Super Smash Bros. Brawl: Difference between revisions

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|platform = [[Wii]]
|platform = [[Wii]]
|designer = [[Masahiro Sakurai]] (director) Kazushige Nojima (scenario writer)<ref name="IwataAsksSubspace">{{cite web|last= Sakurai|first= Masahiro |interviewer = Satoru Iwata |title= Iwata Asks: Super Smash Bros. Brawl |url=http://us.wii.com/iwata_asks/ssbb/vol4_page2.jsp |format=Transcript |program= Wii.com |accessdate=2008-04-11}}</ref>
|designer = [[Masahiro Sakurai]] (director) Kazushige Nojima (scenario writer)<ref name="IwataAsksSubspace">{{cite web|last= Sakurai|first= Masahiro |interviewer = Satoru Iwata |title= Iwata Asks: Super Smash Bros. Brawl |url=http://us.wii.com/iwata_asks/ssbb/vol4_page2.jsp |format=Transcript |program= Wii.com |accessdate=2008-04-11}}</ref>
|engine = [[Havok]]
|engine = [[Havok (company/engine)|Havok]]
|version =  
|version =  
|released = {{Flag|Japan}} January 31, 2008<br>{{Flag|North America}} March 9, 2008<br>{{Flag|Australia}} June 26, 2008<ref>{{Cite web |url=http://games.nintendo.com.au/title.php?id=1143 |title=Super Smash Bros. Brawl at Nintendo Australia |accessdate=2007-06-20 |date=2006-05-12 |publisher=[[Nintendo]]}}</ref><br />{{Flag|Europe}} June 27, 2008<ref>{{Cite web |url=http://ms.nintendo-europe.com/e32007/enGB/pr_releaselist.html |title=Upcoming Nintendo titles for Wii and Nintendo DS across Europe |publisher=Nintendo-Europe |accessdate=2007-07-11}}</ref><ref>{{Cite news |url=http://www.nintendo-europe.com/NOE/en/GB/news/article.do?elementId=Fyu4YOmOJP1c4ewdiPJkW2VHfwfh-ZgK |title=Look who is attending the Brawl! |publisher=[[Nintendo]] |date=2007-10-10 |accessdate=2007-10-10}}</ref><br />{{Flag|South Korea}} April 29, 2010
|released = {{Flag|Japan}} January 31, 2008<br>{{Flag|North America}} March 9, 2008<br>{{Flag|Australia}} June 26, 2008<ref>{{Cite web |url=http://games.nintendo.com.au/title.php?id=1143 |title=Super Smash Bros. Brawl at Nintendo Australia |accessdate=2007-06-20 |date=2006-05-12 |publisher=[[Nintendo]]}}</ref><br />{{Flag|Europe}} June 27, 2008<ref>{{Cite web |url=http://ms.nintendo-europe.com/e32007/enGB/pr_releaselist.html |title=Upcoming Nintendo titles for Wii and Nintendo DS across Europe |publisher=Nintendo-Europe |accessdate=2007-07-11}}</ref><ref>{{Cite news |url=http://www.nintendo-europe.com/NOE/en/GB/news/article.do?elementId=Fyu4YOmOJP1c4ewdiPJkW2VHfwfh-ZgK |title=Look who is attending the Brawl! |publisher=[[Nintendo]] |date=2007-10-10 |accessdate=2007-10-10}}</ref><br />{{Flag|South Korea}} April 29, 2010
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|input = [[Wii Remote]], [[Nunchuk]], [[Classic Controller]], [[GameCube controller]]<ref name="four control">{{Cite web |url=http://www.smashbros.com/wii/en_uk/gamemode/various/various01.html |title=Four Kinds of Control |accessdate=2007-06-08 |date=2007-06-08 |work=[[Smash Bros. DOJO!!]] |publisher=Smashbros.com}}</ref>
|input = [[Wii Remote]], [[Nunchuk]], [[Classic Controller]], [[GameCube controller]]<ref name="four control">{{Cite web |url=http://www.smashbros.com/wii/en_uk/gamemode/various/various01.html |title=Four Kinds of Control |accessdate=2007-06-08 |date=2007-06-08 |work=[[Smash Bros. DOJO!!]] |publisher=Smashbros.com}}</ref>
}}
}}
'''''Super Smash Bros. Brawl''''' ({{ja|大乱闘スマッシュブラザーズX|Dairantō Sumasshu Burazāzu Ekkusu}}, ''Great Fray Smash Brothers X''), often shortened to "'''''SSBB'''''" or "'''''Brawl'''''", is the third installment in the [[Super Smash Bros. (series)|''Super Smash Bros.'' series]] published by [[Nintendo]]. The game was designed by [[Masahiro Sakurai]], who also created the two preceding ''Super Smash Bros.'' games, and was developed by an ad hoc development team consisting of [[Sora]], [[Game Arts]], and staff from other developers, beginning in October 2005. The game uses an engine called [[Havok]] provided by an Irish company of the same name.<ref name="oldDojo">{{cite web|url=http://web.archive.org/web/20061116161044/www.smashbros.com/en/main.html|title = Foreword|accessdate = 2007-11-11|last = Sakurai|first = Masahiro|publisher=Smash Bros. DOJO!! (Internet Archive)}}</ref>
'''''Super Smash Bros. Brawl''''' ({{ja|大乱闘スマッシュブラザーズX|Dairantō Sumasshu Burazāzu Ekkusu}}, ''Great Fray Smash Brothers X''), often shortened to "'''''SSBB'''''" or "'''''Brawl'''''", is the third installment in the [[Super Smash Bros. (series)|''Super Smash Bros.'' series]] published by [[Nintendo]]. The game was designed by [[Masahiro Sakurai]], who also created the two preceding ''Super Smash Bros.'' games, and was developed by an ad hoc development team consisting of [[Sora]], [[Game Arts]], and staff from other developers, beginning in October 2005. The game uses an engine called [[Havok (company/engine)|Havok]] provided by an Irish company of the same name.<ref name="oldDojo">{{cite web|url=http://web.archive.org/web/20061116161044/www.smashbros.com/en/main.html|title = Foreword|accessdate = 2007-11-11|last = Sakurai|first = Masahiro|publisher=Smash Bros. DOJO!! (Internet Archive)}}</ref>


