Combo: Difference between revisions

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→‎Types of combos: Steve's are well-known for sure, even if a little hard to pull off
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*[[Kill confirm]]: a combo where a weaker, often faster and safer move links into a powerful kill move at a certain percent range. Fox's neutral-air to up smash is an example from SSB4.
*[[Kill confirm]]: a combo where a weaker, often faster and safer move links into a powerful kill move at a certain percent range. Fox's neutral-air to up smash is an example from SSB4.
*[[Zero-to-death combo|Zero-to-death]]: a combo which is initiated on a character at 0% damage and ends with a kill move, taking their stock. Many characters in ''Smash 64'' have zero-to-deaths.
*[[Zero-to-death combo|Zero-to-death]]: a combo which is initiated on a character at 0% damage and ends with a kill move, taking their stock. Many characters in ''Smash 64'' have zero-to-deaths.
*Ladder combo: a combo consisting of multiple moves, often up-airs, which carry the opponent towards the upper blast line, ending in a potential kill move. [[Mario]], [[Captain Falcon]], [[Zero Suit Samus]], [[Meta Knight]], [[Bayonetta]], and [[Byleth]] are characters with well-known ladder combos.
*Ladder combo: a combo consisting of multiple moves, often up-airs, which carry the opponent towards the upper blast line, ending in a potential kill move. [[Mario]], [[Captain Falcon]], [[Zero Suit Samus]], [[Meta Knight]], [[Bayonetta]], [[Byleth]] and [[Steve]] are characters with well-known ladder combos.
*[[Wall of pain]]: similar to the ladder combo, but carries the opponent towards the side blast lines instead. Jigglypuff and Meta Knight are characters with well-known walls of pain.
*[[Wall of pain]]: similar to the ladder combo, but carries the opponent towards the side blast lines instead. Jigglypuff and Meta Knight are characters with well-known walls of pain.
*50-50: not technically a combo, but if the attacker successfully responds to the opponent's decision to jump/attack or air-dodge, the combo can be extended. Most notably used in ''SSB4''. An example is Diddy Kong's up-throw to up-air in SSB4.
*50-50: not technically a combo, but if the attacker successfully responds to the opponent's decision to jump/attack or air-dodge, the combo can be extended. Most notably used in ''SSB4''. An example is Diddy Kong's up-throw to up-air in SSB4.