Talk:Wavedash: Difference between revisions

No edit summary
Line 62: Line 62:


The slide from the Melee airdodge is the same as the slide from being slammed into the ground at an angle. Are you going to claim that is unintended too (even though that is in ALL Smash games)?
The slide from the Melee airdodge is the same as the slide from being slammed into the ground at an angle. Are you going to claim that is unintended too (even though that is in ALL Smash games)?
^ so heres a good example": you know how floaty Luigi is right? so have Mario hit Luigi at like 50% with a down smash
and have Luigi crouch cancel the hit. Luigi then SLIDES across the stage... if you take out wavedash (if one calls it a glitch), then theoretically, luigi should NOT slide because you are taking out the physics of the game.
it's definitely not a glitch, but a physics exploit. Maybe it wasn't intended, but if you take it out, its getting rid of the essential metagame; why don't we take out DI with it? you weren't intended to do some things with- just watch perfect control by superdoodleman.[[Special:Contributions/68.158.137.6|68.158.137.6]] 14:25, September 7, 2009 (UTC)ZHANT0M


Also, hacking Melee's airdodge into Brawl reveals that wavedashing is still possible. They didn't remove wavedashing, they changed the airdodge to render it impossible.
Also, hacking Melee's airdodge into Brawl reveals that wavedashing is still possible. They didn't remove wavedashing, they changed the airdodge to render it impossible.
Anonymous user