Editing Parry (Yoshi)

Revision as of 13:14, August 1, 2022 by GhostDog (talk | contribs) (Hey CanvasK, sorry for changing the wiki without explaination. This edit is to explain the mechanics of PARRYING, not DJCC that is a different mechanic. DJCC is more similar to crouch canceling while PARRYING is more alike a stronger powershield. I made this change because this wiki page doesn't actually explain what PARRYING in Melee is or how to preform and optimise it; just like waveshining, parrying is an important mechanic in the Yoshi metagame. I hope this cleared things up.)
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