Shulk (SSB4): Difference between revisions

→‎Moveset: Who keeps removing this? This is one of the big perks of Shulk's up tilt.
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(→‎Moveset: Who keeps removing this? This is one of the big perks of Shulk's up tilt.)
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|utiltname= 
|utiltname= 
|utiltdmg=8.5% (blade), 7.5% (beam)
|utiltdmg=8.5% (blade), 7.5% (beam)
|utiltdesc=An overhead arcing slash. It has excellent vertical range, almost being capable of reaching the top platform of [[Battlefield]]. As such, it is very useful as an anti-air attack, for covering most edge get-up options, challenging shields, or trapping landings while beneath platforms. With Buster active, it is also a useful damage racking option. It can also function as a situational KOing option, thanks to its high knockback growth. Its blade hitbox KOs middleweights at 153%/143% from anywhere on Final Destination in the ''3DS'' and ''Wii U'' versions, respectively. However, it only hits in front of Shulk at its beginning, and has moderate start-up and ending lag.
|utiltdesc=An overhead arcing slash. It has excellent vertical range, almost being capable of reaching the top platform of [[Battlefield]]. As such, it is very useful as an anti-air attack, for covering most edge get-up options, challenging shields, or trapping landings while beneath platforms. With Buster active, it is also a useful damage racking option. Without Arts, it can also function as a situational KOing option, thanks to its high knockback growth; its blade hitbox KOs middleweights at 153%/143% from anywhere on Final Destination in the ''3DS'' and ''Wii U'' versions, respectively. With the Smash Art, it is one of Shulk's strongest KO moves, doing so at around 105%. However, it only hits in front of Shulk at its beginning, and has moderate start-up and ending lag.
|dtiltname= 
|dtiltname= 
|dtiltdmg=9.5% (blade), 7.5% (beam)
|dtiltdmg=9.5% (blade), 7.5% (beam)
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