Editing Ledgehopped double laser

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If the player simply ledgehops as they normally would and tap the special button repeatedly, they will likely end up with two lasers that are extremely high and not at the same height. So the proper way to LHDL requires the player to drop from the edge a small amount further than they normally would, and to start tapping the special button immediately after jumping, on the way up, so that the player fires one laser as they pass the ledge going up, and the second as they fall back onto the stage, at the same height.
If the player simply ledgehops as they normally would and tap the special button repeatedly, they will likely end up with two lasers that are extremely high and not at the same height. So the proper way to LHDL requires the player to drop from the edge a small amount further than they normally would, and to start tapping the special button immediately after jumping, on the way up, so that the player fires one laser as they pass the ledge going up, and the second as they fall back onto the stage, at the same height.


A variation of this technique, that doesn't involve ledgehopping at all, is to run off the stage, drop for a bit, and use the [[midair jump]] to [[B-reversing|reverse]] double laser back onto the stage. The player {{sm|Westballz}} (in Melee) as well as {{sm|DEHF}} (in Brawl) commonly uses this technique.
A variation of this technique, that doesn't involve ledgehopping at all, is to run off the stage, drop for a bit, and use the [[midair jump]] to [[reverse neutral b|reverse]] double laser back onto the stage. The player {{sm|Westballz}} (in Melee) as well as {{sm|DEHF}} (in Brawl) commonly uses this technique.


This move is semi-unsafe in ''Melee'' and ''Brawl'' if the opponent is right next to the ledge. It is less unsafe in ''Smash 64'' due to higher shield stun as well as being less unsafe in ''Brawl'' due to the extra ledge options. In ''Melee'' lasers can be punished if a player is aware in advance, and spaced by ledge to punish it.
This move is semi-unsafe in ''Melee'' and ''Brawl'' if the opponent is right next to the ledge. It is less unsafe in ''Smash 64'' due to higher shield stun as well as being less unsafe in ''Brawl'' due to the extra ledge options. In ''Melee'' lasers can be punished if a player is aware in advance, and spaced by ledge to punish it.

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