Straight Lunge: Difference between revisions

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*In ''Smash 4'', it requires the player to, while hanging from a ledge, use a ledge jump get-up and then a KO Uppercut within a strict 2-frame window. This window is a few frames right after Little Mac's ledge jump animation begins.
*In ''Smash 4'', it requires the player to, while hanging from a ledge, use a ledge jump get-up and then a KO Uppercut within a strict 2-frame window. This window is a few frames right after Little Mac's ledge jump animation begins.
*In ''Ultimate'', it instead requires him to drop from ledge then double jump before performing the uppercut, as Little Mac's KO Uppercut animation was changed to include a short jump.
*In ''Ultimate'', it instead requires him to drop from ledge, quickly double jump while holding forward, then performing the uppercut, as Little Mac's KO Uppercut animation was changed to include a short jump.
**This can also be done in ''Smash 4'', although only on [[Battlefield]] and [[Smashville]] due to KO Uppercut's different animation; the user also has to hold forward after jumping to give Little Mac enough forward momentum. If done right, the lunge will push Little Mac through the stage's thin lip and give him the grounded KO Uppercut.
**This can also be done in ''Smash 4'', although only on [[Battlefield]] and [[Smashville]] due to KO Uppercut's different animation. If done right, the lunge will push Little Mac through the stage's thin lip and give him the grounded KO Uppercut.


The Gazelle Punch allows Little Mac to perform surprise comebacks from what is usually a very bad position: the KO Uppercut goes through shields and has a few frames of super armor, which can be used against certain edgeguarding options such as shielding or charging an attack. Its downsides are its risk: besides the obvious requirement of needing a KO Uppercut while at the disadvantageous position of the ledge, performing it incorrectly will either result in the KO Uppercut registering as airborne (which is much weaker, lacks super armor and does not go through shields), or cause Little Mac to miss the stage and fall to his death.
The Gazelle Punch allows Little Mac to perform surprise comebacks from what is usually a very bad position: the KO Uppercut goes through shields and has a few frames of super armor, which can be used against certain edgeguarding options such as shielding or charging an attack. Its downsides are its risk: besides the obvious requirement of needing a KO Uppercut while at the disadvantageous position of the ledge, performing it incorrectly will either result in the KO Uppercut registering as airborne (which is much weaker, lacks super armor and does not go through shields), or cause Little Mac to miss the stage and fall to his death.
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