The game released on January 31st, 2008 in Japan, March 9th, 2008 in North America, June 26th, 2008 in Australia, and June 27th, 2008 in Europe.
The game released on January 31st, 2008 in Japan, March 9th, 2008 in North America, June 26th, 2008 in Australia, and June 27th, 2008 in Europe.
''Brawl'' supports four types of controllers<ref>name="four control">{{cite web|url= http://www.smashbros.com/wii/en_us/gamemode/various/various01.html|title=Four Kinds of Control|accessdate=2007-06-08|date=2007-06-08|publisher=Smash Bros. Dojo!!}}</ref> - the [[Wii Remote]] alone held horizontally, the Wii Remote and [[Nunchuk]] together, the [[Classic Controller]]/Classic Controller Pro, and the [[GameCube controller]]. Up to four players can engage in local [[Versus Mode|multiplayer battles]] at any given time with any combination of controllers, while ''Brawl'' also supports online play through the Nintendo [[Wi-Fi Connection]], the first game in the series to do so.<ref name="Wi-Fi Play">{{cite web|url= http://www.smashbros.com/wii/en_us/gamemode/wi-fi/wi-fi01.html|title=Wi-Fi Play|author=Sakurai, Masahiro|date=2007-11-16|publisher=Smash Bros. DOJO!!|accessdate=2008-04-22}}</ref>
''Brawl'' supports four types of controllers<ref>name="four control">{{cite web|url= http://www.smashbros.com/wii/en_us/gamemode/various/various01.html|title=Four Kinds of Control|accessdate=2007-06-08|date=2007-06-08|publisher=Smash Bros. Dojo!!}}</ref> - the [[Wii Remote]] alone held horizontally, the Wii Remote and [[Nunchuk]] together, the [[Classic Controller]]/Classic Controller Pro, and the [[GameCube controller]]. Up to four players can engage in local [[Versus Mode|multiplayer battles]] at any given time with any combination of controllers, while ''Brawl'' also supports online play through the Nintendo [[Wi-Fi Connection]], the first game in the series to do so.<ref name="Wi-Fi Play">{{cite web|url= http://www.smashbros.com/wii/en_us/gamemode/wi-fi/wi-fi01.html|title=Wi-Fi Play|author=Sakurai, Masahiro|date=2007-11-16|publisher=Smash Bros. DOJO!!|accessdate=2008-04-22}}</ref>


While ''Brawl'' continues to include the tournament-like "[[Classic Mode (SSBB)|Classic]]" and "[[All-Star Mode|All-Star]]" single-player modes, ''Melee''’s {{SSBM|Adventure Mode}} has been replaced with [[The Subspace Emissary]]; a much more extensive side-scrolling beat-'em-up mode featuring both the playable characters and many enemies specifically created for the game. The resulting mode includes an involved plot and numerous pre-rendered cutscenes, as well as some platform game elements during gameplay.
While ''Brawl'' continues to include the tournament-like "[[Classic Mode (SSBB)|Classic]]" and "[[All-Star Mode|All-Star]]" single-player modes, ''Melee''’s [[Adventure Mode]] has been replaced with [[Adventure Mode: The Subspace Emissary|The Subspace Emissary]]; a much more extensive side-scrolling beat-'em-up mode featuring both the playable characters and many enemies specifically created for the game. The resulting mode includes an involved plot and numerous pre-rendered cutscenes, as well as some platform game elements during gameplay.


Following the trend set by earlier games in the series, ''Brawl'' showcases a wide selection of characters from Nintendo and its second parties, setting them to fight in several different types of matches. Unlike its predecessors, however, ''Brawl'' also includes two third-party characters in [[Solid Snake]] and [[Sonic the Hedgehog]]. In total, the number of playable characters was increased from ''Melee''{{'}}s 25<ref>26 including [[Sheik]] as a separate character from [[Princess Zelda]]</ref> to 35 (or 39, if including Sheik and [[Zero Suit Samus]] separately from Zelda and [[Samus]], and counting [[Squirtle]], [[Ivysaur]], and [[Charizard]] individually rather than grouped as [[Pokémon Trainer]]).
Following the trend set by earlier games in the series, ''Brawl'' showcases a wide selection of characters from Nintendo and its second parties, setting them to fight in several different types of matches. Unlike its predecessors, however, ''Brawl'' also includes two third-party characters in [[Solid Snake]] and [[Sonic the Hedgehog]]. In total, the number of playable characters was increased from ''Melee''{{'}}s 25<ref>26 including [[Sheik]] as a separate character from [[Princess Zelda]]</ref> to 35 (or 39, if including Sheik and [[Zero Suit Samus]] separately from Zelda and [[Samus]], and counting [[Squirtle]], [[Ivysaur]], and [[Charizard]] individually rather than grouped as [[Pokémon Trainer]]).
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[[File:Character Selection - Super Smash Bros. Brawl.png|thumb|right|300px|The [[character selection screen]] of ''Super Smash Bros. Brawl'' (all characters unlocked).]]
[[File:Character Selection - Super Smash Bros. Brawl.png|thumb|right|300px|The [[character selection screen]] of ''Super Smash Bros. Brawl'' (all characters unlocked).]]


The cast of 35 playable characters (39 if [[Sheik]] and [[Zero Suit Samus]] are included and the three different Pokémon of the [[Pokémon Trainer]] are treated as individual characters) includes 20 (21 including Sheik) returning veterans from ''Melee'' and 15 newcomers (18 including transformations). Of these, 21 are [[starter character]]s (25 if [[Sheik]] and [[Zero Suit Samus]] are included and the three different Pokémon of the [[Pokémon Trainer]] are treated as individual characters) and the other 14 [[unlockable character|need to be unlocked]]. Many of the returning characters have been updated or refined since their last appearance, either in terms of appearance, fighting capabilities, or both. For example, [[Link]] and [[Fox McCloud]] have taken on new designs from more recent titles, while [[Samus Aran]] has gained the ability to change into a new form, [[Zero Suit Samus]], by using her [[Final Smash]] or by the player pressing a certain button after picking Samus and before picking a stage.
The cast of 35 playable characters (39 if [[Sheik]] and [[Zero Suit Samus]] are included and the three different Pokémon of the [[Pokémon Trainer]] are treated as individual characters) includes 20 (21 including Sheik) returning veterans from ''Melee'' and 15 newcomers (18 including transformations). Of these, 21 are [[starter character]]s (25 if [[Sheik]] and [[Zero Suit Samus]] are included and the three different Pokémon of the [[Pokémon Trainer]] are treated as individual characters) and 14 [[unlockable character|need to be unlocked]]. Many of the returning characters have been updated or refined since their last appearance, either in terms of appearance, fighting capabilities, or both. For example, [[Link]] and [[Fox McCloud]] have taken on new designs from more recent titles, while [[Samus Aran]] has gained the ability to change into a new form, [[Zero Suit Samus]], by using her [[Final Smash]] or by the player pressing a certain button after picking Samus and before picking a stage.


Five characters do not return from ''Melee'': {{uv|The Legend of Zelda}}'s [[Young Link]], {{uv|Pokémon}}'s [[Mewtwo]] and [[Pichu]], {{uv|Fire Emblem}}'s [[Roy]], and {{uv|Mario}} universe's [[Dr. Mario]]. Of these, only Mewtwo was not a moveset [[clone]], and it is assumed to have been the furthest into development of the cut characters. Except for the ''Mario'' series, each series gained new characters added to the roster: [[Toon Link]] for ''The Legend of Zelda'', [[Lucario]] and [[Pokémon Trainer]] (who controls [[Charizard]], [[Squirtle]], and [[Ivysaur]]) for ''Pokémon''; and [[Ike]] for ''Fire Emblem''.
Five characters do not return from ''Melee'': ''{{uv|The Legend of Zelda}}''{{'}}s [[Young Link]], ''{{uv|Pokémon}}'''s [[Mewtwo]] and [[Pichu]], ''{{uv|Fire Emblem}}''{{'}}s [[Roy]], and ''{{uv|Mario}}'' universe's [[Dr. Mario]]. Of these, only Mewtwo was not a moveset [[clone]], and it is assumed to have been the furthest into development of the cut characters. Except for the ''Mario'' series, each series gained new characters added to the roster: [[Toon Link]] for ''The Legend of Zelda'', [[Lucario]] and [[Pokémon Trainer]] (who controls [[Charizard]], [[Squirtle]], and [[Ivysaur]]) for ''Pokémon''; and [[Ike]] for ''Fire Emblem''.


