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This article is about Roy's appearance in Super Smash Bros. Ultimate. For the character in other contexts, see Roy.
For information on the playable Koopaling, see Bowser Jr. (SSBU).
Roy
in Super Smash Bros. Ultimate
Roy SSBU.png
FireEmblemSymbol.svg
Universe Fire Emblem
Other playable appearances in Melee
in SSB4

Availability Unlockable
Final Smash Critical Hit
RoyHeadSSBU.png
Get up close and personal for major damage! Unlike Marth, Roy's attacks are more powerful the closer you get to the base of his blade. For his Final Smash, his sword bursts into flame and sends anyone caught in the blast flying.
Super Smash Blog, Super Smash Bros. Ultimate Official Site

Roy (ロイ, Roy) is a playable character in Super Smash Bros. Ultimate, officially confirmed on June 12th, 2018. Roy is classified as fighter #25.

Jun Fukuyama's portrayal of Roy from Smash 4 was recycled for the Japanese release of Ultimate. In international versions, Roy is now voiced by Ray Chase, who reprises his role from Fire Emblem Heroes.

How to unlock

Complete one of the following:

With the exception of the third method, Roy must then be defeated on Castle Siege.

Changes from Super Smash Bros. 4

Roy has been substantially buffed in his transition to Ultimate, his most significant improvements being from the general universal changes to Ultimate, such as the ability to dash cancel into any grounded move and decreased landing lag on his aerials, which greatly improve his approach, air game, and rushdown ability. Some of his moves, like up aerial and Double-Edge Dance have been buffed to have improved KO potential, increasing his options at higher percentages, and KO confirms with move likes his jab and the first hit of neutral aerial have become much more consistent and reliable.

Aesthetics

  •   As with all veterans returning from SSB4, Roy's model features a more subdued color scheme.
  •   Roy has a new crouching animation.
  •   Some of Roy's moves, such as his down aerial, have fire effects added to them.
  •   Roy's sweetspotted sword attacks now adopt the sound effects from Ike's sword, Ragnell.
  •   Roy's side taunt has been dubbed in English and now has him saying "I won't lose!".
  •   All of Roy's victory animations have been slightly altered with new camera angles. In addition, all of his victory lines have been dubbed in English, "That was a fierce battle!", "Failure is not an option!", and "Now the true battle begins!" respectively.

Attributes

  •   Like all characters, Roy’s jumpsquat animation now takes three frames to complete (down from 5).
  •   Roy dashes much faster (1.95 → 2.145), and as a result of initial dashes being standardized, Roy's initial dash is significantly faster (1.4 → 2.2).
  •   Roy's hilt sweetspots have been increased in size. This significantly improves his ranged approach, and makes him more consistent overall.
  •   Roy's air speed has been increased (1.24 → 1.302).
  •   Roy's double jump covers less distance.

Ground attacks

  •   Jab's knockback growth has been reduced and its angle has been altered, significantly improving its followups.
  •   Dash attack has less ending lag.
  •   Forward smash has increased vertical range and slightly reduced startup.

Aerial attacks

  •   All aerials have less landing lag (Neutral: frame 11 → 9, Forward: 13 → 8, Back: 16 → 10, Up: 14 → 8, Down: 23 → 14).
  •   Forward aerial's autocancel window has been restored, allowing it to autocancel within a short hop.
  •   Up aerial has increased knockback, making it more potent for juggles and now being able to KO at very high percentages.

Throws/other attacks

  •   Roy's forward throw is now an elbow strike to the chest, just like Marth's.
    •   Forward throw has increased ending lag, removing most of its followups.

Special Moves

  •   Flare Blade has slightly less startup, and like with most non-storeable charge moves, Roy can now reverse the move while charging.
  •   As with Marth and Lucina's Dancing Blade, Double-Edge Dance transitions significantly faster into each hit. It can also now be buffered and is much harder to escape from.
    •   Double-Edge Dance's last hit has significantly increased knockback, which when combined with the move's other changes, now make it a viable KO option.
  •   Blazer travels more distance.
    •   Blazer requires a longer travel distance before being able to sweetspot a ledge.
  •   Roy now removes the Sword of Seals from its sheath once he has finished sheathing it in Critical Hit.
  •   Critical Hit now causes a flaming background to appear once the main hit is unleashed.

Classic Mode: A Journey of Swords

Roy's opponents consist of entirely sword-fighters, with the exception of the final round.

Round Opponent Stage
1 Lucina, Chrom, and Ike Castle Siege
2 Meta Knight Halberd
3 Link (Tunic of the Wild) Skyloft
4 Shulk Gaur Plain
5 Cloud Midgar
6 Marth, male and female Corrin Coliseum
Bonus Stage
Final Master Hand Final Destination

Role in World of Light

Although Roy does not appear in the World of Light opening cutscene, he was vaporized and later imprisoned alongside the rest of the fighters (sans Kirby) when Galeem unleashed his beams of light.

Alternate costumes

 

Gallery

Character Showcase Video

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Trivia

  • Roy's pose in his official artwork resembles his forward tilt.
  • Roy is the first fighter to be introduced as a clone and later have an echo of their own in a later installment.
  • In Roy's character showcase video, he is seen with a new dashing animation, but in the final build of the game, he reuses his old dashing animation from Smash 4.