Editing Bat Within

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==Overview==
==Overview==
Bat Within activates when Bayonetta is hit by an attack early during [[roll]]s, [[sidestep]]s, or [[air dodge]]s, or late during her [[Witch Time]] down special. Nimble/Dodgy Dodger [[Equipment]] in ''SSB4'' does not affect this window, nor does the Easier Dodging [[spirit]] effect in ''Ultimate'' or even the latter game's [[dodge staling]] mechanic. When this happens, Bayonetta transforms into a flock of bats, halves the amount of damage inflicted, and continues moving in the direction she was traveling; for a [[roll]], she will advance in the same direction, and for a [[sidestep]] or after Witch Time, she will stay in place. She can travel in any direction if done during her [[air dodge]], but needs to have jumped prior if she wants to rise with it.
Bat Within activates when Bayonetta is hit by an attack early during [[roll]]s, [[sidestep]]s, or [[air dodge]]s, or late during [[Witch Time]]. Nimble/Dodgy Dodger [[Equipment]] does not affect this window. When this happens, Bayonetta transforms into a flock of bats, halves the amount of damage inflicted, and continues moving in the direction she was traveling; for a [[roll]], she will advance in the same direction, and for a [[sidestep]] or after Witch Time, she will stay in place. She can travel in any direction if done during her [[air dodge]], but needs to have jumped prior if she wants to rise with it.


When Bat Within is activated, she endures some ending lag, meaning that it is possible to extend a [[combo]] on her if it was activated by a faster attack or a long-lasting, multiple hitting attack. While Bat Within makes Bayonetta's rolls, sidestep and air dodge appear to be the best in the game, each of them possess noticeable ending lag. To compound this, several characters, such as {{SSB4|Duck Hunt}} and {{SSB4|Mewtwo}}, have rolls, sidesteps, or air dodges that start up just 1 frame later without being nearly as vulnerable at the end.
When Bat Within is activated, she endures some ending lag, meaning that it is possible to extend a [[combo]] on her if it was activated by a faster attack or a long-lasting, multiple hitting attack. While Bat Within makes Bayonetta's rolls, sidestep and air dodge appear to be the best in the game, each of them possess noticeable ending lag. To compound this, several characters, such as {{SSB4|Duck Hunt}} and {{SSB4|Mewtwo}}, have rolls, sidesteps, or air dodges that start up just 1 frame later without being nearly as vulnerable at the end.
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The way Bat Within works in ''SSB4'' during Witch Time is the opposite to how it works in ''Bayonetta''; it instead activates as Witch Time ends, and reduces slowdown time if both are activated instead of increasing it. Interestingly, Bat Within triggers in the first four frames of her [[air dodge]] and [[sidestep]], and from the 3rd to 5th frame of her [[roll]], which is more in line with the technique's original intended use, though in every case, it only halves the damage she would have taken, rather than completely negating it.
The way Bat Within works in ''SSB4'' during Witch Time is the opposite to how it works in ''Bayonetta''; it instead activates as Witch Time ends, and reduces slowdown time if both are activated instead of increasing it. Interestingly, Bat Within triggers in the first four frames of her [[air dodge]] and [[sidestep]], and from the 3rd to 5th frame of her [[roll]], which is more in line with the technique's original intended use, though in every case, it only halves the damage she would have taken, rather than completely negating it.
==Gallery==
==Gallery==
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==See also==
*[[Foresight]], which is {{SSBU|Mythra}}'s functionally similar fighter ability.


==External links==
==External links==

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