Giga Bowser (SSBM): Difference between revisions

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'''Giga Bowser''' ({{ja|ギガクッパ|Giga Koopa}}), is an [[unplayable character]] in ''[[Super Smash Bros. Melee]]'' and only playable via [[hacking]]. He has no voice actor, but uses pitched-down versions of {{SSBM|Bowser}}'s voice clips from ''Mario Kart 64''.
'''Giga Bowser''' ({{ja|ギガクッパ|Giga Koopa}}), is an [[unplayable character]] in ''[[Super Smash Bros. Melee]]'' and only playable via [[hacking]]. He has no voice actor, but uses pitched-down versions of {{SSBM|Bowser}}'s voice clips from ''Mario Kart 64''.


When playable, Giga Bowser is considered to be one of the strongest characters in the game, expressed as such by notable players like {{Sm|Mew2King}}<ref>https://www.youtube.com/watch?v=W8HS6RJJSH4&pp=ygUUbWV3MmtpbmcgZ2lnYSBib3dzZXI%3D</ref>. This is primarily because of his [[Whirling Fortress]] equivalent being [[intangible]] from frame 5 to 26 which, with extremely strong [[KO]] potential, makes it very difficult to pressure him. He notably has a better [[jumpsquat]] than Bowser, jumps higher, invulnerability to being grabbed, and has vastly better hitboxes. However, with extremely high [[weight]], once launched, Giga Bowser can struggle mightily against characters like {{SSBM|Jigglypuff}}, being one of the easiest characters to land [[Rest]] against in the game. He also has a very poor [[wavedash]] and has such slow aerials that conventional techniques like [[SHFFL]]ing and [[l-canceling]] don't really benefit him that much.  
When playable, Giga Bowser is considered to be one of the strongest characters in the game, expressed as such by notable players like {{Sm|Mew2King}}<ref>https://www.youtube.com/watch?v=W8HS6RJJSH4&pp=ygUUbWV3MmtpbmcgZ2lnYSBib3dzZXI%3D</ref>. This is primarily because of his [[Whirling Fortress]] equivalent being [[intangible]] from frame 1 to 26 which, with extremely strong [[KO]] potential, makes it very difficult to pressure him. He notably has a better [[jumpsquat]] than Bowser, jumps higher, invulnerability to being grabbed, and has vastly better hitboxes. However, with extremely high [[weight]], once launched, Giga Bowser can struggle mightily against characters like {{SSBM|Jigglypuff}}, being one of the easiest characters to land [[Rest]] against in the game. He also has a very poor [[wavedash]] and has such slow aerials that conventional techniques like [[SHFFL]]ing and [[l-canceling]] don't really benefit him that much.  


In the event of winning in [[VS Mode]] or [[Special Smash]], without additional modifications, Giga Bowser crashes the game upon the [[results screen]] being reached, due to lacking a winning animation. Losing allows the game to progress, where the game erroneously calls him {{SSBM|Sheik}}.  
In the event of winning in [[VS Mode]] or [[Special Smash]], without additional modifications, Giga Bowser crashes the game upon the [[results screen]] being reached, due to lacking a winning animation. Losing allows the game to progress, where the game erroneously calls him {{SSBM|Sheik}}.  
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==Attributes==
==Attributes==
Giga Bowser is the heaviest character in ''Melee'', with zero contest. Thus, he is the best beneficiary of [[crouch canceling]], and this allows him to make use of his frame 5 [[intangible]] [[Whirling Fortress]] with relative impunity. This makes numerous [[combo]]s fail against him while giving him supreme [[out of shield]] game. It's even boosted by his 20 units of [[knockback]]-based [[armor]], making weak hits glance off and allow for a quick punish. Giga Bowser's gigantic size also gives him incredible reach, even with his average movement capabilities. Thus, Giga Bowser can keep opponents at more than an arm's reach with ease, allowing for [[edge guarding]] without even going off-stage. Furthermore, it is notable that Giga Bowser possesses all the tricks that give {{SSBM|Bowser}} his modicum of playability: He is capable of Fortress hogging just like the original, giving him bursts of movement, the ability to retreat to ledge, and, of course, [[ledgehog]]ging to prevent recovery. This culminates into a strong defensive character that's difficult to contest in any capacity.
Giga Bowser is the heaviest character in ''Melee'', with zero contest. Thus, he is the best beneficiary of [[crouch canceling]], and this allows him to make use of his frame 1 [[intangible]] [[Whirling Fortress]] with relative impunity. This makes numerous [[combo]]s fail against him while giving him supreme [[out of shield]] game. It's even boosted by his 20 units of [[knockback]]-based [[armor]], making weak hits glance off and allow for a quick punish. Giga Bowser's gigantic size also gives him incredible reach, even with his average movement capabilities. Thus, Giga Bowser can keep opponents at more than an arm's reach with ease, allowing for [[edge guarding]] without even going off-stage. Furthermore, it is notable that Giga Bowser possesses all the tricks that give {{SSBM|Bowser}} his modicum of playability: He is capable of Fortress hogging just like the original, giving him bursts of movement, the ability to retreat to ledge, and, of course, [[ledgehog]]ging to prevent recovery. This culminates into a strong defensive character that's difficult to contest in any capacity.


