Editing Pac-Man (universe)

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As the series progressed with continued releases that explored different genres, the iconic yellow wedge shape that ordinarily defined the title character onscreen was phased out for a design closer to his appearance on the promotional artwork printed on the arcade machines themselves — an abstract, spherical humanoid with rudimentary limbs and a massive face with a stick-like nose that varied in length between appearances. This design was first seen in-game in the 1984 title ''Pac-Land'', in part to tie in with a [[wikipedia:Pac-Man (TV series)|Hanna-Barbera animated series]] about Pac-Man that ran for two seasons in 1982 and 1983. ''Pac-Land'' is an innovative title in itself as one of the first side-scrolling platform games, and one of the first games to include {{s|wikipedia|parallax scrolling}}. It is considered a major foundation for later platformers, codified by 1985's ''[[Super Mario Bros.]]''
As the series progressed with continued releases that explored different genres, the iconic yellow wedge shape that ordinarily defined the title character onscreen was phased out for a design closer to his appearance on the promotional artwork printed on the arcade machines themselves — an abstract, spherical humanoid with rudimentary limbs and a massive face with a stick-like nose that varied in length between appearances. This design was first seen in-game in the 1984 title ''Pac-Land'', in part to tie in with a [[wikipedia:Pac-Man (TV series)|Hanna-Barbera animated series]] about Pac-Man that ran for two seasons in 1982 and 1983. ''Pac-Land'' is an innovative title in itself as one of the first side-scrolling platform games, and one of the first games to include {{s|wikipedia|parallax scrolling}}. It is considered a major foundation for later platformers, codified by 1985's ''[[Super Mario Bros.]]''


The steady stream of ''Pac-Man'' games was more-or-less halted for roughly six years after ''Pac-Mania'' for the arcades in 1987, before resuming on consoles with ''Pac-Attack'' in 1993. Through releases on a variety of competing platforms, including the PC, the formerly maze-based series explored genres as varied as puzzle, adventure, platformer, party, racing, and even pinball. These games often introduced a colorful cartoon world, not unlike that of {{uv|Mario}} and {{uv|Sonic}}, and a wide variety of characters outside of the original cast of the arcade game, not the least of which were Pac-Man's wife and children. It could be argued that, as recently as the early 2010s, ''Pac-Man'' as a property was easily more relevant as a forerunner to modern video games than as a starring video game franchise, due to the tendency of these experimental ''Pac-Man'' games to cater to young child demographics and garner at-times mediocre reception, but Namco nonetheless continues to honor the character as its company mascot.
The steady stream of ''Pac-Man'' games was more-or-less halted for roughly six years after ''Pac-Mania'' for the arcades in 1987, before resuming on consoles with ''Pac-Attack'' in 1993. Through releases on a variety of competing platforms, including the PC, the formerly maze-based series explored genres as varied as puzzle, adventure, platformer, party, racing, and even pinball. These games often introduced a colorful cartoon world not unlike that of {{uv|Mario}} and {{uv|Sonic}} and wide variety of characters outside of the original cast of the arcade game, not the least of which were Pac-Man's wife and children. It could be argued that, as recently as the early 2010s, ''Pac-Man'' as a property was easily more relevant as a forerunner to modern video games than as a starring video game franchise, due to the tendency of these experimental ''Pac-Man'' games to cater to young child demographics and garner at-times mediocre reception, but Namco nonetheless continues to honor the character as its company mascot.


A new character design was formally introduced for ''Pac-Man''{{'}}s 30th anniversary in 2010, beginning with ''Pac-Man Party'' and continuing through the computer-animated series ''Pac-Man and the Ghostly Adventures'', which began airing in 2013. However, the rebooted franchise and its associated design was met with lukewarm reception, and in the meantime a new subseries had taken hold; the ''Pac-Man Championship Edition'' games, conceptualized by original game designer Toru Iwatani and initially released in 2007. Two other entries in this series, ''Championship Edition DX'' and ''Championship Edition 2'', were released in 2010 and 2016 respectively, and overall marked a return to the classic maze gameplay and character designs associated with the series.
A new character design was formally introduced for ''Pac-Man''{{'}}s 30th anniversary in 2010, beginning with ''Pac-Man Party'' and continuing through the computer-animated series ''Pac-Man and the Ghostly Adventures'', which began airing in 2013. However, the rebooted franchise and its associated design was met with lukewarm reception, and in the meantime a new subseries had taken hold; the ''Pac-Man Championship Edition'' games, conceptualized by original game designer Toru Iwatani and initially released in 2007. Two other entries in this series, ''Championship Edition DX'' and ''Championship Edition 2'', were released in 2010 and 2016 respectively, and overall marked a return to the classic maze gameplay and character designs associated with the series.

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