  But that does not mean that others in the community cannot.  I reference any other form of art:  just because the artist meant for a singular concrete interpretation does not invalidate other interpretations.  To Sakurai, the fun in Smash comes from the randomness of stages like Spear Pillar and the plethora of items.  To others, it comes from heated competition, where it is simply your choices against another persons, without game-changing events getting in the way.  Is one way better than another?  No, of course not.  We may prefer the latter, but that is no reason to reject the former or vice versa.  Quite simply, people are free to chose the way they want to play the game.  Therefore, there is nothing wrong with playing Smash Bros. under a tournament rule set just as there is nothing wrong with playing crazy games with lots of random things happening.
On the first point, this has most often been accompanied by the quote from designer Sakurai about how he did not want Smash Bros. to be competitive.  First, it should be noted that his quote was taken completely out of context.  All Sakurai said was that he himself was not a competitive person and did not want to design a game where the same person could win over and over simply by continuing to do the same moves.  Yes, Sakurai probably would never play in a tournament.  But that does not mean that others in the community cannot.  I reference any other form of art:  just because the artist meant for a singular concrete interpretation does not invalidate other interpretations.  To Sakurai, the fun in Smash comes from the randomness of stages like Spear Pillar and the plethora of items.  To others, it comes from heated competition, where it is simply your choices against another persons, without game-changing events getting in the way.  Is one way better than another?  No, of course not.  We may prefer the latter, but that is no reason to reject the former or vice versa.  Quite simply, people are free to chose the way they want to play the game.  Therefore, there is nothing wrong with playing Smash Bros. under a tournament rule set just as there is nothing wrong with playing crazy games with lots of random things happening.
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