Several franchises already represented in the ''Super Smash Bros.'' series gain additional character slots, with the {{uv|Kirby}} universe the biggest gainer, as both [[King Dedede]] and [[Meta Knight]] make their playable ''Super Smash Bros.'' debuts. Otherwise, {{uv|EarthBound}} sees [[Lucas]] join, the {{uv|Star Fox}} franchise adds [[Wolf O'Donnell|Wolf]], and the {{uv|Donkey Kong}} universe adds [[Diddy Kong]], while {{uv|Metroid}} has Samus's aforementioned "Zero Suit" form, which originally debuted in ''[[Metroid: Zero Mission]]'', added as a transformation for its sole character.
Several franchises already represented in the ''Super Smash Bros.'' series gain additional character slots, with the [[Kirby (universe)|''Kirby'' universe]] the biggest gainer, as both [[King Dedede]] and [[Meta Knight]] make their playable ''Super Smash Bros.'' debuts. Otherwise, ''{{uv|EarthBound}}'' sees [[Lucas]] join, the ''{{uv|Star Fox}}'' franchise adds [[Wolf O'Donnell|Wolf]], and the ''{{uv|Donkey Kong}}'' universe adds [[Diddy Kong]], while ''{{uv|Metroid}}'' has Samus's aforementioned "Zero Suit" form, which originally debuted in ''[[Metroid: Zero Mission]]'', added as a transformation for its sole character.


New character slots which go to Nintendo series previously unrepresented include [[Pit]], the first appearance of the {{uv|Kid Icarus}} series since the 1991 Game Boy game ''{{s|Wikipedia|Kid Icarus: Of Myths and Monsters}}''; [[Wario]], originally a ''Mario'' spin-off but long launched into [[Wario (universe)|a franchise of his own]]; [[Captain Olimar]] from the {{uv|Pikmin}} series; and the NES accessory [[R.O.B.]].
New character slots which go to Nintendo series previously unrepresented include [[Pit]], the first appearance of the ''[[Kid Icarus (universe)|Kid Icarus]]'' series since the 1991 Game Boy game ''{{s|Wikipedia|Kid Icarus: Of Myths and Monsters}}''; [[Wario]], originally a ''Mario'' spin-off but long launched into [[Wario (universe)|a franchise of his own]]; [[Captain Olimar]] from the ''{{uv|Pikmin}}'' series; and the NES accessory [[R.O.B.]].


Finally, main protagonist [[Solid Snake]] of the {{uv|Metal Gear}} franchise, and [[Sonic the Hedgehog]] from [[Sonic (universe)|his eponymous series]] become the first third-party characters to appear in a ''Super Smash Bros.'' game.
Finally, main protagonist [[Solid Snake]] of the ''{{uv|Metal Gear}}'' franchise, and [[Sonic the Hedgehog]] from [[Sonic (universe)|his eponymous series]] become the first third-party characters to appear in a ''Super Smash Bros.'' game.


===List of characters===
===List of characters===
{{SSBB character table}}
{{SSBB character table}}
===Bosses===
===Bosses===
Master Hand and Crazy Hand are fought in [[Classic mode]] while all the others are fought in the [[Subspace Emissary]]. Master Hand, Crazy Hand, Galleom, Duon and Tabuu are exclusive to the Smash universe while the others come from other Nintendo universes.
{|class="wikitable" style="text-align:center;margin:1em auto 1em auto;"
{{SSBB boss table}}
|-style="vertical-align:bottom;"
|width="20%"|[[Image:MasterHandBrawl.jpg|100x100px|link=Master Hand (SSBB)]]<br />{{SSBB|Master Hand}}<br />{{symbol|smash|20px}}
|width="20%"|[[Image:CrazyHand.jpg|100x100px|link=Crazy Hand (SSBB)]]<br />{{SSBB|Crazy Hand}}<br />{{symbol|smash|20px}}
|width="20%"|[[Image:Petey.jpg|100x100px|link=Petey Piranha]]<br />[[Petey Piranha]]<br />{{symbol|mario|20px}}
|width="20%"|[[Image:Rayquaza.jpg|100x100px|link=Rayquaza]]<br />[[Rayquaza]]<br />{{symbol|pokemon|20px}}
|width="20%"|[[Image:Porky.jpg|100x100px|link=Porky Minch]]<br />[[Porky Minch|Porky]]<br />{{symbol|eb|20px}}
|-style="vertical-align:bottom;"
|[[Image:Galleom.jpg|100x100px|link=Galleom]]<br />[[Galleom]]<br />{{symbol|subspace|20px}}
|[[Image:RidleyBrawl.jpg|100x100px|link=Ridley]]<br />[[Ridley]]<br />{{symbol|metroid|20px}}
|[[Image:Duon.jpg|100x100px|link=Duon]]<br />[[Duon]]<br />{{symbol|subspace|20px}}
|[[Image:Meta Ridley SSBB.jpg|100x100px|link=Meta Ridley]]<br />[[Meta Ridley]]<br />{{symbol|metroid|20px}}
|[[Image:TabuuFull.jpg|100x100px|link=Tabuu]]<br />[[Tabuu]]<br />{{symbol|subspace|20px}}
|}


===Unplayable characters===
===Unplayable characters===
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===Masterpieces===
===Masterpieces===
{{Main|Masterpieces}}
{{Main|Masterpieces}}
''Brawl'' introduces "Masterpieces", time-limited [[Virtual Console]] game demonstrations, to the ''Super Smash Bros.'' series. The international release has twelve such games available, each of which features one or more of the playable characters from ''Brawl''. Seven games are available for play to begin with, with five more unlockable by completing [[Challenges]], which range from Mario's debut in ''{{b|Donkey Kong|game}}'' to the critically acclaimed late [[Nintendo 64]] title ''[[The Legend of Zelda: Ocarina of Time]]''. The time-limits on each individual play last between 30 seconds (''Donkey Kong''), to five minutes (''Ocarina of Time)''.
''Brawl'' introduces "Masterpieces", time-limited [[Virtual Console]] game demonstrations, to the ''Super Smash Bros.'' series. The international release has twelve such games available, each of which features one or more of the playable characters from ''Brawl''. Seven games are available for play to begin with, with five more unlockable by completing [[Challenges]], which range from Mario's debut in ''[[Donkey Kong (game)|Donkey Kong]]'' to the critically acclaimed late [[Nintendo 64]] title ''[[The Legend of Zelda: Ocarina of Time]]''. The time-limits on each individual play last between 30 seconds (''Donkey Kong''), to five minutes (''Ocarina of Time)''.


The Japanese release has two additional Masterpieces not included in the international releases the SNES games ''Mother 2'' (known as ''{{b|EarthBound|game}}'' in its US release) and ''[[Fire Emblem: Monsho no Nazo]]''.
The Japanese release has two additional Masterpieces not included in the international releases - the SNES games ''Mother 2'' (known as ''[[EarthBound (game)|EarthBound]]'' in its US release) and ''[[Fire Emblem: Monsho no Nazo]]''.


