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==Origin==
==Origin==
[[File:Poison Mushroom.gif|100px|thumb|left|Poison Mushrooms from (clockwise from top-left) the Famicom Disk system version of ''Super Mario Bros. 2'', the ''{{iw|mariowiki|Super Mario All-Stars}}'' remaster of ''SMB: The Lost Levels'', and the CPU item in ''{{iw|mariowiki|Super Mario Kart}}''.]]
[[File:Poison Mushroom.gif|100px|thumb|left|Poison Mushrooms from (clockwise from top-left) the Japanese ''Super Mario Bros. 2'', ''{{s|mariowiki|Super Mario All-Stars}}'' (''SMB: The Lost Levels'') and ''{{s|mariowiki|Super Mario Kart}}''.]]
Poison Mushrooms made their debut in ''{{iw|mariowiki|Super Mario Bros.: The Lost Levels}}'' and has become a recurring item in later ''Super Mario'' games. They are mushrooms that deceptively resemble the [[Super Mushroom]], but with a duller color scheme and angry eyes. In ''Super Mario All Stars'' and ''{{iw|mariowiki|Super Mario Advance 4: Super Mario Bros. 3}}'', the Poison Mushroom's cap was redesigned, featuring a skull-faced pattern, with a purple cap in the former and a blue cap in the later. Later games in the ''Super Mario'' series  starting with ''{{iw|mariowiki|Mario Hoops 3-on-3}}'' adopted a purple magenta spotted cap, abandoning the skull design in the process.
Poison Mushrooms made their debut in ''[[Super Mario Bros.: The Lost Levels]]'' and has become a recurring item in later ''Mario'' games. They are mushrooms that deceptively resemble the [[Super Mushroom]], but with a duller color scheme and angry eyes. In later ''Mario'' games, the Poison Mushroom's cap design features a skull-faced pattern and/or a purple color scheme.


Poison Mushrooms are known for being a harmful variety of Mushrooms where touching one will cause the player to take damage or lose a life. In the Japanese ''Super Mario Bros. 2'' and its later re-releases, if a player was Fire Mario or Fire Luigi and came into contact with a Poison Mushroom, they go immediately to their small forms, though this doesn't apply in ''Super Mario 3D Land''. If a player in their small forms comes into contact with one, then they will lose a life. In ''Super Mario 3D Land'' , they follow the player around, like the {{iw|mariowiki|Goomba}}s in said game.
Poison Mushrooms are known for being a harmful variety of Mushrooms where touching one will cause the player to take damage or lose a life. If a player in their [[Fire Flower]] power-up forms comes into contact with one, then they will revert back to their original small forms. If a player in their small forms comes into contact with one, then they will lose a life. In later ''Mario'' games, they can follow the player around like an enemy.
 
The {{iw|mariowiki|Mini Mushroom}}, introduced in ''{{iw|mariowiki|Mario Party 4}}'' (better known for their appearance in the ''{{iw|mariowiki|New Super Mario Bros.}}'' series), has an identical function to Poison Mushrooms as they are depicted in ''Smash'', but are treated more as regular power-ups than a threat, allowing Mario or Luigi to have floatier movement and, the ability to squeeze into tighter areas. Despite this, a single hit will cause the player to lose a life.
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The transformation lasts about ten seconds. Touching another Poison Mushroom will reset the timer. Touching a Poison Mushroom while under the effect of a [[Super Mushroom]] and vice versa will restore a character to their normal size, whereas the effects of [[Lightning]] are canceled.
The transformation lasts about ten seconds. Touching another Poison Mushroom will reset the timer. Touching a Poison Mushroom while under the effect of a [[Super Mushroom]] and vice versa will restore a character to their normal size, whereas the effects of [[Lightning]] are canceled.


