Super Smash Bros. series

Shieldstun: Difference between revisions

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[[Image:Shield.jpg|right|thumb|{{SSBB|Zero Suit Samus}} currently in shieldstun from {{SSBB|Snake}}'s jab.]]
[[Image:Shield.jpg|right|thumb|{{SSBB|Zero Suit Samus}} currently in shieldstun from {{SSBB|Snake}}'s jab.]]


'''Shieldstun''' is a game mechanic that can be observed when a player's [[shield]] is hit. Upon being struck while shielding, the struck character will undergo an effect similar to that of [[hitlag]], in addition the hitlag itself. While the attacker experiences the normal hitlag of the move, they do not undergo shieldstun, allowing them to move again before their opponent can. During the period of shieldstun, the shielding player cannot perform any of their normal [[out of shield]] options, rendering them stuck.  
'''Shieldstun''' is a game mechanic that can be observed when a player's [[shield]] is hit. Upon being struck while shielding, the struck character will undergo an effect similar to that of [[hitstun]], in addition to some [[freeze frame]]s. While the attacker experiences the normal freeze frames of the move, they do not undergo shieldstun, allowing them to move again before their opponent can. During the period of shieldstun, the shielding player cannot perform any of their normal [[out of shield]] options, rendering them stuck.
 
With the inability to [[jump]], [[grab]], or [[roll]] out of their shield, the player in shieldstun is susceptible to another hit or a grab. Though it is rare, this can sometimes be abused to the point of breaking a player's shield, as with Fox's and Falco's [[pillaring]] [[combo]]s or other [[shield break combo]]. However, it is more likely to see this used to [[bait]] out and [[punish]] a roll. Many multiple hit moves that hit rapidly (such as [[Fox]]'s or [[Yoshi]]'s [[down aerial]]s) hit fast enough to keep an opponent in shieldstun for the duration of the move, as a each hit lands while the opponent is still in shieldstun from the last hit. These moves can lead into a grab upon landing if performed correctly.  


With the inability to [[jump]], [[grab]], or [[roll]] out of their shield, the player in shieldstun is susceptible to another hit or a grab. Though it is rare, this can sometimes be abused to the point of breaking a player's shield, as with Fox's and Falco's [[pillaring]] [[combo]]s. However, it is more likely to see this used to [[bait]] out and [[punish]] a roll. Many multiple hit moves that hit rapidly (such as [[Fox]]'s or [[Yoshi]]'s [[down aerial]]s) hit fast enough to keep an opponent in shieldstun for the duration of the move, as a each hit lands while the opponent is still in shieldstun from the last hit. These moves can lead into a grab upon landing if performed correctly.
[[Category:Game mechanics]]
[[Category:Game mechanics]]

Revision as of 11:43, March 7, 2014

Stub.png
Zero Suit Samus currently in shieldstun from Snake's jab.

Shieldstun is a game mechanic that can be observed when a player's shield is hit. Upon being struck while shielding, the struck character will undergo an effect similar to that of hitstun, in addition to some freeze frames. While the attacker experiences the normal freeze frames of the move, they do not undergo shieldstun, allowing them to move again before their opponent can. During the period of shieldstun, the shielding player cannot perform any of their normal out of shield options, rendering them stuck.

With the inability to jump, grab, or roll out of their shield, the player in shieldstun is susceptible to another hit or a grab. Though it is rare, this can sometimes be abused to the point of breaking a player's shield, as with Fox's and Falco's pillaring combos or other shield break combo. However, it is more likely to see this used to bait out and punish a roll. Many multiple hit moves that hit rapidly (such as Fox's or Yoshi's down aerials) hit fast enough to keep an opponent in shieldstun for the duration of the move, as a each hit lands while the opponent is still in shieldstun from the last hit. These moves can lead into a grab upon landing if performed correctly.