Editing Ganondorf (SSB4)/Forward aerial

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{{ArticleIcons|ssb4=y}}
{{ArticleIcons|ssb4=y}}
[[File:GanondorfFAir.gif|thumb|270px|Hitbox visualization showing Ganondorf's forward aerial.]]


==Overview==
==Overview==
Nicknamed the '''Skull Crusher''', Ganondorf performs an overhead, downward arcing punch.
Ganondorf performs an overhead, downward arcing punch, often called the '''Skull Crusher'''. It is Ganondorf's second slowest aerial attack (behind down aerial), coming out on frame 14, but is very powerful, with the sweetspot being able to KO {{SSB4|Mario}} at 104% at the center of {{SSB4|Final Destination}}. And an extremely large hitbox, even reaching behind Ganondorf at the beginning. However, it has very high ending lag, fairly high landing lag, has a sourspot on his arm that deals 1% less damage, and due to a programming error, can not [[autocancel]] even if used in a full hop.
 
In terms of startup, it is his second-slowest aerial attack (behind down aerial), coming out on frame 14. It deals 18% [[sweetspot|at his fist]], and 17% [[sourspot|at his arm]]. It is very powerful, with the sweetspot being able to KO {{SSB4|Mario}} at 104% at the center of {{SSB4|Final Destination}}. It also has an extremely large hitbox, reaching behind Ganondorf at the beginning and below him at the end. However, it has very high ending lag and fairly high landing lag.  It can not [[autocancel]] even if used in a full hop, as the autocancel window is programmed to begin after the move ends.


==Update History==
==Update History==
'''{{GameIcon|ssb4-3ds}} [[1.0.4]]/{{GameIcon|ssb4-wiiu}} 1.0.0'''
'''{{GameIcon|ssb4}} [[1.0.4]]'''
*{{buff|Landing lag (25 frames → 23).}}
*{{buff|Forward aerial has received a slight decrease in landing lag.}}
'''{{GameIcon|ssb4}} [[1.1.0]]'''
'''{{GameIcon|ssb4}} [[1.1.0]]'''
*{{buff|Damage (16%/17% 17%/18%).}}
*{{buff|Forward aerial deals 1% more damage|16%/17%|17%/18%.}}
'''{{GameIcon|ssb4}} [[1.1.3]]'''
'''{{GameIcon|ssb4}} [[1.1.3]]'''
*{{buff|Landing lag (23 frames 22).}}
*{{buff|Forward aerial has one frame less of landing lag|23 frames|22.}}


==Hitboxes==
==Hitboxes==
{{SSB4HitboxTableHeader}}
{{SSB4HitboxTableHeader}}
{{SSB4HitboxTableRow
{{SSB4HitboxTableRow
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==Timing==
==Timing==
{{technical data}}
===Attack===
===Attack===
{|class="wikitable"
{|class="wikitable"
!Initial autocancel
|1-6
|-
|-
!Hitboxes
!Hitboxes
|14-19
|14-19
|-
|-
!Interruptible
!IASA
|45
|45
|-
|-
!Ending auto-cancel
!Animation length
|55-
|?
|-
|-
!Animation length
!Autocancel
|59
|1-6, 55>
|}
|}


{{FrameStripStart}}
{{FrameStripStart}}
{{FrameStrip|t=Lag|c=13}}{{FrameStrip|t=Hitbox|c=6}}{{FrameStrip|t=Lag|c=25}}{{FrameStrip|t=Interruptible|c=15}}
{{FrameStrip|t=Lag|c=13}}{{FrameStrip|t=Hitbox|c=6}}{{FrameStrip|t=Lag|c=36}}
|-
|-
{{FrameStrip|t=Autocancel|c=6}}{{FrameStrip|t=Blank|c=48}}{{FrameStrip|t=Autocancel|c=5}}
{{FrameStrip|t=Autocancel|c=6}}{{FrameStrip|t=Blank|c=48}}{{FrameStrip|t=Autocancel|c=1}}
{{FrameStripEnd}}
{{FrameStripEnd}}


===[[Landing lag]]===
===Landing lag===
{|class="wikitable"
{|class="wikitable"
|-
!Animation length
!Animation length
|22
|22
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{{FrameStrip|t=Lag|c=22}}
{{FrameStrip|t=Lag|c=22}}
{{FrameStripEnd}}
{{FrameStripEnd}}
{{FrameIconLegend|lag=y|hitbox=y|autocancel=y|interruptible=y}}
 
{{FrameIconLegend|lag=y|hitbox=y}}


{{MvSubNavGanondorf|g=SSB4}}
{{MvSubNavGanondorf|g=SSB4}}
[[Category:Ganondorf (SSB4)]]
[[Category:Ganondorf (SSB4)]]
[[Category:Forward aerials (SSB4)]]
[[Category:Forward aerials (SSB4)]]
[[Category:Hand attacks (SSB4)]]

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