Gameplay: Difference between revisions
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This article outlines the moves that can be performed throughout every game of the '' | This article outlines the moves that can be performed throughout every game of the ''{{b|Super Smash Bros.|series}}'' series. | ||
==Basic movement== | ==Basic movement== |
Revision as of 20:07, October 17, 2014
This article outlines the moves that can be performed throughout every game of the Super Smash Bros. series.
Basic movement
Introduced in Super Smash Bros.:
Introduced in Melee:
Introduced in Brawl:
Basic defense
Introduced in the original:
Introduced in Melee:
- Sidestepping
- Air dodging (directional in Melee and non-directional in Brawl)
Advanced movement
Introduced in the original:
- Fastfalling
- L-canceling (not in Brawl)
- Teching
- Crouch canceling (not in Brawl)
- Double jump canceling (in Brawl, characters only DJC with their specials)
- Short hop
- Breaking reflectors
- Share Stock
Introduced in Melee:
- Wavedash (not in Brawl)
- Moonwalk (not in Brawl)
- Boost grab
- Perfect shield
- Meteor cancel (Modified in Brawl)
Introduced in Brawl:
- Eating while reclining
- Rising aerial
- Pivot grab
- Dash attack canceled up smash
- Glide toss
- Boost pivot grab
- Dash-canceling
Ground attacks
Introduced in SSB:
- Neutral A
- Forward tilt
- Up tilt
- Down tilt
- Forward smash
- Up smash
- Down smash
- Dash attack
- Ledge recovery attack
- Ledge recovery attack 2
- Ground recovery attack
Grabs and throws
Introduced in SSB:
Introduced in Melee:
Aerial attacks
Introduced in the original:
Introduced in Melee:
Introduced in Brawl:
Special attacks
Introduced in SSB:
Introduced in Melee:
Introduced in Brawl: