Editing Smash Ball

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{{Infobox Item
{{Infobox Item
| title        = Smash Ball
| title        = Smash Ball
| image        = [[File:SSBU spirit Smash Ball.png|250px]]
| image        = [[Image:SSBUSmashBall.png|250px]]
| caption      = {{symbol|ssb}}<br>Smash Ball artwork from ''Ultimate''.
| caption      = {{symbol|ssb}}<br>Smash Ball artwork from ''Ultimate''.
| universe    = {{uv|Super Smash Bros.}}
| universe    = {{uv|Super Smash Bros.}}
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==Overview==
==Overview==
[[File:BrawlerFinalSmashStandby.jpg|thumb|left|{{SSBU|Mii Brawler}}'s Final Smash in standby mode after breaking the Smash Ball.]]
[[File:BrawlerFinalSmashStandby.jpg|thumb|left|{{SSBU|Mii Brawler}}'s Final Smash in standby mode after breaking the Smash Ball.]]
When a Smash Ball appears, the screen blinks and the [[crowd]] gasps, at which point the Smash Ball will begin to roam around the stage freely, avoiding players in the lead and hovering around players trailing behind. To use the Smash Ball, one must first break it by attacking it; any assistants such as [[Poké Ball]] Pokémon and [[Assist Trophies]] can help break the Smash Ball for the character who summoned them. A 'fresh' Smash Ball can take around 43% [[damage]]. When a player successfully breaks one, the screen darkens, and the player whose [[attack]] broke the Smash Ball goes into 'standby mode', in which the character's eyes turn yellow and their body begins to glow a rainbow color. In ''SSB4'' and ''Ultimate'', an additional aesthetic occurs where the entire screen fades into a deep grey color and causes everything to look dark except the player with the Final Smash, who glows with the Smash Ball's colors. The Final Smash can then be unleashed at any time by pressing the input for a [[neutral special move]]. Players can attack a fighter in standby mode to make them "drop" the Smash Ball, at which point it will begin roaming the stage again. After using a Final Smash, the character is no longer in standby mode and must break another Smash Ball to use a Final Smash again. When the attack ends, the terrain will also go back to its standard colors.
When a Smash Ball appears, the screen blinks and the [[crowd]] gasps, at which point the Smash Ball will begin to roam around the stage freely. To use the Smash Ball, one must first break it by attacking it; any assistants such as [[Poké Ball]] Pokémon and [[Assist Trophies]] can help break the Smash Ball for the character who summoned them. A 'fresh' Smash Ball can take around 43% [[damage]]. When a player successfully breaks one, the screen darkens, and the player whose [[attack]] broke the Smash Ball goes into 'standby mode', in which the character's eyes turn yellow and their body begins to glow a rainbow color. In ''SSB4'' and ''[[Super Smash Bros Ultimate|Ultimate]]'', an additional aesthetic occurs where the entire screen fades into a deep grey color and causes everything to look dark except the player with the Final Smash, who glows with the Smash Ball's colors. The Final Smash can then be unleashed at any time by pressing the input for a [[neutral special move]]. Players can attack a fighter in standby mode to make them "drop" the Smash Ball, at which point it will begin roaming the stage again. After using a Final Smash, the character is no longer in standby mode and must break another Smash Ball to use a Final Smash again. When the attack ends, the terrain will also go back to its standard colors.


If no one breaks the Smash Ball after a long enough period of time, it flies away and is lost until another spawns in. However, the longer it is flying around, the easier it is to break. It can also be lost if broken by something not attributed to a fighter, including stage hazards (for example, [[Norfair]]'s lava) and certain items (such as the later parts of a [[Smart Bomb]] explosion). Smash Balls are also affected by [[glancing blow]]s; the Smash Ball will not take damage but will be pushed away. While a character is in standby mode, no Smash Balls will appear until the Final Smash is used (or the Smash Ball is dropped), meaning that only one Final Smash can be used at a time.
If no one breaks the Smash Ball after a long enough period of time, it flies away and is lost. However, the longer it is flying around, the easier it is to break. It can also be lost if broken by something not attributed to a fighter, including stage hazards (for example, [[Norfair]]'s lava) and certain items (such as the later parts of a [[Smart Bomb]] explosion). Smash Balls are also affected by [[glancing blow]]s; the Smash Ball will not take damage but will be pushed away. While a character is in standby mode, no Smash Balls will appear until the Final Smash is used (or the Smash Ball is dropped), meaning that only one Final Smash can be used at a time.


The apparent physics of the Smash Ball tends to vary. While it will often bounce off of walls and [[hard platform]]s, it will occasionally pass through them. The amount of [[knockback]] it takes also varies; sometimes, it will take an attack without even changing its trajectory, and other times an attack will send it halfway across a stage or even outside of the visible boundaries. Like with characters, the camera will be pulled out so the Smash Ball stays visible, so a Smash Ball sent off the screen can pull the camera away from the characters. Smash Balls do not vanish by being forced off the stage; however, it may take a while before it roams back to the stage, and it may wander across the boundary for an extended period of time without returning to the stage and then vanish.
The apparent physics of the Smash Ball tends to vary. While it will often bounce off of walls and [[hard platform]]s, it will occasionally pass through them. The amount of [[knockback]] it takes also varies; sometimes, it will take an attack without even changing its trajectory, and other times an attack will send it halfway across a stage or even outside of the visible boundaries. Like with characters, the camera will be pulled out so the Smash Ball stays visible, so a Smash Ball sent off the screen can pull the camera away from the characters. Smash Balls do not vanish by being forced off the stage; however, it may take a while before it roams back to the stage, and it may wander across the boundary for an extended period of time without returning to the stage and then vanish.
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[[File:SmashBall.jpg|thumb|Smash Ball artwork from ''Brawl'', though it looks different during actual gameplay.]]
[[File:SmashBall.jpg|thumb|Smash Ball artwork from ''Brawl'', though it looks different during actual gameplay.]]
The Smash Ball takes the form of a floating [[Super Smash Bros. logo]] that cycles through different colors of the rainbow and is surrounded by an aura of colorful light. In ''Super Smash Bros. 4'', the Smash Ball also leaves a trail of color behind it, and the aura of light is much more intense.
The Smash Ball takes the form of a floating [[Super Smash Bros. logo]] that cycles through different colors of the rainbow and is surrounded by an aura of colorful light. In ''Super Smash Bros. 4'', the Smash Ball also leaves a trail of color behind it, and the aura of light is much more intense.
{{clr}}
{{clear}}


==Trophies==
==Trophies==
===In '' Super Smash Bros. Brawl''===
===''Brawl''===
This item is also available as a trophy, with random availability. It is a fairly common trophy to collect.
This item is also available as a trophy, with random availability. It is a fairly common trophy to collect.
{{Trophy
 
|name=Smash Ball
[[File:Smash Ball - Brawl Trophy.png|thumb|left|100px|The Smash Ball trophy in ''Brawl''.]]
|image=Smash Ball - Brawl Trophy.png
;Smash Ball
|desc=A mighty item. Each character has a unique secret technique known as a Final Smash that can only be used when that character acquires a Smash Ball. Use it well, and you'll be one huge step closer to victory. It can turn the battle's tide, help you put the finishing touches on a complete thrashing, or even provide a chaotic finish that's sure to leave you laughing until you cry.
''A mighty item. Each character has a unique secret technique known as a Final Smash that can only be used when that character acquires a Smash Ball. Use it well, and you'll be one huge step closer to victory. It can turn the battle's tide, help you put the finishing touches on a complete thrashing, or even provide a chaotic finish that's sure to leave you laughing until you cry.''
|gamelist={{Trophy games|console1=Wii|game1=Super Smash Bros. Brawl}}
{{Trophy games|console1=Wii|game1=''[[Super Smash Bros. Brawl]]''}}
|game=Brawl
}}
{{clrl}}
{{clrl}}


===In '' Super Smash Bros. 4''===
===''Smash 4''===
{{Trophy
[[File:SmashBallTrophy3DS.png|thumb|left|100px|The Smash Ball trophy in ''Smash for 3DS''.]]
|name=Smash Ball
[[File:SmashBallTrophyWiiU.png|thumb|100px|The Smash Ball trophy in ''Smash for Wii U''.]]
|image-3ds=SmashBallTrophy3DS.png
;Smash Ball
|image-wiiu=SmashBallTrophyWiiU.png
:{{Flag|North America}} ''This item can truly turn the tide of battle. Once broken open, a character's Final Smash will be unlocked. If your opponent collects this, you'd better brace yourself for a powerful move. This item is pretty durable and floats around the stage, so timing and positioning are key.''
|desc-ntsc=This item can truly turn the tide of battle. Once broken open, a character's Final Smash will be unlocked. If your opponent collects this, you'd better brace yourself for a powerful special move. This item is pretty durable and floats around the stage, so timing and positioning are key.
:{{Flag|Europe}} ''A special item that lets one lucky fighter unleash their Final Smash, a secret move unique to them. Though it's a one-off opportunity that won't come around very often, this ultra-powerful attack could prove the key to victory! Smash Balls take a few hits to crack, so good timing and placement are absolutely essential.''
|desc-pal=A special item that lets one lucky fighter unleash their Final Smash, a secret move unique to them. Though it's a one-off opportunity that won't come around very often, this ultra-powerful attack could prove the key to victory! Smash Balls take a few hits to crack, so good timing and placement are absolutely essential.
{{Trophy games|console1=Wii|game1=Super Smash Bros. Brawl (03/2008)|console2=WiiU|game2=Super Smash Bros. for Wii U}}
|gamelist-ntsc={{Trophy games|console1=Wii|game1=Super Smash Bros. Brawl|release1=03/2008|console2=WiiU|game2=Super Smash Bros. for Wii U}}
{{clear}}
|gamelist-pal={{Trophy games|console1=Wii|game1=Super Smash Bros. Brawl|release1=06/2008|console2=WiiU|game2=Super Smash Bros. for Wii U}}
}}
{{clrl}}


==Spirit==
==Spirit==
The Smash Ball also appears as an Ace-class [[support spirit]]. It can first be obtained by completing all challenges on the Spirits board.
{| class="wikitable sortable"
 
|-
The Spirit Battle for Smash Ball uses the {{SSBU|Mii Swordfighter}}, {{SSBU|Mii Gunner}}, and {{SSBU|Mii Brawler}} puppet fighters wearing SSBU T-Shirts and is fought on the {{SSBU|Final Destination}} stage's [[Battlefield form]]. During the battle, the player's fighter must survive until the time runs out while all fighters will occasionally receive a Sudden Final Smash.
 
{|class="wikitable"
! No. !! Image !! Name !! Type !! Class !! Cost !! Ability !! Series
! No. !! Image !! Name !! Type !! Class !! Cost !! Ability !! Series
|-
|-
| 1,094 || {{SpiritTableName|Smash Ball}} || {{SpiritType|Support}} || ★★★ || 2 || Chance of Double Final Smash || ''Super Smash Bros.'' Series
| 1,094 || [[File:SSBUSmashBall.png|center|108x108px]] || Smash Ball || [[File:SpiritTypeSupport.png|20px|center|Support]] || ★★★ || 2 || Chance of Double Final Smash || ''Super Smash Bros.'' Series
|}
|}


==Gallery==
==Gallery==
<gallery>
<gallery widths=200x200>
Attack smash ball.jpg|A fray over the Smash Ball in ''Brawl''.
Attack smash ball.jpg|A fray over the Smash Ball in ''Brawl''.
SmashBall3DS.jpg|The Smash Ball in {{for3ds}}.
SmashBall3DS.jpg|The Smash Ball in {{for3ds}}.
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SmashBall-SSB4.jpg|A fray over the Smash Ball in ''Smash 4''.
SmashBall-SSB4.jpg|A fray over the Smash Ball in ''Smash 4''.
</gallery>
</gallery>
==Names in other languages==
{{langtable
|ja={{ja|スマッシュボール|Sumasshu Bōru}}
|jaM=Smash Ball
|en=Smash Ball
|fr=Balle Smash
|frM=Smash Ball
|es=Bola Smash
|esM=Smash Ball
|de=Smash-Ball
|it=Sfera Smash
|itM=Smash Sphere
|nl=Smashbal
|nlM=Smash Ball
|ru={{rollover|Смеш-сфера|Smesh-sfera|?}}
|ruM=Smash Sphere
|ko={{rollover|스매시볼|Seumaesibol|?}}
|koM=Smash Ball
|zh_cn={{rollover|乱斗球|Luàndòu Qiú|?}}
|zh_cnM=Smash Ball
|zh_tw={{rollover|亂鬥球|Luàndòu Qiú|?}}
|zh_twM=Smash Ball
}}


==Trivia==
==Trivia==
*When {{SSBB|Jigglypuff}} is using its deflating (down) [[taunt]] when it has the Smash Ball, a glowing ball of energy will appear. This is the Smash Ball's form inside the character that broke it.
*When {{SSBB|Jigglypuff}} is using [[Taunt#Jigglypuff|its deflating (down) taunt]] when it has the Smash Ball, a glowing ball of energy will appear. This is the Smash Ball's form inside the character that broke it.
**This can also be slightly seen in {{SSBB|Meta Knight}}'s up taunt.
**This can also be slightly seen in {{SSBB|Meta Knight}}'s [[Taunt#Meta Knight|up taunt]].
*In the ''[[Iwata Asks]]'' interview for ''Super Smash Bros. Brawl'', [[Masahiro Sakurai]] stated that he had intended to add Final Smashes since the [[Super Smash Bros.|first game]] in [[Super Smash Bros. (series)|the series]]; in the debug menu of the first game, unused sound bites of characters can be found that were likely meant for these attacks, such as Ness shouting [[PK Starstorm]].
*In the ''[[Iwata Asks]]'' interview for ''Super Smash Bros. Brawl'', [[Masahiro Sakurai]] stated that he had intended to add Final Smashes since the [[Super Smash Bros.|first game]] in [[Super Smash Bros. (series)|the series]]; in the debug menu of the first game, unused sound bites of characters can be found that were likely meant for these attacks, such as Ness shouting [[PK Starstorm]].
*In the [[Smash Bros. DOJO!!]], the Smash Ball does not appear as an [http://www.smashbros.com/wii/en_us/items/index.html item], instead, it is as a "how-to-play" [http://www.smashbros.com/wii/en_us/howto/basic/basic02.html tutorial segment]. However, the Smash Ball is included within the [http://www.smashbros.com/wii/en_us/items/item15.html Item Encyclopedia] sub-section.
*In the [[Smash Bros. DOJO!!]], the Smash Ball does not appear as an [http://www.smashbros.com/wii/en_us/items/index.html item], instead, it is as a "how-to-play" [http://www.smashbros.com/wii/en_us/howto/basic/basic02.html tutorial segment]. However, the Smash Ball is included within the [http://www.smashbros.com/wii/en_us/items/item15.html Item Encyclopedia] sub-section.
*If all three [[Dragoon]] or [[Daybreak]] parts are in play, a Smash Ball will not appear until the Dragoon has been summoned or the Daybreak has been created. If a Smash Ball is in play, a third part will also not appear (one or two parts may appear, but a third part will not). This is to prevent the Dragoon or Daybreak and a Final Smash from appearing on the screen at the same time (doing so could cause a Dragoon and {{SSBB|Snake}}'s [[Grenade Launcher]] to have targeting sights on the screen at the same time). The same applies to [[Mr. Resetti]].
*If all three [[Dragoon|Dragoon Parts]] are in play, a Smash Ball will not appear until the Dragoon has been summoned. If a Smash Ball is in play, a third Dragoon Part will also not appear (one or two Parts may appear, but a third Part will not). This is to prevent the Dragoon and a Final Smash from appearing on the screen at the same time (doing so could cause a Dragoon and {{SSBB|Snake}}'s [[Grenade Launcher]] to have targeting sights on the screen at the same time). The same applies to [[Mr. Resetti]].
**Similarly, in [[Training Mode]], if a Dragoon or Daybreak part is spawned while a Smash Ball is on the field, the Smash Ball will disappear. If a Smash Ball is spawned, any Dragoon or Daybreak parts on the field that are not currently being held will disappear.
**Similarly, in [[Training Mode]], if a Dragoon Part is spawned while a Smash Ball is on the field, the Smash Ball will disappear. If a Smash Ball is spawned, any Dragoon Parts on the field that are not currently being held will disappear.
*Some Final Smashes take longer to load from the disc than others. If a character's Final Smash is not yet loaded and the player tries to activate it, they will instead perform their neutral special move as usual.
*Some Final Smashes take longer to load from the disc than others. If a character's Final Smash is not yet loaded and the player tries to activate it, they will instead perform their neutral special move as usual.
*On {{SSBM|Yoshi's Island}}, as it moves about, the Smash Ball can "hit" the yellow [[block]]s and cause them to spin just as a [[jump]] from below or an [[attack]] would.
*On {{SSBM|Yoshi's Island}}, as it moves about, the Smash Ball can "hit" the yellow [[block]]s and cause them to spin just as a [[jump]] from below or an [[attack]] would.
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*In a [[Stamina Mode|Stamina Match]], if a character is defeated in standby mode, the rainbow effect stays on the body and the screen remains dark until the body is knocked off of the stage.
*In a [[Stamina Mode|Stamina Match]], if a character is defeated in standby mode, the rainbow effect stays on the body and the screen remains dark until the body is knocked off of the stage.
**This was changed in ''Ultimate'' so that characters are [[instantly KO'd]] when they run out of HP.
**This was changed in ''Ultimate'' so that characters are [[instantly KO'd]] when they run out of HP.
*In ''SSB4''{{'}}s and ''Ultimate''{{'}}s [[Training mode]], the Smash Ball is much weaker, taking around one hit before breaking. In ''Brawl'', it acts as it would normally in a match.
*In ''SSB4'''s [[Training mode]], the Smash Ball is much weaker, taking around one hit before breaking.
*In ''SSB4'', the Smash Ball's lines are pure black both in-game for ''SSB3DS'' and ''SSB Wii U'' and on ''SSB3DS''{{'}}s trophy, but are rainbow on ''SSB Wii U''{{'}}s trophy.
*In ''SSB4'', the Smash Ball's lines are pure black both in-game for ''SSB3DS'' and ''SSB Wii U'' and on ''SSB3DS''{{'}}s trophy, but are rainbow on ''SSB Wii U''{{'}}s trophy.
* If a [[Smash Taunt]] is happening, and a Pokémon, [[Assist Trophy]], foe, or stage effect destroys the Smash Ball, the Smash Taunt will stop automatically.
* If a [[Smash Taunt]] is happening, and a Pokémon, [[Assist Trophy]], foe, or stage effect destroys the Smash Ball, the Smash Taunt will stop automatically.

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