While forced into a defensive game plan, Giga Bowser's KO power is no joke, with his up tilt<!--{{mvsubnavGigaBowser|SSBM|up tilt}}-->, [[Koopa Klaw]] back throw, and up smash<!--{{mvsubnavGigaBowser|SSBM|up smash}}--> all having incredible damage and [[knockback growth]]. Furthermore, Koopa Klaw's forward throw can confirm a devastating up aerial<!--{{mvsubnavGigaBowser|SSBM|up aerial}}--> for some early [[percentage]] combo utility and swift KO confirms. With his massive threat zone, it's fair to call Giga Bowser very explosive.
While forced into a defensive game plan, Giga Bowser's KO power is no joke, with his up tilt<!--{{mvsubnavGigaBowser|SSBM|up tilt}}-->, [[Koopa Klaw]] back throw, and up smash<!--{{mvsubnavGigaBowser|SSBM|up smash}}--> all having incredible damage and [[knockback growth]]. Furthermore, Koopa Klaw's forward throw can confirm a devastating up aerial<!--{{mvsubnavGigaBowser|SSBM|up aerial}}--> for some early [[percentage]] combo utility and swift KO confirms. With his massive threat zone, it's fair to call Giga Bowser very explosive.


Due to Giga Bowser's low base knockback on his attacks, as well as iffy frame data, his [[combo]]s are limited. This makes building damage somewhat difficult, often goading him into a war of attrition to start out. However, what's truly the Achilles's Heel of Giga Bowser is his frame data. While Whirling Fortress is his fastest move at frame 5 and has intangibility, it also has 40 frames of endlag after its last hitbox goes away, leaving him fairly open to punishes if he can't fortress hog. Outside of this, his fastest moves are a frame 7 up tilt and jab, the latter of which isn't always safe on hit. All of his aerials are sluggish, with 45 landing lag (22 with [[l-canceling]]), leaving his fastest aerial from the ground being a neutral or forward aerial at frame 14. Ergo, Giga Bowser is extremely punishable if the opponent can get in, and once launched, due to this, his size, and extreme weight, he's not difficult to combo. His vertical recovery, much like the original Bowser, remains weak, capped out by his high [[double jump]] and Whirling Fortress, the former of which is easily taken away.
Due to Giga Bowser's low base knockback on his attacks, as well as iffy frame data, his [[combo]]s are limited. This makes building damage somewhat difficult, often goading him into a war of attrition to start out. However, what's truly the Achilles's Heel of Giga Bowser is his frame data. While Whirling Fortress is his fastest move at frame 1 and has intangibility, it also has 40 frames of endlag after its last hitbox goes away, leaving him fairly open to punishes if he can't fortress hog. Outside of this, his fastest moves are a frame 7 up tilt and jab, the latter of which isn't always safe on hit. All of his aerials are sluggish, with 45 landing lag (22 with [[l-canceling]]), leaving his fastest aerial from the ground being a neutral or forward aerial at frame 14. Ergo, Giga Bowser is extremely punishable if the opponent can get in, and once launched, due to this, his size, and extreme weight, he's not difficult to combo. His vertical recovery, much like the original Bowser, remains weak, capped out by his high [[double jump]] and Whirling Fortress, the former of which is easily taken away.


Ultimately, Giga Bowser is a very strong character, often overwhelming characters by virtue of his extreme statistics that make him almost impossible to launch and more than capable of retaliating in turn. Whirling Fortress thoroughly centralizes his kit and makes for, true to his size, a gigantic improvement to the original Bowser.
Ultimately, Giga Bowser is a very strong character, often overwhelming characters by virtue of his extreme statistics that make him almost impossible to launch and more than capable of retaliating in turn. Whirling Fortress thoroughly centralizes his kit and makes for, true to his size, a gigantic improvement to the original Bowser.
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|usname=Whirling Fortress
|usname=Whirling Fortress
|usdmg=Ground: 15% (hit 1), 5% (hits 2-5), 3% (hits 6-11)<br/>Air: 10%/13%/13% (hit 1, depending on position), 3% (hits 2-5), 2% (hits 6-11)
|usdmg=Ground: 15% (hit 1), 5% (hits 2-5), 3% (hits 6-11)<br/>Air: 10%/13%/13% (hit 1, depending on position), 3% (hits 2-5), 2% (hits 6-11)
|usdesc=Giga Bowser retreats into his shell and spins. [[Intangibility]] on frame 5 makes it extremely hard to contest; if grounded, Giga Bowser can swiftly move around the stage and hit whoever is in his way, allowing for an easy path to the [[ledge]]. In the air, it's a serviceable recovery tool, primarily horizontal, and its large hitboxes make it hard to stop without [[disjoint]]s.
|usdesc=Giga Bowser retreats into his shell and spins. [[Intangibility]] on frame 1 makes it extremely hard to contest; if grounded, Giga Bowser can swiftly move around the stage and hit whoever is in his way, allowing for an easy path to the [[ledge]]. In the air, it's a serviceable recovery tool, primarily horizontal, and its large hitboxes make it hard to stop without [[disjoint]]s.
|dsname=Bowser Bomb
|dsname=Bowser Bomb
|dsdmg=25% (drop)
|dsdmg=25% (drop)
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