Danger Zone: Difference between revisions

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(→‎Trivia: Clean up the Prima Games point ("this ''would'' be true" is … sad))
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**[[Death's Scythe]] also acts similarly (limit 80%).
**[[Death's Scythe]] also acts similarly (limit 80%).
*In both versions of ''Smash 4'', the instant-KO effect resembles the effect seen during a regular [[blast KO]], but as if viewed head-on. Despite this, there is no way to view an actual blast KO head-on like this under any circumstances.
*In both versions of ''Smash 4'', the instant-KO effect resembles the effect seen during a regular [[blast KO]], but as if viewed head-on. Despite this, there is no way to view an actual blast KO head-on like this under any circumstances.
*The Prima Games Guide for ''[[Super Smash Bros. for Wii U]]'' mentions that Danger Zones will [[Instant KO|instantly KO]] their target at 125% or higher. Barring hacks that alter the Danger Zones's damage, this would be true if the damage were counted ''after'' the Danger Zone's damage is applied.
*The Prima Games Guide for ''[[Super Smash Bros. for Wii U]]'' mentions that Danger Zones will [[Instant KO|instantly KO]] their target if that target has their damage metre knocked to 125% or higher as a result of contact. Barring hacks that alter the Danger Zones's damage, this would be true if the damage were counted ''after'' the Danger Zone's damage is applied.


==References==
==References==
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