Template talk:Infobox Smasher: Difference between revisions

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::Adding another skill level, aside from muddling the terminology farther, doesn't address the problems that where the the "line" for each skill level is drawn is so subjective and that people are going to constantly push it to get rated as "top level", "borderline top level" isn't going to satisfy the people who having been causing these edit wars and making complaints over being labelled "upper high level". <span style="font-family:Edwardian Script ITC; font-size:12pt">[[User:Omega Tyrant|<span style="color:forestgreen">Omega</span>]] [[User talk:Omega Tyrant|<span style="color:forestgreen">Tyrant</span>]]</span> [[File: TyranitarMS.png ]] 16:16, January 27, 2024 (EST)
::Adding another skill level, aside from muddling the terminology farther, doesn't address the problems that where the the "line" for each skill level is drawn is so subjective and that people are going to constantly push it to get rated as "top level", "borderline top level" isn't going to satisfy the people who having been causing these edit wars and making complaints over being labelled "upper high level". <span style="font-family:Edwardian Script ITC; font-size:12pt">[[User:Omega Tyrant|<span style="color:forestgreen">Omega</span>]] [[User talk:Omega Tyrant|<span style="color:forestgreen">Tyrant</span>]]</span> [[File: TyranitarMS.png ]] 16:16, January 27, 2024 (EST)
:::I can be convinced that the skill level parameter is arbitrary and has clear downsides. And, while I do think that we should attempt to reform it first, if that isn't going to happen, I'm fine with it going if there is a good replacement. I'm still not really in support of the best tournament result replacement, though. I'll list my main grievances with it.
:::Maintaining. Compared to the headache of maintaining people's skill levels, I truly think that maintaining people's best tournament result would be worse. I don't mean just the process of adding these to smasher pages initially, which in and of itself would be a herculean task, but maintaining it over time as new results come in. I could easily see situations where whichever result is added to the infobox just sticks there even if the player has gotten a better result since, due to editors not adding them when they should. I see this as bad as someone wrongfully changing a skill level or adding a character, with the added downside of not being able to be tracked in edits. Also, in many cases a player will have results which are very comparable, and it will essentially be to the editor's discretion to decide which one is best, even if it isn't "correct". Someone could then come and swap it to a different result because they think it's stronger. I see this as as arbitrary as skill levels, and I say this as one of the editors who adds smasher results. I can't imagine the headache if last month when I was going through about 6 months of Melee results I had to also check the smasher's best result and have a debate in my head every time.
:::Crowded infobox. I fear that listing someones best result, current ranking, and best ranking for multiple games (3+) would be too much information and could get really crowded to the point where it hurts readability.
:::Not indicative of someone's skill. It is true that most competitors will place around the same level over a set period. A competitor's best placement will then likely be an outlier and to an extent I see as meaningless information. Someone may usually place 97th, 65th, etc. at majors but if they go to enough they may eventually get a 13th, either due to bracket luck or simple overperformance. That 13th will stick on their infobox and affect how people perceive their skill.
:::The only way I see this paramter being an improvement over skill level if the best ranking parameter is also implemented is if someone is not ranked. Keeping the skill level parameter solves this issue. My current proposition is to change "Top level" to "Globally ranked", or something similar in MOST cases. The exceptions being that if someone is inarguably Top level according to the current guidelines, they can stay Top level instead of Upper high (this is a very small number of people). This maintains the positives of the skill level paramater for those those who aren't ranked, from Low to Upper high, while avoiding the edit wars around Top level which began this in the first place. (I would also like to change "Skill" to "Peak Skill" on infoboxes since it's not really clear, as an aside.) [[User:Levii|Levii]] ([[User talk:Levii|talk]]) 16:26, January 28, 2024 (EST)


I believe our main issue right now is how to define "top level", and really I think the way the wiki looks at it is different than what the larger ''Smash'' community sees it.
I believe our main issue right now is how to define "top level", and really I think the way the wiki looks at it is different than what the larger ''Smash'' community sees it.
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