PM Icon.png

Toon Link (PM): Difference between revisions

From SmashWiki, the Super Smash Bros. wiki
Jump to navigationJump to search
Line 50: Line 50:


==Revisions==
==Revisions==
===2.1===
* Down-smash stats properly ported from Melee
* Forward-Air and Back-Air had very, very minor hitbox adjustments
* Up-B hitbox on the tip of his sword has been reduced very slightly in size
===2.5b===
* Jab 2 and Jab 3 have a new animation similar to his Wind Waker slash sequence
* Forward-Tilt animation adjusted
* Down-Tilt tip meteor angle slightly adjusted, knockback growth greatly increased, and now has an electric effect
* Forward-Smash is now SDIable
* Forward-Smash has a much longer hit duration, hitting earlier and slightly later in the animation
* Forward-Smash has a lower trajectory and knockback growth is increased
* Forward-Air damage and hit duration slightly increased
* Down-Air hit duration and endlag in the air reduced
* Grab hand collision is larger like a normal grab, ends when the hookshot extends, and the chain is unable to grab airborne targets to prevent a standing chaingrab
* Forward-Throw angle increased
* Back-Throw angle lowered and base knockback increased
* Down-Throw knockback growth increased
* Neutral-B takes slightly longer to draw the arrow
* Boomerang speed, damage, and knockback adjusted
* Grounded Up-B adjusted so opponents cannot shield in the middle of the move
* Grounded Up-B damages adjusted to be more rewarding
* Aerial Up-B hitboxes reduced in size slightly
* Aerial Up-B initial hit damage, knockback growth, and duration slightly increased
* Aerial Up-B late hit damage reduced
* Can pull up to 3 Bombs
===2.6b===
* Down-Tilt meteor uses the new "Light" hit element
* Back-Air has a more combo* friendly angle and ends one frame sooner
* Forward-Throw reworked to offer potential reward when used
* Up-Throw reworked to offer potential reward when used
* Side-B (boomerang) catch animation only occurs when Toon Link stands still
* Up-B damage, knockback, angle, and hitbox sizes all adjusted slightly: Shorter sweetspot, better middle hit, and a relevant "flub"
===3.0===
* All sword attacks are now correctly clankable
* Fast Fall Velocity increased
* Forward-Tilt has slightly less base knockback on inside hits
* Forward-Tilt now does more damage closer to the tip
* Forward-Tilt's knockback growth slightly increased on all hits
* Up-Tilt has slightly less endlag
* Up-Tilt's base knockback increased and knockback growth lowered
* Up-Tilt's angle now increases closer to the tip
* Forward-Air has less startup
* Down-Air's hitboxes moved in to better center them around Toon Link/his sword
* Up-Throw's speed is now properly weight dependent
* Up-Throw has less endlag
* Up Special's second hitbox lasts one less frame
* Up Special's last hitbox does more damage, with less hitlag and weaker SFX


==Moveset==
==Moveset==

Revision as of 19:23, January 27, 2014

Stub.png
For the unmodded version of Toon Link, see Toon Link (SSBB).
Toon Link
in Project M and Project+
File:SJS toonlink.png
ZeldaSymbol.svg
Universe The Legend of Zelda
Base game appearance Brawl
Alternate costume Outset Toon Link
ToonLinkHeadSSBB.png

Toon Link is a playable characters in the Brawl mod Project M.

Attributes

An alternative costume for Toon Link

Changes from Brawl to PM

Toon Link has received both buffs and nerfs from Brawl to PM, with most of his attacks have been altered to be a mix between those of Young Link and Smash 64 Link, as well as getting some of his own changes on attacks and aesthetics. These include:

  • Buff Forward tilt is slightly faster.
  • Buff Dash attack is now a fast stab forward akin to Link's in Smash 64, but with better initial dashing speed. It has a semi-spike trajectory with increased knockback, being better at KOing and approaching than his old dash attack.
  • Buff Forward smash has better range and covers a larger area above Toon Link.
  • Buff Up smash is now a two-slice move, with a strong initial hit that can KO the opponent that is quickly followed by a second cut that is better for comboing that also provides him additional coverage and damages shields.
  • Buff Down smash is no longer a linking attack, instead acting like a weaker version of Link's, but has a semi-spike angle that can still yield deadly KOs at high percents.
  • Buff Arrows from Hero's Bow are set on fire, like Young Link's. After shot, they also stick in the ground for a few seconds to damage enemies, dealing weak damage with no knockback.
  • Buff Boomerang has a better angle.
  • Buff Grounded Spin Attack is better at damaging, possesing more hits that deal up to 25% if fully charged, similar to Young Link's. It can also be moved sideways depending on charge level, being a more powerful trapping move similar to Mario Tornado.
  • Buff Aerial Spin Attack gives a single hit of strong damage, serving as a powerful KO move.
  • Buff Bombs hit up to four times each, dealing up to 10% damage.
  • Buff Improved tether recovery properties make his zair more effective for recovery.
  • Buff New down taunt that acts like Young Link's. If Toon Link is not interrupted during the drinking portion, it heals 3%.
  • Nerf Neutral air's hitboxes no longer extend behind Toon Link's back.
  • Nerf Down air is harder to meteor with.
  • Nerf New forward smash has slower start-up.
  • Nerf Forward and down smashes no longer have hits that link one into another, dealing less damage.
  • Nerf Having attributes similar to Smash 64's Link, Toon Link's Aerial Spin Attack gives less distance, both horizontally and vertically.
  • Change Sword attacks now display actual slashing sound effects, like Link's.
  • Change Fast-falling speed is slightly faster.
  • Change Third hit of jab is now an upwards slice.
  • Change Down tilt is now a crouching stab reminiscent of the shield-stab from Ocarina of Time and Majora's Mask, and can meteor if a character is hit with the tip of the sword. It deals 8% damage and displays a magic effect at the tip.
  • Change Neutral aerial changed to a sex kick like that of Link. It behaves much like Young Link's, dealing more damage than Link's.
  • Change Down aerial is no longer a stall-then-fall, and does higher damage if it hits late. At the hilt of the sword, it also has powerful flaming hitboxes that meteor smash opponents; these are wider than in Melee, but the center is more powerful.
  • Change Forward smash changed to a jumping slash downwards, similar to that of Link in Smash 64. It is a powerful launcher, but is weaker at the tip of the sword.
  • Change On-screen appearance revamped: the bomb explosion now occurs in midair, and Toon Link falls screaming into the ground facing down, getting up afterwards.
  • Change Old down taunt moved to his side taunt.

