Editing Forward smash/Knockback chart

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===NA===
===NA===
{| class="wikitable sortable"
{| class="wikitable sortable"
|-
|-
! Rank || Character ||{{rollover|Strongest Hitbox Damage|The amount of damage the strongest hitbox deals|y}}||{{rollover|Strongest Hitbox angle|The launch angle the strongest hitbox sends the opponent|y}}||{{rollover|Base knockback|The knockback velocity the strongest hitbox has at 0%|y}}||{{rollover|Knockback scaling|How much the knockback velocity of the strongest hitbox increases as the opponent's percent increases|y}}||{{rollover|Strongest Hitbox KO percentage|The earliest percent the strongest hitbox KOs Mario from the center of Dream Land on the ground|y}}
! Rank || Character || Strongest Hitbox damage || Strongest Hitbox Angle || Base Knockback || Knockback Scaling || Strongest Hitbox KO percentage  
|-
|-
|1.|| {{SSB|Donkey Kong}} (up) || 21% || 361 || 20 || 100 || 83%  
|1.|| {{SSB|Donkey Kong}} (up) || 21% || 361 || 20 || 100 || 83%  
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===JPN===
===JPN===
{| class="wikitable sortable"
{| class="wikitable sortable"
|-
|-
! Rank || Character ||{{rollover|Strongest Hitbox Damage|The amount of damage the strongest hitbox deals|y}}||{{rollover|Strongest Hitbox angle|The launch angle the strongest hitbox sends the opponent|y}}||{{rollover|Base knockback|The knockback velocity the strongest hitbox has at 0%|y}}||{{rollover|Knockback scaling|How much the knockback velocity of the strongest hitbox increases as the opponent's percent increases|y}}||{{rollover|Strongest Hitbox KO percentage|The earliest percent the strongest hitbox KOs Mario from the center of Dream Land on the ground|y}}
! Rank || Character || Strongest Hitbox damage || Strongest Hitbox Angle || Base Knockback || Knockback Scaling || Strongest Hitbox KO percentage  
|-
|-
|1.|| {{SSB|Donkey Kong}} (up) || 21% || 361 || 20 || 100 || 83%  
|1.|| {{SSB|Donkey Kong}} (up) || 21% || 361 || 20 || 100 || 83%  
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===AUS===
===AUS===
{| class="wikitable sortable"
{| class="wikitable sortable"
|-
|-
! Rank || Character ||{{rollover|Strongest Hitbox Damage|The amount of damage the strongest hitbox deals|y}}||{{rollover|Strongest Hitbox angle|The launch angle the strongest hitbox sends the opponent|y}}||{{rollover|Base knockback|The knockback velocity the strongest hitbox has at 0%|y}}||{{rollover|Knockback scaling|How much the knockback velocity of the strongest hitbox increases as the opponent's percent increases|y}}||{{rollover|Strongest Hitbox KO percentage|The earliest percent the strongest hitbox KOs Mario from the center of Dream Land on the ground|y}}
! Rank || Character || Strongest Hitbox damage || Strongest Hitbox Angle || Base Knockback || Knockback Scaling || Strongest Hitbox KO percentage  
|-
|-
|1.|| {{SSB|Donkey Kong}} (up) || 21% || 361 || 20 || 100 || 83%  
|1.|| {{SSB|Donkey Kong}} (up) || 21% || 361 || 20 || 100 || 83%  
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===EUR===
===EUR===
{| class="wikitable sortable"
{| class="wikitable sortable"
|-
|-
! Rank || Character ||{{rollover|Strongest Hitbox Damage|The amount of damage the strongest hitbox deals|y}}||{{rollover|Strongest Hitbox angle|The launch angle the strongest hitbox sends the opponent|y}}||{{rollover|Base knockback|The knockback velocity the strongest hitbox has at 0%|y}}||{{rollover|Knockback scaling|How much the knockback velocity of the strongest hitbox increases as the opponent's percent increases|y}}||{{rollover|Strongest Hitbox KO percentage|The earliest percent the strongest hitbox KOs Mario from the center of Dream Land on the ground|y}}
! Rank || Character || Strongest Hitbox damage || Strongest Hitbox Angle || Base Knockback || Knockback Scaling || Strongest Hitbox KO percentage  
|-
|-
|1.|| {{SSB|Link}} || 24% || 50 || 30 || 100 || 71%  
|1.|| {{SSB|Link}} || 24% || 50 || 30 || 100 || 71%  
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===Summary===
===Summary===
====NTSC-J to NTSC-U====
===NTSC-J to NTSC-U===
*{{nerf|Ness forward smash damage (20% → 18%).}}
*{{nerf|Ness forward smash damage (20% → 18%).}}
**{{nerf|Knockback scaling (67 → 65).}}
**{{nerf|Knockback scaling (67 → 65).}}


====NTSC-U to PAL (AUS)====
===NTSC-U to PAL (AUS)===
*{{buff|Pikachu late forward smash damage (18% → 20%).}}
*{{buff|Pikachu late forward smash damage (18% → 20%).}}


====PAL (AUS) to PAL (EUR)====
===PAL (AUS) to PAL (EUR)===
*{{buff|Link forward smash damage (20%/12% → 24%/14%).}}
*{{buff|Link forward smash damage (20%/12% → 24%/14%).}}


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=====Legend=====
=====Legend=====
*Ice Climbers
*Ice Climbers
**S = only a solo Ice Climber lands their forward smash
**S = only a solo Ice Climber lands his/her forward smash
**B = both Climbers land their smash
**B = both Climbers land their smash


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==Chart (SSBU)==
==Chart (SSBU)==
{{incomplete}}
{{incomplete}}
{| class="wikitable sortable"
! Rank || Character ||{{rollover|Base knockback|Knockback velocity on Mario at 0%|y}}||{{rollover|Knockback scaling|How much knockback velocity increases per percent on Mario|y}}||{{rollover|KO percent with poor DI|The percent the hitbox reaches ?? in knockback velocity on Mario, which KOs from the center of FD with the standard horizontal trajectory when DI'd down|y}}||{{rollover|KO percent with no DI|The percent the hitbox reaches ?? in knockback velocity on Mario, which KOs from the center of FD with the standard horizontal trajectory when not DI'd|y}}||{{rollover|KO percent with good DI|The percent the hitbox reaches ?? in knockback velocity on Mario, which KOs from the center of FD with the standard horizontal trajectory when DI'd away|y}}
|}


==See also==
==See also==

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