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Recoil damage

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Revision as of 12:14, July 17, 2017 by Monsieur Crow (talk | contribs) (→‎List of moves with recoil damage: DK's cargo throw deals ten damage to DK if they break free, and it can't be negated, even if he has a Starman. I tested this with Melee's training mode.)
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Judge dealing recoil damage.

Recoil damage (also known as self-damage) is damage taken by a character when it uses an attack under certain circumstances. Recoil damage is constant regardless of any other factors; it is not affected by stale-move negation, and occurs even if the user is invincible or intangible. Being damaged by one's own explosive generally does not count as recoil damage, as it does not directly deal damage to the character. Recoil damage does not cause knockback to the user.

Recoil damage can only be negated via the use of Melee's Cloaking Device item. In addition, the All-Star Rest Area in Smash 4 prevents any recoil damage from harming the player's character.

List of moves with recoil damage