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| ===NA=== | | ===NA=== |
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| {| class="wikitable sortable" | | {| class="wikitable sortable" |
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| ! Rank || Character ||{{rollover|Strongest Hitbox Damage|The amount of damage the strongest hitbox deals|y}}||{{rollover|Strongest Hitbox angle|The launch angle the strongest hitbox sends the opponent|y}}||{{rollover|Base knockback|The knockback velocity the strongest hitbox has at 0%|y}}||{{rollover|Knockback scaling|How much the knockback velocity of the strongest hitbox increases as the opponent's percent increases|y}}||{{rollover|Strongest Hitbox KO percentage|The earliest percent the strongest hitbox KOs Mario from the center of Dream Land on the ground|y}} | | ! Rank || Character || Strongest Hitbox damage || Strongest Hitbox Angle || Base Knockback || Knockback Scaling || Strongest Hitbox KO percentage |
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| |1.|| {{SSB|Donkey Kong}} (up) || 21% || 361 || 20 || 100 || 83% | | |1.|| {{SSB|Donkey Kong}} (up) || 21% || 361 || 20 || 100 || 83% |
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| ===JPN=== | | ===JPN=== |
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| {| class="wikitable sortable" | | {| class="wikitable sortable" |
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| ! Rank || Character ||{{rollover|Strongest Hitbox Damage|The amount of damage the strongest hitbox deals|y}}||{{rollover|Strongest Hitbox angle|The launch angle the strongest hitbox sends the opponent|y}}||{{rollover|Base knockback|The knockback velocity the strongest hitbox has at 0%|y}}||{{rollover|Knockback scaling|How much the knockback velocity of the strongest hitbox increases as the opponent's percent increases|y}}||{{rollover|Strongest Hitbox KO percentage|The earliest percent the strongest hitbox KOs Mario from the center of Dream Land on the ground|y}} | | ! Rank || Character || Strongest Hitbox damage || Strongest Hitbox Angle || Base Knockback || Knockback Scaling || Strongest Hitbox KO percentage |
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| |1.|| {{SSB|Donkey Kong}} (up) || 21% || 361 || 20 || 100 || 83% | | |1.|| {{SSB|Donkey Kong}} (up) || 21% || 361 || 20 || 100 || 83% |
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| ===AUS=== | | ===AUS=== |
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| {| class="wikitable sortable" | | {| class="wikitable sortable" |
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| ! Rank || Character ||{{rollover|Strongest Hitbox Damage|The amount of damage the strongest hitbox deals|y}}||{{rollover|Strongest Hitbox angle|The launch angle the strongest hitbox sends the opponent|y}}||{{rollover|Base knockback|The knockback velocity the strongest hitbox has at 0%|y}}||{{rollover|Knockback scaling|How much the knockback velocity of the strongest hitbox increases as the opponent's percent increases|y}}||{{rollover|Strongest Hitbox KO percentage|The earliest percent the strongest hitbox KOs Mario from the center of Dream Land on the ground|y}} | | ! Rank || Character || Strongest Hitbox damage || Strongest Hitbox Angle || Base Knockback || Knockback Scaling || Strongest Hitbox KO percentage |
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| |1.|| {{SSB|Donkey Kong}} (up) || 21% || 361 || 20 || 100 || 83% | | |1.|| {{SSB|Donkey Kong}} (up) || 21% || 361 || 20 || 100 || 83% |
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| ===EUR=== | | ===EUR=== |
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| {| class="wikitable sortable" | | {| class="wikitable sortable" |
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| ! Rank || Character ||{{rollover|Strongest Hitbox Damage|The amount of damage the strongest hitbox deals|y}}||{{rollover|Strongest Hitbox angle|The launch angle the strongest hitbox sends the opponent|y}}||{{rollover|Base knockback|The knockback velocity the strongest hitbox has at 0%|y}}||{{rollover|Knockback scaling|How much the knockback velocity of the strongest hitbox increases as the opponent's percent increases|y}}||{{rollover|Strongest Hitbox KO percentage|The earliest percent the strongest hitbox KOs Mario from the center of Dream Land on the ground|y}} | | ! Rank || Character || Strongest Hitbox damage || Strongest Hitbox Angle || Base Knockback || Knockback Scaling || Strongest Hitbox KO percentage |
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| |1.|| {{SSB|Link}} || 24% || 50 || 30 || 100 || 71% | | |1.|| {{SSB|Link}} || 24% || 50 || 30 || 100 || 71% |
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| ===Summary=== | | ===Summary=== |
| ====NTSC-J to NTSC-U====
| | ===NTSC-J to NTSC-U=== |
| *{{nerf|Ness forward smash damage (20% → 18%).}} | | *{{nerf|Ness forward smash damage (20% → 18%).}} |
| **{{nerf|Knockback scaling (67 → 65).}} | | **{{nerf|Knockback scaling (67 → 65).}} |
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| ====NTSC-U to PAL (AUS)====
| | ===NTSC-U to PAL (AUS)=== |
| *{{buff|Pikachu late forward smash damage (18% → 20%).}} | | *{{buff|Pikachu late forward smash damage (18% → 20%).}} |
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| ====PAL (AUS) to PAL (EUR)====
| | ===PAL (AUS) to PAL (EUR)=== |
| *{{buff|Link forward smash damage (20%/12% → 24%/14%).}} | | *{{buff|Link forward smash damage (20%/12% → 24%/14%).}} |
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| =====Legend===== | | =====Legend===== |
| *Ice Climbers | | *Ice Climbers |
| **S = only a solo Ice Climber lands their forward smash | | **S = only a solo Ice Climber lands his/her forward smash |
| **B = both Climbers land their smash | | **B = both Climbers land their smash |
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| ==Chart (SSBU)== | | ==Chart (SSBU)== |
| {{incomplete}} | | {{incomplete}} |
| {| class="wikitable sortable"
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| ! Rank || Character ||{{rollover|Base knockback|Knockback velocity on Mario at 0%|y}}||{{rollover|Knockback scaling|How much knockback velocity increases per percent on Mario|y}}||{{rollover|KO percent with poor DI|The percent the hitbox reaches ?? in knockback velocity on Mario, which KOs from the center of FD with the standard horizontal trajectory when DI'd down|y}}||{{rollover|KO percent with no DI|The percent the hitbox reaches ?? in knockback velocity on Mario, which KOs from the center of FD with the standard horizontal trajectory when not DI'd|y}}||{{rollover|KO percent with good DI|The percent the hitbox reaches ?? in knockback velocity on Mario, which KOs from the center of FD with the standard horizontal trajectory when DI'd away|y}}
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| ==See also== | | ==See also== |