Debug menu (SSBM): Difference between revisions

Wrote new description for IK debug flag (which has nothing to do with possible # of players)
(Wrote new description for IK debug flag (which has nothing to do with possible # of players))
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==IK DEBUG FLAG==
==IK DEBUG FLAG==
Determines if 6-Player matches should be possible.
Determines if characters' feet stick to ground according to geometry and alter their pose in certain animations, when standing on a slope. The animations affected by the flag are marked with '''L''' and/or '''R''' on the righthand side in animation information display in develop mode. Whole character tilting, marked with '''T''', works normally regardless.


*'''0''': 6-Player matches are possible*.
*'''0''': Characters' feet don't stick to ground in '''L''' and/or '''R''' animations.
**Player 5:
 
***gets their character from the CHAR SELECT->ALL_CHAR setting.
*'''1''': Characters' feet stick to ground in '''L''' and/or '''R''' animations.
***gets their kind from the KIND SELECT->ALL_KIND setting.
***gets all other settings from Player 3.
**Player 6:
***gets their character from the PUBLICITY setting.
***gets their kind from the KIND SELECT->ALL_KIND setting.
***gets all other settings from Player 4.
*'''1''': 6-Player matches are not possible.
<small>*[[Debug menu (SSBM)/Codes#6-Player Match crash prevent|This]] code must be active, or the game will crash.</small>


==EURGB60 SET==
==EURGB60 SET==
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==NEW DEFCALC==
==NEW DEFCALC==
This option has unknown application, although it probably toggles the method of determining knockback.
This option seems to have no effect.


*'''0''': Unknown
*'''0''': Unknown
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