===Music===
===Music===
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{{Main|Stage}}
{{Main|Stage}}
''Brawl'' features many stages that can be fought on. Most of them are new, but a few return from ''Melee''. On some stages, such as Shadow Moses Island, [[Smash Taunt]]s can be performed. ''Brawl'' also has an option to create custom stages with the [[Stage Builder]].
''Brawl'' features many stages that can be fought on. Most of them are new, but a few return from ''Melee''. On some stages, such as Shadow Moses Island, [[Smash Taunt]]s can be performed. ''Brawl'' also has an option to create custom stages with the [[Stage Builder]].
{{SSBB stage table}}
 
{|class="wikitable" style="text-align:center;margin:1em auto 1em auto;"
!colspan=5|''Brawl'' stages
|-style="vertical-align:bottom;"
|width="20%"|[[Image:Battlefield Brawl.png|100x100px|link=Battlefield (SSBB)]]<br />{{SSBB|Battlefield}}<br />{{symbol|smash|20px}}
|width="20%"|[[Image:Final Destination Brawl.JPG|100x100px|link=Final Destination (SSBB)]]<br />{{SSBB|Final Destination}}<br />{{symbol|smash|20px}}
|width="20%"|[[Image:Delfino Plaza.jpg|100x100px|link=Delfino Plaza]]<br />[[Delfino Plaza]]<br />{{symbol|mario|20px}}
|width="20%"|[[Image:Mushroomy.jpg|100x100px|link=Mushroomy Kingdom]]<br />[[Mushroomy Kingdom]]<br />{{symbol|mario|20px}}
|width="20%"|[[Image:Mario1.jpg|100x100px|link=Mario Circuit (SSBB)]]<br />{{SSBB|Mario Circuit}}<br />{{symbol|mario|20px}}
|-style="vertical-align:bottom;"
|[[Image:Luigi's Mansion.jpg|100x100px|link=Luigi's Mansion]]<br />'''[[Luigi's Mansion]]'''<br />{{symbol|mario|20px}}
|[[Image:MarioBros Stage.jpg|100x100px |link=Mario Bros.]]<br />'''[[Mario Bros.]]'''<br />{{symbol|mario|20px}}
|[[Image:Yoshi'sIslandBrawl2.jpg|100x100px|link=Yoshi's Island (SSBB)]]<br />{{SSBB|Yoshi's Island}}<br />{{symbol|yoshi|20px}}
|[[Image:Rumble Falls Brawl.png|100x100px|link=Rumble Falls]]<br />[[Rumble Falls]]<br />{{symbol|dk|20px}}
|[[Image:75m Brawl.jpg|100x100px|link=75m]]<br />'''[[75m]]'''<br />{{symbol|dk|20px}}
|-style="vertical-align:bottom;"
|[[Image:Bridge of Eldin.jpg|100x100px|link=Bridge of Eldin]]<br />[[Bridge of Eldin]]<br />{{symbol|zelda|20px}}
|[[Image:Pirateship.jpg|100x100px|link=Pirate Ship]]<br />'''[[Pirate Ship]]'''<br />{{symbol|zelda|20px}}
|[[Image:Norfair1.jpg|100x100px|link=Norfair]]<br />[[Norfair]]<br />{{symbol|metroid|20px}}
|[[Image:Frigate Orpheon.jpg|100x100px|link=Frigate Orpheon]]<br />[[Frigate Orpheon]]<br />{{symbol|metroid|20px}}
|[[Image:Battleship Halberd.jpg|100x100px|link=Halberd]]<br />[[Halberd]]<br />{{symbol|kirby|20px}}
|-style="vertical-align:bottom;"
|[[Image:Lylat Cruise.jpg|100x100px|link=Lylat Cruise]]<br />[[Lylat Cruise]]<br />{{symbol|starfox|20px}}
|[[Image:Stadium2.jpg|100x100px|link=Pokémon Stadium 2]]<br />[[Pokémon Stadium 2]]<br />{{symbol|pokemon|20px}}
|[[Image:SpearPillar.jpg|100x100px|link=Spear Pillar]]<br />'''[[Spear Pillar]]'''<br />{{symbol|pokemon|20px}}
|[[Image:Port Town Aero Dive.jpg|100x100px|link=Port Town Aero Dive]]<br />[[Port Town Aero Dive]]<br />{{symbol|fzero|20px}}
|[[Image:New Pork City1.jpg|100x100px|link=New Pork City]]<br />[[New Pork City]]<br />{{symbol|eb|20px}}
|-style="vertical-align:bottom;"
|[[Image:The Summit.jpg|100x100px|link=Summit]]<br />[[Summit]]<br />{{symbol|ic|20px}}
|[[Image:Castle Siege Brawl.png|100x100px|link=Castle Siege]]<br />[[Castle Siege]]<br />{{symbol|fe|20px}}
|[[Image:Flat Zone 2.PNG|100x100px|link=Flat Zone 2]]<br />'''[[Flat Zone 2]]'''<br />{{symbol|gw|20px}}
|[[Image:Skyworld1.jpg|100x100px|link=Skyworld]]<br />[[Skyworld]]<br />{{symbol|ki|20px}}
|[[Image:WarioWare4.jpg|100x100px|link=WarioWare, Inc.]]<br />[[WarioWare, Inc.]]<br />{{symbol|wario|20px}}
|-style="vertical-align:bottom;"
|[[Image:Pikmin1.jpg|100x100px|link=Distant Planet]]<br />[[Distant Planet]]<br />{{symbol|pikmin|20px}}
|[[Image:Smashville1.jpg|100x100px|link=Smashville]]<br />[[Smashville]]<br />{{symbol|ac|20px}}
|[[Image:PictoChatMan.jpg|100x100px|link=PictoChat]]<br />[[PictoChat]]<br />{{symbol|ds|20px}}
|[[Image:Hanenbow.jpg|100x100px|link=Hanenbow]]<br />'''[[Hanenbow]]'''<br />{{symbol|ep|20px}}
|[[Image:Shadow Moses Island.jpg|100x100px|link=Shadow Moses Island]]<br />[[Shadow Moses Island]]<br />{{symbol|mg|suffix=preUltimate|20px}}
|-style="vertical-align:bottom;"
|colspan=2|
|[[Image:Green Hill Zone.jpg|100x100px|link=Green Hill Zone]]<br />'''[[Green Hill Zone]]'''<br />{{symbol|sonic|20px}}
|colspan=2|
|-
!colspan=5|''Melee'' stages
|-style="vertical-align:bottom;"
|[[Image:Rainbow Cruise.jpg|100x100px|link=Rainbow Cruise]]<br />{{gameIcon|SSBM}} [[Rainbow Cruise]]<br />{{symbol|mario|20px}}
|[[Image:YoshisIslandSSBM.jpg|100x100px|link=Yoshi's Island (SSBM)]]<br />{{gameIcon|SSBM}} {{SSBM|Yoshi's Island}}<br />{{symbol|yoshi|20px}}
|[[Image:JungleJapes.jpg|100x100px|link=Jungle Japes]]<br />{{gameIcon|SSBM}} '''[[Jungle Japes]]'''<br />{{symbol|dk|20px}}
|[[Image:Hyrule Temple.jpg|100x100px|link=Temple]]<br />{{gameIcon|SSBM}} [[Temple]]<br />{{symbol|zelda|20px}}
|[[Image:Brinstar brawl.jpg|100x100px|link=Brinstar]]<br />{{gameIcon|SSBM}} [[Brinstar]]<br />{{symbol|metroid|20px}}
|-style="vertical-align:bottom;"
|[[Image:Greengreens.jpg|100x100px|link=Green Greens]]<br />{{gameIcon|SSBM}} '''[[Green Greens]]'''<br />{{symbol|kirby|20px}}
|[[Image:Corneria full.jpg|100x100px|link=Corneria]]<br />{{gameIcon|SSBM}} [[Corneria]]<br />{{symbol|starfox|20px}}
|[[Image:Pokemonstadium.jpg|100x100px|link=Pokémon Stadium]]<br />{{gameIcon|SSBM}} '''[[Pokémon Stadium]]'''<br />{{symbol|pokemon|20px}}
|[[Image:Bigblue.jpg|100x100px|link=Big Blue]]<br />{{gameIcon|SSBM}} '''[[Big Blue]]'''<br />{{symbol|fzero|20px}}
|[[Image:Onett.jpg|100x100px|link=Onett]]<br />{{gameIcon|SSBM}} [[Onett]]<br />{{symbol|eb|20px}}
|}
<small>'''Bold''' denotes unlockable stages.</small>
 
