Editing Final Destination (SSBB)
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{{ArticleIcons|ssbb=y}} | {{ArticleIcons|ssbb=y}} | ||
{{image|Backgrounds, as on the Melee FD page}} | |||
{{Disambig2|Final Destination in ''Super Smash Bros. Brawl''|other uses|Final Destination (disambiguation)}} | {{Disambig2|Final Destination in ''Super Smash Bros. Brawl''|other uses|Final Destination (disambiguation)}} | ||
{{Infobox Stage | {{Infobox Stage | ||
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Final Destination's flat layout favors characters with projectiles such as {{SSBB|Falco}} and {{SSBB|Pit}}, since the opponent does not have any platforms they can use to jump on. The stage's large size makes KOing more difficult than on smaller stages such as [[Smashville]], especially vertically. The large size also allows {{SSBB|King Dedede}} to [[chain grab|chain]] throw opponents more than he can on smaller stages. The stage lips are notorious for causing some characters' recoveries to be "caught" in them, which can cause them to miss the ledge sweetspot. The stage lips also allow [[stage spike]]s, such as {{mvsub|Donkey Kong|SSBB|forward throw|poss=y}}, that send the opponent vertically downward if they don't [[tech]]. | Final Destination's flat layout favors characters with projectiles such as {{SSBB|Falco}} and {{SSBB|Pit}}, since the opponent does not have any platforms they can use to jump on. The stage's large size makes KOing more difficult than on smaller stages such as [[Smashville]], especially vertically. The large size also allows {{SSBB|King Dedede}} to [[chain grab|chain]] throw opponents more than he can on smaller stages. The stage lips are notorious for causing some characters' recoveries to be "caught" in them, which can cause them to miss the ledge sweetspot. The stage lips also allow [[stage spike]]s, such as {{mvsub|Donkey Kong|SSBB|forward throw|poss=y}}, that send the opponent vertically downward if they don't [[tech]]. | ||
==Trivia== | ==Trivia== |