In terms of cosmetics, Toon Link now has an alternate costume based on his outset clothing from The Legend of Zelda: The Wind Waker.

Revisions

2.1

  • Down-smash stats properly ported from Melee
  • Forward-Air and Back-Air had very, very minor hitbox adjustments
  • Up-B hitbox on the tip of his sword has been reduced very slightly in size

2.5b

  • Jab 2 and Jab 3 have a new animation similar to his Wind Waker slash sequence
  • Forward-Tilt animation adjusted
  • Down-Tilt tip meteor angle slightly adjusted, knockback growth greatly increased, and now has an electric effect
  • Forward-Smash is now SDIable
  • Forward-Smash has a much longer hit duration, hitting earlier and slightly later in the animation
  • Forward-Smash has a lower trajectory and knockback growth is increased
  • Forward-Air damage and hit duration slightly increased
  • Down-Air hit duration and endlag in the air reduced
  • Grab hand collision is larger like a normal grab, ends when the hookshot extends, and the chain is unable to grab airborne targets to prevent a standing chaingrab
  • Forward-Throw angle increased
  • Back-Throw angle lowered and base knockback increased
  • Down-Throw knockback growth increased
  • Neutral-B takes slightly longer to draw the arrow
  • Boomerang speed, damage, and knockback adjusted
  • Grounded Up-B adjusted so opponents cannot shield in the middle of the move
  • Grounded Up-B damages adjusted to be more rewarding
  • Aerial Up-B hitboxes reduced in size slightly
  • Aerial Up-B initial hit damage, knockback growth, and duration slightly increased
  • Aerial Up-B late hit damage reduced
  • Can pull up to 3 Bombs

2.6b

  • Down-Tilt meteor uses the new "Light" hit element
  • Back-Air has a more combo* friendly angle and ends one frame sooner
  • Forward-Throw reworked to offer potential reward when used
  • Up-Throw reworked to offer potential reward when used
  • Side-B (boomerang) catch animation only occurs when Toon Link stands still
  • Up-B damage, knockback, angle, and hitbox sizes all adjusted slightly: Shorter sweetspot, better middle hit, and a relevant "flub"

3.0

  • All sword attacks are now correctly clankable
  • Fast Fall Velocity increased
  • Forward-Tilt has slightly less base knockback on inside hits
  • Forward-Tilt now does more damage closer to the tip
  • Forward-Tilt's knockback growth slightly increased on all hits
  • Up-Tilt has slightly less endlag
  • Up-Tilt's base knockback increased and knockback growth lowered
  • Up-Tilt's angle now increases closer to the tip
  • Forward-Air has less startup
  • Down-Air's hitboxes moved in to better center them around Toon Link/his sword
  • Up-Throw's speed is now properly weight dependent
  • Up-Throw has less endlag
  • Up Special's second hitbox lasts one less frame
  • Up Special's last hitbox does more damage, with less hitlag and weaker SFX

Moveset

Up to date as of version 3.0.

Name Damage Description
Neutral attack
Forward tilt
Up tilt
Down tilt 8%, 9% (tip)
Dash attack 10%
Forward smash 15% (sweetspot)
Up smash
Down smash
Neutral aerial 12% (sweetspot)
Forward aerial
Back aerial
Up aerial
Down aerial 14% (early), 17% (late); 16% (flame, sides), 22% (flame, center)
Grab
Pummel 3%
Forward throw
Back throw
Up throw
Down throw
Floor attack (front)
Floor attack (back)
Floor attack (trip)
Edge attack (fast)
Edge attack (slow)
Neutral special
Side special
Up special 16%-25% (ground), 17%-14% (air)
Down special 10% total
Final Smash

In competitive play

Notable players

Trivia

  • In Brawl, there is a glitch in which, if Toon Link reverses a Quickdrawn Bow, he may shoot the arrow backwards as usual, but still look the opposite side. This glitch remains in Project M.

External links