==Development==
==Development==
At the pre-E3 2005 press conference, the president of Nintendo, [[Satoru Iwata]], announced the next installment of ''Super Smash Bros.'' was not only already in development for their next gaming console, but would be a launch title with Wi-Fi compatibility for playing online.<ref name="E3 2005">{{Cite web |last=Casamassina |first=Matt |date=2005-05-17 |url=http://wii.ign.com/articles/670/670552p1.html |title=E3 2005: ''Smash Bros.'' For Revolution |publisher=IGN |accessdate=2006-05-03}}</ref> The announcement was unexpected to the creator of the ''Super Smash Bros.'' series, [[Masahiro Sakurai]]. Back in 2003, he had left [[HAL Laboratory]], the company that was in charge with the franchises' development and was never informed of this announcement despite the fact shortly after resigning from the company, Iwata said if a new game was to be made, he would be in charge. It was not until after the conference Sakurai was called to Satoru Iwata's room on the top floor of a Los Angeles hotel where he was told by Iwata, "We'd like you to be involved in the production of the new ''Smash Bros.'', if possible near the level of director".<ref name="director">{{Cite web |url=http://cube.ign.com/articles/667/667525p1.html |title=''Smash Bros. Revolution'' Director Revealed|author=IGN Staff |accessdate=2007-06-21 |date=2005-11-16 |publisher=IGN}}</ref> Although originally announced to be a launch title, Sakurai stated "I decided to become director. And as of May, 2005, I was the only member of the new Smash Bros. development team". Development of the game never actually started until late 2005, and just for its production, Nintendo opened a new office in Tokyo at the beginning of October 2005. Nintendo also enlisted outside help from a company who, at that point in time, just finished development of a major title. Sakurai also stated that these people had spent excessive amounts of time playing ''Melee''. The team had  access to all the original material and tools from the development of ''Melee'', courtesy of HAL Laboratory.
At the pre-E3 2005 press conference, the president of Nintendo, [[Satoru Iwata]], announced the next installment of ''Super Smash Bros.'' was not only already in development for their next gaming console, but would be a launch title with Wi-Fi compatibility for playing online.<ref name="E3 2005">{{Cite web |last=Casamassina |first=Matt |date=2005-05-17 |url=http://wii.ign.com/articles/670/670552p1.html |title=E3 2005: ''Smash Bros.'' For Revolution |publisher=IGN |accessdate=2006-05-03}}</ref> The announcement was unexpected to the creator of the ''Super Smash Bros.'' series, [[Masahiro Sakurai]]. Back in 2003, he had left [[HAL Laboratory]], the company that was in charge with the franchises' development and was never informed of this announcement despite the fact shortly after resigning from the company, Iwata said if a new game was to be made, he would be in charge. It was not until after the conference Sakurai was called to Satoru Iwata's room on the top floor of a Los Angeles hotel where he was told by Iwata, "We'd like you to be involved in the production of the new ''Smash Bros.'', if possible near the level of director".<ref name="director">{{Cite web |url=http://cube.ign.com/articles/667/667525p1.html |title=''Smash Bros. Revolution'' Director Revealed|author=IGN Staff |accessdate=2007-06-21 |date=2005-11-16 |publisher=IGN}}</ref> Although originally announced to be a launch title, Sakurai stated "I decided to become director. And as of May, 2005, I was the only member of the new Smash Bros. development team". Development of the game never actually started until late 2005, and just for its production, Nintendo opened a new office in Tokyo at the beginning of October 2005. Nintendo also enlisted outside help from a company who, at that point in time, just finished development of a major title. Sakurai also stated that these people had spent excessive amounts of time playing ''Melee''. The team had  access to all the original material and tools from the development of ''Melee'', courtesy of HAL Laboratory.


''Brawl'' was absent from Nintendo's Wii showing at its 2006 Pre-E3 press conference. The next day, on May 10, 2006, its first official trailer was unveiled at E3 and at the After-Hours Press Conference, Nintendo officially revealed the game under the name of ''Super Smash Bros. Brawl''. In an interview with IGN, Sakurai said the Wii's motion sensing features might not be included because, "we found that trying to implement too much motion-sensory functionality can get in the way of the game."<ref name="E3 2006">{{Cite web |last=Casamassina |first=Matt |coauthors=Peer Schneider |date=2006-05-10 |url=http://wii.ign.com/articles/707/707504p1.html |title=E3 2006: Super Smash Bros. Brawl |publisher=IGN |accessdate=2006-08-01}}</ref> As far as [[Nintendo Wi-Fi Connection|Wi-Fi]] play is concerned, Sakurai stated his plan was to include Wi-Fi connection compatibility and online functionality, he goes on to say "one of the primary reasons ''Super Smash Bros. Brawl'' was created was that Nintendo, when taking Wii online, wanted to have Smash Bros. to do that".<ref name="E3 2006"/> However, as stated on the Japanese version of the ''Smash Bros.'' website, "there would be many hurdles to cross," and an online ranking system is unlikely to be implemented.<ref name="Joystiq">{{Cite web |url=http://www.joystiq.com/2006/06/05/sakurai-reveals-new-smash-bros-brawl-details/ |title=Sakurai reveals new Smash Bros. Brawl details |accessdate=2007-06-21 |last=Miller |first=Ross |date=2006-06-05 |publisher=Joystiq}}</ref> During a test play between Sakurai and {{s|wikipedia|Hideo Kojima}}, creator of the ''Metal Gear'' series, Kojima stated that the game felt complete and that Nintendo "could put it out right now and it would sell millions of copies."<ref>{{Cite web |url= http://www.1up.com/do/newsStory?cId=3159049 |title=Kojima's Played Super Smash Bros. Brawl |accessdate=2007-06-21 |last=Dormer |first=Dan |date=2007-04-27 |publisher=1up.com}}</ref> Starting May 22, 2007, the site had updates every weekday until shortly after ''Brawl'''s release. Throughout October 18-22, 2007 at the first Entertainment for All Expo show in Los Angeles, California, Nintendo hosted a ''Super Smash Bros. Brawl'' tournament.<ref>{{Cite web |url=http://wii.advancedmn.com/article.php?artid=10866 |title=Super Smash Bros. Brawl and Mario Galaxy Playable at E for All |accessdate=2007-10-21 |last=Wirgler |first=Matthew |date=2007-10-09 |publisher=Advance Media Network}}</ref>
''Brawl'' was absent from Nintendo's Wii showing at its 2006 Pre-E3 press conference. The next day, on May 10, 2006, its first official trailer was unveiled at E3 and at the After-Hours Press Conference, Nintendo officially revealed the game under the name of ''Super Smash Bros. Brawl''. In an interview with IGN, Sakurai said the Wii's motion sensing features might not be included because, "we found that trying to implement too much motion-sensory functionality can get in the way of the game."<ref name="E3 2006">{{Cite web |last=Casamassina |first=Matt |coauthors=Peer Schneider |date=2006-05-10 |url=http://wii.ign.com/articles/707/707504p1.html |title=E3 2006: Super Smash Bros. Brawl |publisher=IGN |accessdate=2006-08-01}}</ref> As far as [[Nintendo Wi-Fi Connection|Wi-Fi]] play is concerned, Sakurai stated his plan was to include Wi-Fi connection compatibility and online functionality, he goes on to say "one of the primary reasons ''Super Smash Bros. Brawl'' was created was that Nintendo, when taking Wii online, wanted to have Smash Bros. to do that".<ref name="E3 2006"/> However, as stated on the Japanese version of the ''Smash Bros.'' website, "there would be many hurdles to cross," and an online ranking system is unlikely to be implemented.<ref name="Joystiq">{{Cite web |url=http://www.joystiq.com/2006/06/05/sakurai-reveals-new-smash-bros-brawl-details/ |title=Sakurai reveals new Smash Bros. Brawl details |accessdate=2007-06-21 |last=Miller |first=Ross |date=2006-06-05 |publisher=Joystiq}}</ref> During a test play between Sakurai and [[wikipedia:Hideo Kojima|Hideo Kojima]], creator of the ''Metal Gear'' series, Kojima stated that the game felt complete and that Nintendo "could put it out right now and it would sell millions of copies."<ref>{{Cite web |url= http://www.1up.com/do/newsStory?cId=3159049 |title=Kojima's Played Super Smash Bros. Brawl |accessdate=2007-06-21 |last=Dormer |first=Dan |date=2007-04-27 |publisher=1up.com}}</ref> Starting May 22, 2007, the site had updates every weekday until shortly after ''Brawl'''s release. Throughout October 18-22, 2007 at the first Entertainment for All Expo show in Los Angeles, California, Nintendo hosted a ''Super Smash Bros. Brawl'' tournament.<ref>{{Cite web |url=http://wii.advancedmn.com/article.php?artid=10866 |title=Super Smash Bros. Brawl and Mario Galaxy Playable at E for All |accessdate=2007-10-21 |last=Wirgler |first=Matthew |date=2007-10-09 |publisher=Advance Media Network}}</ref>


At the Nintendo Media Conference at E3 2007, it was announced by Nintendo of America president {{s|wikipedia|Reggie Fils-Aime}} that ''Brawl'' would be released on December 3, 2007 in the Americas.<ref name="E3 conference 2007">{{Cite web |url=http://wii.ign.com/articles/803/803335p1.html |title=Nintendo E3 2007 Press Conference |publisher=IGN |last=Casamassina |first=Matt |date=2007-07-11 |accessdate=2007-07-11}}</ref> However, just two months before its anticipated December release, the development team asked for more time to work on the game. During the Nintendo Conference on October 10, 2007, Nintendo of Japan president Iwata announced the delay, saying:
At the Nintendo Media Conference at E3 2007, it was announced by Nintendo of America president [[wikipedia:Reggie Fils-Aime|Reggie Fils-Aime]] that ''Brawl'' would be released on December 3, 2007 in the Americas.<ref name="E3 conference 2007">{{Cite web |url=http://wii.ign.com/articles/803/803335p1.html |title=Nintendo E3 2007 Press Conference |publisher=IGN |last=Casamassina |first=Matt |date=2007-07-11 |accessdate=2007-07-11}}</ref> However, just two months before its anticipated December release, the development team asked for more time to work on the game. During the Nintendo Conference on October 10, 2007, Nintendo of Japan president Iwata announced the delay, saying:


{{cquote|In order to fine tune Smash Bros., with this unprecedented game depth, we have decided that we have to take a little more time to complete the game than we announced before. We are sorry for the fans that are already anxiously waiting for the launch, but we would like to launch this game on January 24th, 2008 in Japan. As for the North American launch, we will review that too, and our local subsidiaries will make their own announcements.<ref>{{Cite web|url=http://www.irwebcasting.com/071010/53/f078bbc3f8/main/index_hi.htm|title=Nintendo Conference Fall 2007|accessdate=2007-10-11|date=2007-10-10 |format=mpg|publisher=E-news.co.jp}}</ref>}}
{{cquote|In order to fine tune Smash Bros., with this unprecedented game depth, we have decided that we have to take a little more time to complete the game than we announced before. We are sorry for the fans that are already anxiously waiting for the launch, but we would like to launch this game on January 24th, 2008 in Japan. As for the North American launch, we will review that too, and our local subsidiaries will make their own announcements.<ref>{{Cite web|url=http://www.irwebcasting.com/071010/53/f078bbc3f8/main/index_hi.htm|title=Nintendo Conference Fall 2007|accessdate=2007-10-11|date=2007-10-10 |format=mpg|publisher=E-news.co.jp}}</ref>}}
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===Inclusion of characters===
===Inclusion of characters===
Sakurai stated that he did not want to emphasize Japan-only characters;<ref name="thirdparty">{{Cite web|url=http://www.1up.com/do/newsStory?cId=3151198 |title=Super Smash Bros. Brawl Details|accessdate=2007-09-13|last=Klepek|first=Patrick|date=2006-06-05|publisher=1UP}}</ref> in Brawl's cast, only [[Lucas]] had not appeared outside of Japan (although [[Marth]] had only previously only appeared internationally in ''Super Smash Bros. Melee'', rather than his home franchise). Sakurai also stated there would be no more than three third-party characters;<ref name="thirdparty" /> these characters were [[Solid Snake]] and [[Sonic the Hedgehog]]. The inclusion of Konami-created character Solid Snake may seem to conflict with the ''Super Smash Bros.'' paradigm — to only include characters from games made by Nintendo and its second parties — but Sakurai said Hideo Kojima "practically begged" for Snake to be included in ''Melee'', which did not happen because the game was too far in development. This in turn led to his appearance in the following game instead.<ref>{{Cite web|url=http://kotaku.com/gaming/nintendo/e306-super-smash-bros-brawl-qa-173071.php|title=E306: Super Smash Bros. Brawl Q&A|accessdate=2007-09-18|last=Mcwhertor|first=Michael|date=2006-05-11|publisher=Kotaku}}</ref> Similarly, [[Lucas]] from ''{{s|wikipedia|Mother 3}}'' was intended to be used in ''Melee'', but was left out because ''Mother 3'' was delayed.<ref>{{Cite web|url=http://www.nintendo.co.jp/n01/n64/software/nus_p_nalj/smash/flash/0717/index.html|title=速報スマブラ拳: Ness|accessdate=2007-10-21|publisher=[[Nintendo]]|language=Japanese}}</ref>
Sakurai stated that he did not want to emphasize Japan-only characters;<ref name="thirdparty">{{Cite web|url=http://www.1up.com/do/newsStory?cId=3151198 |title=Super Smash Bros. Brawl Details|accessdate=2007-09-13|last=Klepek|first=Patrick|date=2006-06-05|publisher=1UP}}</ref> in Brawl's cast, only [[Lucas]] had not appeared outside of Japan (although [[Marth]] had only previously only appeared internationally in ''Super Smash Bros. Melee'', rather than his home franchise). Sakurai also stated there would be no more than three third-party characters;<ref name="thirdparty" /> these characters were [[Solid Snake]] and [[Sonic the Hedgehog]]. The inclusion of Konami-created character Solid Snake may seem to conflict with the ''Super Smash Bros.'' paradigm — to only include characters from games made by Nintendo and its second parties — but Sakurai said Hideo Kojima "practically begged" for Snake to be included in ''Melee'', which did not happen because the game was too far in development. This in turn led to his appearance in the following game instead.<ref>{{Cite web|url=http://kotaku.com/gaming/nintendo/e306-super-smash-bros-brawl-qa-173071.php|title=E306: Super Smash Bros. Brawl Q&A|accessdate=2007-09-18|last=Mcwhertor|first=Michael|date=2006-05-11|publisher=Kotaku}}</ref> Similarly, [[Lucas]] from ''[[wikipedia:Mother 3|Mother 3]]'' was intended to be used in ''Melee'', but was left out because ''Mother 3'' was delayed.<ref>{{Cite web|url=http://www.nintendo.co.jp/n01/n64/software/nus_p_nalj/smash/flash/0717/index.html|title=速報スマブラ拳: Ness|accessdate=2007-10-21|publisher=[[Nintendo]]|language=Japanese}}</ref>


Japanese fans were asked to submit their desired characters and musical themes via a forum on the game's official Japanese site, with some possibly appearing in the game. Likewise, fans from other countries were asked to submit ideas on Nintendo's official forums.<ref name="character poll">{{Cite web|date=2006-05-11|url=http://wii.ign.com/articles/707/707671p1.html|title=E3 2006: Fans Asked to Fill Smash Bros. Roster|publisher=IGN|accessdate=2006-05-11}}</ref>
Japanese fans were asked to submit their desired characters and musical themes via a forum on the game's official Japanese site, with some possibly appearing in the game. Likewise, fans from other countries were asked to submit ideas on Nintendo's official forums.<ref name="character poll">{{Cite web|date=2006-05-11|url=http://wii.ign.com/articles/707/707671p1.html|title=E3 2006: Fans Asked to Fill Smash Bros. Roster|publisher=IGN|accessdate=2006-05-11}}</ref>
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|award1 = Best Fighting Game<ref name="Gamespotfighting"> {{cite web|url=http://www.gamespot.com/best-of-2008/genre-awards/index.html?page=4|title=Gamespot: Best Fighting Game of the Year|publisher=GameSpot|accessdate=2009-02-23}}</ref>
|award1 = Best Fighting Game<ref name="Gamespotfighting"> {{cite web|url=http://www.gamespot.com/best-of-2008/genre-awards/index.html?page=4|title=Gamespot: Best Fighting Game of the Year|publisher=GameSpot|accessdate=2009-02-23}}</ref>
}}
}}
''Super Smash Bros. Brawl'' received critically positive reviews and sold successfully. In the United States, the game sold 874,000 units on launch day and 1.4 million units in its first week to become the fastest-selling video game in Nintendo of America's history, according to Nintendo. The game has sold 10.79 million units worldwide as of March 2012 according to Nintendo, which makes it the best selling fighting game of all time. ''Super Smash Bros. Brawl'' is the 8th best selling game for the [[Wii]], and sold 13.29 million units worldwide, as of September 30, 2018. ''Brawl'' currently holds an aggregate review score of 92.84% on Gamerankings and a score of 93% on Metacritic. Despite this, British publication NGamer received criticism for awarding a 93% rating to ''Brawl'', with readers deeming the score too low, especially in comparison to Official Nintendo Magazine's 95% rating. ''Brawl'' has reviews with ratings equal or slightly better than ''Melee''. The game's multiplayer was received excellently, but single player, while noted as superior to ''Melee's'', was still only average.
''Super Smash Bros. Brawl'' received critically positive reviews and sold successfully. In the United States, the game sold 874,000 units on launch day and 1.4 million units in its first week to become the fastest-selling video game in Nintendo of America's history, according to Nintendo. The game has sold 10.79 million units worldwide as of March 2012 according to Nintendo, which makes it the best selling fighting game of all time. ''Super Smash Bros. Brawl'' is the 8th best selling game for the [[Wii]], and sold 13.27 million units worldwide, as of March 31, 2018. ''Brawl'' currently holds an aggregate review score of 92.84% on Gamerankings and a score of 93% on Metacritic. Despite this, British publication NGamer received criticism for awarding a 93% rating to ''Brawl'', with readers deeming the score too low, especially in comparison to Official Nintendo Magazine's 95% rating. ''Brawl'' has reviews with ratings equal or slightly better than ''Melee''. The game's multiplayer was received excellently, but single player, while noted as superior to ''Melee's'', was still only average.


