Tether recovery: Difference between revisions

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A '''tether recovery''' ({{ja|ワイヤー復帰|Waiyā Fukki}}, ''Wire Comeback'') is a type of [[recovery]] move in ''[[Super Smash Bros. Brawl]]'', ''[[Super Smash Bros. 4]]'' and ''[[Super Smash Bros. Ultimate]]'' that lets the player latch onto the [[edge]] of a [[platform]] with an extendable item or hook. If there is an open edge when it is used, the tether will automatically connect to it. Pressing the standard attack button after grappling an edge will pull the player towards it. Tether recoveries are effectively the successor to the [[wall-grapple]]s in  ''[[Super Smash Bros. Melee]]'', though tethers can only grab onto unoccupied edges as opposed to any wall. Most tether recoveries are [[grab aerial]]s, though some [[special move]]s and [[aerial attack]]s also act as tethers.
A '''tether recovery''' ({{ja|ワイヤー復帰|Waiyā Fukki}}, ''Wire Comeback'') is a type of [[recovery]] move in ''[[Super Smash Bros. Brawl]]'', ''[[Super Smash Bros. 4]]'' and ''[[Super Smash Bros. Ultimate]]'' that lets the player latch onto the [[edge]] of a [[platform]] with an extendable item or hook. If there is an open edge when it is used, the tether will automatically connect to it. Pressing the standard attack button after grappling an edge will pull the player towards it. Tether recoveries are effectively the successor to the [[wall-grapple]]s in  ''[[Super Smash Bros. Melee]]'', though tethers can only grab onto unoccupied edges as opposed to any wall. Most tether recoveries are [[grab aerial]]s, though some [[special move]]s and [[aerial attack]]s also act as tethers.


Contrary to what they may appear as, most non-grab aerial tethers are '''not''' a [[command grab]]; rather, they utilize a standard hitbox with a property of sweetspot edges, as with most non-tether [[up special]]s as well as other recovering moves; in fact, [[Grappling Hook]] and [[Sword of the Creator]] are the only non-grab aerial tethers that function as a command grab (although they have [[Grab#Hitboxes that can grab|slightly different properties]] from standard command grabs).
Contrary to what they may appear as, most non-grab aerial tethers are '''not''' a [[command grab]]; rather, they utilize a standard hitbox with a property of sweetspot edges, as with most non-tether [[up special]]s as well as other recovering moves; in fact, [[Fishing Rod]], [[Grappling Hook]] and [[Sword of the Creator]] are the only non-grab aerial tethers that function as a command grab (although they have [[Grab#Hitboxes that can grab|slightly different properties]] from standard command grabs).


Many tether recoveries have a larger range than regular recoveries and also home in on the edge, allowing for better control. However, in ''Brawl'', if the edge is currently occupied when a tether recovery is used, it will fail to grab onto the edge (the player can, however, knock other players off the edge should the tether hit the opponent). None of the other players can grab the edge while a player is attached to it with a tether (prior to ''SSB4''), making it a method of [[edge-hogging]] other players. A tether recovery can only be used three times without touching the ground; if it is used a fourth time, the tether will simply hover near the edge, and the player will have to make use of their remaining [[jump]]s. After grabbing an edge with a tether, there is a short cooldown before the player can tether onto an edge again. In ''Ultimate'', tether recoveries also count towards the newly introduced ledge grab limit. Attempting to tether after the limit is reached will have the tether bounce off the ledge. Simply tethering the ledge will add to the limit, even if the user does not retract the tether to grab the ledge themselves. Doing so however will not add an additional grab to the limit.  
Many tether recoveries have a larger range than regular recoveries and also home in on the edge, allowing for better control. However, in ''Brawl'', if the edge is currently occupied when a tether recovery is used, it will fail to grab onto the edge (the player can, however, knock other players off the edge should the tether hit the opponent). None of the other players can grab the edge while a player is attached to it with a tether (prior to ''SSB4''), making it a method of [[edge-hogging]] other players. A tether recovery can only be used three times without touching the ground; if it is used a fourth time, the tether will simply hover near the edge, and the player will have to make use of their remaining [[jump]]s. After grabbing an edge with a tether, there is a short cooldown before the player can tether onto an edge again. In ''Ultimate'', tether recoveries also count towards the newly introduced ledge grab limit. Attempting to tether after the limit is reached will have the tether bounce off the ledge. Simply tethering the ledge will add to the limit, even if the user does not retract the tether to grab the ledge themselves. Doing so however will not add an additional grab to the limit.  
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*{{SSBU|Zero Suit Samus}} - [[Plasma Whip]]
*{{SSBU|Zero Suit Samus}} - [[Plasma Whip]]
*{{SSBU|Ivysaur}} - [[Vine Whip]]
*{{SSBU|Ivysaur}} - [[Vine Whip]]
 
*{{SSBU|Isabelle}} - [[Fishing Rod]]
*{{SSBU|Joker}} - [[Grappling Hook]]
*{{SSBU|Joker}} - [[Grappling Hook]]
*{{SSBU|Byleth}} - [[Sword of the Creator]]
*{{SSBU|Byleth}} - [[Sword of the Creator]]
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