Hammer being used on the ground in Brawl.
|Article on WiKirby||Hammer|
Hammer (ハンマー Hanmā ) is Kirby's side special move, introduced in Super Smash Bros. Melee. When used, Kirby takes hold of a hammer and horizontally swings it forwards, dealing a strong blow to enemies at medium range.
When used in the air, the attack takes on a new form, where Kirby swings the hammer in a vertical circle. This version of the attack strikes multiple times and can be used to slow Kirby's fall.
The sourspot from Melee's grounded version has been strengthened and is now harder to hit with. Overall, the move is one of Kirby's best KO moves.
When used in the air, Kirby swings the hammer horizontally twice, with the first hit being stronger with diagonal knockback and the second hit being a semi-spike. This version of the attack is useful against bosses, as it can deal a total of 32% damage when both hits connect, and it can be used multiple times in one jump. It also decreases Kirby's falling speed, and can aid Kirby's horizontal recovery by a small distance. However, it does not provide any distance when used without moving horizontally.
Hammer is one of Kirby's many copied abilities from his various adventures. It is often one of the most powerful ones, dealing massive damage to enemies. The hammer is almost identical in appearance to King Dedede's.
 Description from the Melee Instruction Booklet
Swing a mighty hammer vertically in the air or side-to-side on the ground.
 Description from the Brawl Instruction Booklet
Attack with a giant hammer. The attack strikes horizontally in the air and on the ground.
Hammer being used in Super Smash Bros. 4.
- In the E3 2006 movie of Brawl, Kirby is seen using the vertical spin version of the aerial Hammer (as in Melee). The reason for the change in the hammer's mechanics and why the hammer acted the way it did at E3 2006 is unknown.
- Brawl contains two unused animations for the Hammer: one for walking while holding the Hammer at the ready, and another labeled "Max" that would have likely hit on frame 76. It is possible that at some point in development, the move could be charged akin to Jet Hammer.
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