However, since 2013 (five years since its release), ''Brawl''{{'}}s representation in [[tournament play]] has decreased. This is because many changes from ''Melee'' likely intended to make ''Brawl'' more beginner-friendly have resulted in a less dynamic [[metagame]] that gradually became less successful with players and spectators. Arguably the most controversial change is the added ability to act during [[hitstun]], which reduces [[combo]] potential for characters; other factors include the generally slower pace of gameplay, the decreased [[falling speed]]s, the removal of mechanics such as [[L-canceling]] and [[wavedashing]], introduction of random [[tripping]], and very polarized [[Character matchup (SSBB)|character balance]] (attempts to universally ban overcentralizing characters such as {{SSBB|Meta Knight}} have proven unsuccessful). Because of these changes, ''Brawl'' has a smaller tournament scene than both its predecessor and successor game, although it still appears in some major cross-game tournaments.
However, since 2013 (five years since its release), ''Brawl''{{'}}s representation in [[tournament play]] has decreased. This is because many changes from ''Melee'' likely intended to make ''Brawl'' more beginner-friendly have resulted in a less dynamic [[metagame]] that gradually became less successful with players and spectators. Arguably the most controversial change is the added ability to act during [[hitstun]], which reduces [[combo]] potential for characters; other factors include the generally slower pace of gameplay, the decreased [[falling speed]]s, the removal of mechanics such as [[L-canceling]] and [[wavedashing]], introduction of random [[tripping]], and very polarized [[Character matchup (SSBB)|character balance]] (attempts to universally ban overcentralizing characters such as {{SSBB|Meta Knight}} have proven unsuccessful). Because of these changes, ''Brawl'' has a smaller tournament scene than both its predecessor and successor game, although it still appears in some major cross-game tournaments.
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*Outside of the main game, players can build [[custom stage]]s and save [[snapshot]]s and [[replay]]s.
*Outside of the main game, players can build [[custom stage]]s and save [[snapshot]]s and [[replay]]s.
*The [[Sound Test]] is now available at the start. However, certain sounds and music have to be unlocked.
*The [[Sound Test]] is now available at the start. However, certain sounds and music have to be unlocked.
*Melee's {{SSBM|Adventure Mode}} has been replaced by [[The Subspace Emissary]].
*Melee's [[Adventure Mode]] has been replaced by [[The Subspace Emissary]].
*[[Event match]]es have selectable difficulties.
*[[Event match]]es have selectable difficulties.
*[[Target Test]] is now known as "Target Smash!!", and it now has selectable difficulties, though there are now only five stages for all characters, rather than every character having their own stage, like in the previous two games.
*[[Target Test]] is now known as "Target Smash!!", and it now has selectable difficulties, though there are now only five stages for all characters, rather than every character having their own stage, like in the previous two games.
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*Unlike most [[Wii]] games, ''Super Smash Bros. Brawl'' comes in a dual-layer disc due to the large amount of data used for the game. Some older Wii consoles have trouble reading the disc, so various Nintendo branches around the world offer a free cleaning program for affected Wii consoles.
*Unlike most [[Wii]] games, ''Super Smash Bros. Brawl'' comes in a dual-layer disc due to the large amount of data used for the game. Some older Wii consoles have trouble reading the disc, so various Nintendo branches around the world offer a free cleaning program for affected Wii consoles.
*''Brawl'' is the only game in the entire series to cut a {{uv|Mario}} universe character ([[Dr. Mario]]), as well as the only game in the series to not include a new Mario universe character, discounting {{SSBB|Wario}} and {{SSBB|Diddy Kong}}, who despite technically being a part of the ''Mario'' universe and appearing in several ''Mario'' games, are considered to be from the {{uv|Wario}} and {{uv|Donkey Kong}} series, respectively.
*''Brawl'' is the only game in the entire series to cut a {{uv|Mario}} universe character ([[Dr. Mario]]), as well as the only game in the series to not include a new Mario universe character, discounting {{SSBB|Wario}} and {{SSBB|Diddy Kong}}, who despite technically being a part of the ''Mario'' universe and appearing in several ''Mario'' games, are considered to be from the {{uv|Wario}} and {{uv|Donkey Kong}} series, respectively.
*Not counting the [[Virtual Console]], ''Brawl'' is the only Wii appearance for {{SSBB|Sheik}}, {{SSBB|Wolf}}, {{SSBB|Captain Falcon}}, {{SSBB|Ness}}, {{SSBB|Lucas}}, {{SSBB|Marth}}, {{SSBB|Ice Climbers}}, and {{SSBB|Snake}}.
*Not counting the [[Virtual Console]], ''Brawl'' is the only Wii appearance for {{SSBB|Sheik}}, {{SSBB|Falco}}, {{SSBB|Wolf}}, {{SSBB|Captain Falcon}}, {{SSBB|Ness}}, {{SSBB|Lucas}}, {{SSBB|Marth}}, {{SSBB|Ice Climbers}}, and {{SSBB|Snake}}.
**''Brawl'' was also the first (but not last) appearance on the Wii for {{SSBB|Zero Suit Samus}}, {{SSBB|Kirby}}, {{SSBB|Meta Knight}}, {{SSBB|King Dedede}} and {{SSBB|Olimar}}.
**''Brawl'' was also the first (but not last) appearance on the Wii for {{SSBB|Zero Suit Samus}}, {{SSBB|Kirby}}, {{SSBB|Meta Knight}}, {{SSBB|King Dedede}} and {{SSBB|Olimar}}.
*''Brawl'' is the only game in the series where unlockable characters can be unlocked without battling them first (via joining them in the [[Subspace Emissary]].)
*''Brawl'' is the only game in the series where unlockable characters can be unlocked without battling them first (via joining them in the [[Subspace Emissary]].)
*''Brawl'' is also the only game in the series not to feature stages from ''[[Super Smash Bros.]]''.
*''Brawl'' is also the only game in the series not to feature stages from ''[[Super Smash Bros.]]''.
*Before ''[[Super Smash Bros. Ultimate]]'', ''Brawl'' had the most unlockable characters out of any other ''Smash Bros.'' game, with 14 characters needing to be unlocked. It also has the most unlockable stages, with 12.
*Before ''[[Super Smash Bros. Ultimate]]'', ''Brawl'' had the most unlockable characters out of any other ''Smash Bros.'' game, with 14 characters needing to be unlocked. It also has the most unlockable stages, with 12.
*Aside from the original game, ''Brawl'' is the only game in the series where the original four unlockable characters from ''[[Super Smash Bros.]]'' are all unlockable.
*''Brawl'' introduces four {{uv|Pokémon}} series newcomers, which is more series newcomers than any other universe has in the game.
*''Brawl'' introduces four {{uv|Pokémon}} series newcomers, which is more series newcomers than any other universe has in the game.
**It is tied with {{uv|The Legend of Zelda}} series, which introduced four newcomers in ''Melee''.
**It is tied with {{uv|The Legend of Zelda}} series, which introduced four newcomers in ''Melee''.
*By coincidence, the Nintendo Direct on March 8, 2018, which announced a [[Super Smash Bros. Ultimate|then-unnamed Super Smash Bros. title]] for the [[Nintendo Switch]], aired only one day before the 10th Anniversary of ''Super Smash Bros. Brawl'' in the US.
*By coincidence, the Nintendo Direct on March 8, 2018, which announced a [[Super Smash Bros. Ultimate|then-unnamed Super Smash Bros. title]] for the [[Nintendo Switch]], aired only one day before the 10th Anniversary of ''Super Smash Bros. Brawl'' in the US.
*When not including DLC of {{forwiiu}}, ''Brawl'' introduced the most new stages with 31.
*The Germans can occasionally sound Russian or even Arabic. This is because they use the voice clips of the Russians and Arabs from ''[[Call of Duty 4: Modern Warfare]]'' for things such as charging at enemies for a melee attack, as well as some death screams, as heard [https://m.youtube.com/watch?v=8ClZ5izqYFY here.]
**In addition, the Germans can even wear keffiyehs in the desert campaign, thus indicating that either there is a connection between the Germans and the Russian and Arabic militaries or the creator just did that for a nice touch.


==References==
==References==
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[[Category:Wii]]
[[Category:Wii]]
[[Category:Super Smash Bros. series]]
[[Category:Super Smash Bros. series]]
[[es:Super Smash Bros. Brawl]]
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