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[[File:BowserJrFAirSSBU.gif|thumb|450px|Hitbox visualization showing Bowser Jr.'s forward aerial.]] | [[File:BowserJrFAirSSBU.gif|thumb|450px|Hitbox visualization showing Bowser Jr.'s forward aerial.]] | ||
[[File:BowserJrFAirLandingSSBU.gif|thumb|350px|Hitbox visualization showing Bowser Jr.'s forward aerial when landing.]] | [[File:BowserJrFAirLandingSSBU.gif|thumb|350px|Hitbox visualization showing Bowser Jr.'s forward aerial when landing.]] | ||
==Overview== | ==Overview== | ||
The Junior Clown Car swings a wrecking ball forward in a circling motion. Landing while the wrecking ball is still out produces another [[hitbox]], which can lead to more follow-ups on the ground, as well as compensate for its high [[landing lag]]. Useful for [[edge-guarding]] and spacing, as well as a viable [[KO|KOing]] option. Deals 11%/9% if cleaned, 8%/6.5% at the middle, and 5%/4% if late. The landing hit deals 2%. | |||
==Hitboxes== | ==Hitboxes== | ||
{{UltimateHitboxTableHeader}} | {{UltimateHitboxTableHeader}} |
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