In ''[[Super Smash Bros. Brawl]]'' , the Poison Mushroom has been updated to match the Super Mushroom's modern design from this game, while also retaining the slightly darker coloration. Along with this, they now have angry eyes, a trait that would later be used in ''{{iw|mariowiki|Super Mario 3D Land}}''.
In ''[[Super Smash Bros. Brawl]]'' and ''[[Super Smash Bros. 4]]'', the fighters strike a pose while growing/shrinking, briefly lamenting their reduced size and relishing their return to normal size. Most of the items held by the player, as well as their own projectiles, will be proportionate to their lower size. Certain attacks or charge ups can be interrupted if a Poison Mushroom touches the player in the course of doing an action.  
 
In ''Super Smash Bros. Brawl'' and ''[[Super Smash Bros. 4]]'', the fighters strike a pose while growing/shrinking, briefly lamenting their reduced size and relishing their return to normal size. Most of the items held by the player, as well as their own projectiles, will be proportionate to their lower size. Certain attacks or charge ups can be interrupted if a Poison Mushroom touches the player in the course of doing an action.  


In ''[[Super Smash Bros. Ultimate]]'', the fighters no longer strike a pose when they're growing or shrinking, making their animation similar of that to ''Melee''. This also prevents certain attacks and animations from being interrupted when a player touches one.
In ''[[Super Smash Bros. Ultimate]]'', the fighters no longer strike a pose when they're growing or shrinking, making their animation similar of that to ''Melee''. This also prevents certain attacks and animations from being interrupted when a player touches one.


Tiny battles appear as a feature in ''Melee's'' [[Special Smash]] and in later games onward, where all fighters become tiny under the permanent effects of a Poison Mushroom. In ''Brawl's'' Tiny [[Special Brawl]], direct attacks deal around 0.48x their normal damage, and pitch can now be altered further. In ''Smash 4's'' Tiny Special Smash, fighters still deal 0.48x their normal damage with their direct attacks, but unlike in ''Brawl'', they do not receive an increased knockback taken multiplier. If players acquire a Poison Mushroom in that game mode, their direct attacks will deal 0.34x their normal damage. In a Giant Special Smash, acquiring a Poison Mushroom lowers a fighter's damage multiplier to 0.92x.
Tiny battles appear as a feature in ''Melee's'' [[Special Smash]] and in later games onward, where all fighters become tiny under the permanent effects of a Poison Mushroom. In ''Brawl's'' Tiny [[Special Brawl]], direct attacks deal around 0.48x their normal damage, and pitch can now be altered further. In ''Smash 4's'' Tiny Special Smash, fighters still deal 0.48x their normal damage with their direct attacks. If players acquire a Poison Mushroom in that game mode, their direct attacks will deal 0.34x their normal damage. In a Giant Special Smash, acquiring a Poison Mushroom lowers a fighter's damage multiplier to 0.92x.


Also, in ''Ultimate's'' Spirit Battles, players can battle a puppet fighter that is either tiny or occasionally becomes tiny.
Also, in ''Ultimate's'' Spirit Battles, players can battle a puppet fighter that is either tiny or occasionally becomes tiny.
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|image=Poison Mushroom Trophy Melee.png
|image=Poison Mushroom Trophy Melee.png
|desc=Poison Mushrooms made their debut in Super Mario All-Stars, where they'd cost characters a life if picked up. These nasty fungi are dark and foul-tasting, and in Super Smash Bros. Melee, they make you shrink on contact. With your diminished stature comes a loss of power and mass, making you a prime target to get smashed offscreen with even a light attack.
|desc=Poison Mushrooms made their debut in Super Mario All-Stars, where they'd cost characters a life if picked up. These nasty fungi are dark and foul-tasting, and in Super Smash Bros. Melee, they make you shrink on contact. With your diminished stature comes a loss of power and mass, making you a prime target to get smashed offscreen with even a light attack.
|gamelist={{Trophy games|game1=Super Mario All-Stars|release1=8/93}}
{{Trophy games|game1=Super Mario All-Stars (8/93)}}
|game=Melee
|game=Melee
}}
}}
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|desc-ntsc=A penalty item that shrinks whoever grabs it. It's hard to distinguish from a Super Mushroom, so you may find yourself getting small when you wanted to get big. When you're in miniature form, your attack power drops, and even the lightest attack can send you off the stage. That being said, a small target's hard to hit. Your best plan when you're tiny may be to run.
|desc-ntsc=A penalty item that shrinks whoever grabs it. It's hard to distinguish from a Super Mushroom, so you may find yourself getting small when you wanted to get big. When you're in miniature form, your attack power drops, and even the lightest attack can send you off the stage. That being said, a small target's hard to hit. Your best plan when you're tiny may be to run.
|desc-pal=A penalty item that shrinks whoever grabs it. It's hard to distinguish from a Super Mushroom, so you may find yourself getting small when you wanted to get big. When you're in miniature form, your attack power drops, and even the lightest attack can send you off the stage. That being said, a small target is hard to hit. Your best plan when you're tiny may be to run.
|desc-pal=A penalty item that shrinks whoever grabs it. It's hard to distinguish from a Super Mushroom, so you may find yourself getting small when you wanted to get big. When you're in miniature form, your attack power drops, and even the lightest attack can send you off the stage. That being said, a small target is hard to hit. Your best plan when you're tiny may be to run.
|gamelist-ntsc={{Trophy games|console1=SNES|game1=Super Mario All-Stars: The Lost Levels}}
{{Trophy games|console1=NES|game1_ntsc=Super Mario All-Stars: The Lost Levels|game1_pal=Super Mario All-Stars}}
|gamelist-pal={{Trophy games|console1=SNES|game1=Super Mario All-Stars}}
|game=Brawl
|game=Brawl
}}
}}
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===In ''[[Super Smash Bros. 4]]''===
===In ''[[Super Smash Bros. 4]]''===
The Poison Mushroom trophy appears in both versions. In {{forwiiu}}, it is part of the ''Super Mario Bros. 2 & 3'' {{h1|Trophy Box|Super Mario Bros. 2 & 3}}.
The Poison Mushroom trophy appears in both versions. In {{forwiiu}}, it is part of the ''Super Mario Bros. 2 & 3'' [[Trophy Box]].
{{Trophy
{{Trophy
|name=Poison Mushroom
|name=Poison Mushroom
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|desc-ntsc=Becoming giant and looming over your foes is pretty great, yeah? Well, that won't happen if you get this mushroom. It looks a lot like the Super Mushroom, but it's a slightly different color and its face is... unhappy. If you use this mushroom, you'll shrink down and be easy to send flying.
|desc-ntsc=Becoming giant and looming over your foes is pretty great, yeah? Well, that won't happen if you get this mushroom. It looks a lot like the Super Mushroom, but it's a slightly different color and its face is... unhappy. If you use this mushroom, you'll shrink down and be easy to send flying.
|desc-pal=So, you thought you'd nabbed a Super Mushroom, eh? Nope! Now you're tiny! If you'd looked more closely, you'd have seen it was a slightly different colour – it was a Poison Mushroom. Now you're mini, weak and very launchable. At least dodging's not hard when you're this size!
|desc-pal=So, you thought you'd nabbed a Super Mushroom, eh? Nope! Now you're tiny! If you'd looked more closely, you'd have seen it was a slightly different colour – it was a Poison Mushroom. Now you're mini, weak and very launchable. At least dodging's not hard when you're this size!
|gamelist-ntsc={{Trophy games|console1=NES|game1=Super Mario Bros.: The Lost Levels|release1=08/1993|console2=3DS|game2=Super Mario 3D Land|release2=11/2011}}
{{Trophy games|console1=NES|game1_ntsc=Super Mario Bros.: The Lost Levels (08/1993)|game1_pal=Super Mario Bros. 2 (04/1989)|console2=3DS|game2=Super Mario 3D Land (11/2011)}}
|gamelist-pal={{Trophy games|console1=NES|game1=Super Mario Bros. 2|release1=04/1989|console2=3DS|game2=Super Mario 3D Land|release2=11/2011}}
}}
}}
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==Trivia==
==Trivia==
*Although being mini reduces one's ability to recover, certain up specials which are affected by a fighter's gravity stat will actually go higher as a result of the reduced gravity applied by the mushroom.
*Although being mini reduces one's ability to recover, certain up specials which are affected by a fighter's gravity stat will actually go higher as a result of the reduced gravity applied by the mushroom.
*In ''Brawl'', if {{SSBB|Pikachu}} uses [[Quick Attack]] on a falling Poison Mushroom or Super Mushroom, it will perform the [[size change super jump]].
*The ''Melee'' trophy of the Poison Mushroom  states that the Poison Mushroom made its debut in ''Super Mario All-Stars'', but its first appearance actually was in the Japanese version of ''Super Mario Bros. 2''; this could be because ''Super Mario-All-Stars'' was technically the first game in the west to include the Poison Mushroom. This was later corrected in ''Brawl'', using the western title of ''Super Mario Bros.: The Lost Levels''. Conversely, ''Smash Wii U'' also lists ''Super Mario Bros.: The Lost Levels'', however, like in ''Melee'', it tracks its western appearance on "08/93", the release date for ''Super Mario All-Stars'', rather than the original Japanese release date.
*While other items are usually designed to visually stay true to their home series in subsequent ''Smash'' titles, the Poison Mushroom is the only item from another series's [[universe]] that is deliberately given an original design for the ''Smash'' series. Here, it is visually similar to the [[Super Mushroom]] instead of the purple hue it is known for in recent ''Mario'' games. This is done as an attempt to confuse fighters, similarly to its original appearance in ''Super Mario Bros.: The Lost Levels'' in which it was a different color but does not look overtly threatening, disguising its deadly nature.
*While other items are usually designed to visually stay true to their home series in subsequent ''Smash'' titles, the Poison Mushroom is the only item from another series's [[universe]] that is deliberately given an original design for the ''Smash'' series. Here, it is visually similar to the [[Super Mushroom]] instead of the purple hue it is known for in recent ''Mario'' games. This is done as an attempt to confuse fighters, similarly to its original appearance in ''Super Mario Bros.: The Lost Levels'' in which it was a different color but does not look overtly threatening, disguising its deadly nature.
*The ''Melee'' trophy of the Poison Mushroom states that the Poison Mushroom made its debut in ''Super Mario All-Stars'', but its first appearance actually was in the Japanese version of ''Super Mario Bros. 2''; this could be because ''Super Mario-All-Stars'' was technically the first game in the west to include the Poison Mushroom. This was later corrected in ''Brawl'', using the western title of ''Super Mario Bros.: The Lost Levels''. Conversely, ''Smash Wii U'' also lists ''Super Mario Bros.: The Lost Levels'', however, like in ''Melee'', it tracks its western appearance on "08/93", the release date for ''Super Mario All-Stars'', rather than the original Japanese release date.
*In ''Brawl'', if {{SSBB|Pikachu}} uses [[Quick Attack]] on a falling Poison Mushroom or Super Mushroom, it will perform the [[size change super jump]].
*In ''Brawl'', [[Pikmin Throw]] uniquely won't change pitch upon growing or shrinking.
*In ''Brawl'', [[Pikmin Throw]] uniquely won't change pitch upon growing or shrinking.
*In ''SSB4'', although Pikmin grow and shrink with [[Olimar]], the pitch of Pikmin depends on what size they were when plucked, and this pitch persists even after further size changes.
*In ''SSB4'', although Pikmin grow and shrink with [[Olimar]], the pitch of Pikmin depends on what size they were when plucked, and this pitch persists even after further size changes.

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