Gameplay: Difference between revisions
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Introduced in ''[[Super Smash Bros.]]'': | Introduced in ''[[Super Smash Bros.]]'': | ||
* Pause | *[[Pause]] | ||
* Standing | *Standing | ||
* [[Crouching]] | *[[Crouching]] | ||
* [[Walking]] | *[[Walking]] | ||
* [[Dashing]] | *[[Dashing]] | ||
* [[Jumping]] | *[[Jumping]] | ||
* [[Double jump]] | *[[Double jump]] | ||
* [[Helpless]] | *[[Helpless]] | ||
* [[Taunting]] | *[[Taunting]] | ||
Introduced in [[Melee]]: | Introduced in ''[[Melee]]'': | ||
* [[Wall | *[[Wall jumping]] | ||
* [[Float]] | *[[Float]] | ||
Introduced in [[Brawl]]: | Introduced in ''[[Brawl]]'': | ||
* [[Swimming]] | *[[Swimming]] | ||
* [[Crawling]] | *[[Crawling]] | ||
* [[Gliding]] | *[[Gliding]] | ||
* [[Footstool Jump]] | *[[Footstool Jump]] | ||
* [[Wall cling]] | *[[Wall cling]] | ||
==Basic | ==Basic defense== | ||
Introduced in the original: | Introduced in the original: | ||
* [[Shield]]ing | *[[Shield]]ing | ||
* [[Rolling]] | *[[Rolling]] | ||
Introduced in Melee: | Introduced in ''Melee'': | ||
* [[Sidestepping]] | *[[Sidestepping]] | ||
* [[Air dodging]] (directional in Melee and non-directional in Brawl) | *[[Air dodging]] (directional in ''Melee'' and non-directional in ''Brawl'') | ||
==Advanced | ==Advanced movement== | ||
Introduced in the original: | Introduced in the original: | ||
* [[Fastfalling]] | *[[Fastfalling]] | ||
* [[L-canceling]] (not in Brawl) | *[[L-canceling]] (not in ''Brawl'') | ||
* [[Tech]]ing | *[[Tech]]ing | ||
* [[Crouch canceling]] (not in Brawl) | *[[Crouch canceling]] (not in ''Brawl'') | ||
* [[Double jump canceling]] (in Brawl, characters only DJC with their specials) | *[[Double jump canceling]] (in ''Brawl'', characters only DJC with their specials) | ||
* [[Short hop]] | *[[Short hop]] | ||
* [[Breaking Reflectors]] | *[[Breaking Reflectors]] | ||
* [[Share Stock]] | *[[Share Stock]] | ||
Introduced in Melee: | Introduced in ''Melee'': | ||
* [[Wavedash]] (not in Brawl) | *[[Wavedash]] (not in ''Brawl'') | ||
* [[Moonwalk]] (not in Brawl) | *[[Moonwalk]] (not in ''Brawl'') | ||
* [[Boost | *[[Boost grab]] | ||
* [[Perfect | *[[Perfect shield]] | ||
* [[Meteor cancel]] (Modified in Brawl) | *[[Meteor cancel]] (Modified in ''Brawl'') | ||
Introduced in Brawl: | Introduced in ''Brawl'': | ||
* [[Eating | *[[Eating while reclining]] | ||
* Rising aerial | * Rising aerial | ||
* [[Pivot | *[[Pivot grab]] | ||
* [[Dash attack canceled up smash]] | *[[Dash attack canceled up smash]] | ||
* [[Glide | *[[Glide toss]] | ||
* Boost | * Boost pivot grab | ||
* [[Dash-canceling]] | *[[Dash-canceling]] | ||
==Ground | ==Ground attacks== | ||
Introduced in SSB: | Introduced in ''SSB'': | ||
* [[Neutral A]] | *[[Neutral A]] | ||
* [[Forward tilt]] | *[[Forward tilt]] | ||
* [[Up tilt]] | *[[Up tilt]] | ||
* [[Down tilt]] | *[[Down tilt]] | ||
* [[Forward smash]] | *[[Forward smash]] | ||
* [[Up smash]] | *[[Up smash]] | ||
* [[Down smash]] | *[[Down smash]] | ||
* [[Dash attack]] | *[[Dash attack]] | ||
* [[Ledge | *[[Ledge attack|Ledge recovery attack]] | ||
* Ledge | *Ledge recovery attack 2 | ||
* [[Ground | *[[Floor attack|Ground recovery attack]] | ||
== | ==[[Grab]]s and [[throw]]s== | ||
Introduced in SSB: | Introduced in ''SSB'': | ||
* | *Grab | ||
* [[Forward throw]] | *[[Forward throw]] | ||
* [[Back throw]] | *[[Back throw]] | ||
* [[Shield grab]] | *[[Shield grab]] | ||
Introduced in Melee: | Introduced in ''Melee'': | ||
* [[Down throw]] | *[[Down throw]] | ||
* [[Up throw]] | *[[Up throw]] | ||
* [[Pummel]] | *[[Pummel]] | ||
==Aerial attacks== | ==Aerial attacks== | ||
Introduced in the original: | Introduced in the original: | ||
* [[Neutral aerial]] | *[[Neutral aerial]] | ||
* [[Forward aerial]] | *[[Forward aerial]] | ||
* [[Up aerial]] | *[[Up aerial]] | ||
* [[Down aerial]] | *[[Down aerial]] | ||
* [[Back aerial]] | *[[Back aerial]] | ||
* [[Spike]] | *[[Spike]] | ||
Introduced in Melee: | Introduced in ''Melee'': | ||
* [[Meteor smash]] | *[[Meteor smash]] | ||
* Z | *Z aerial | ||
Introduced in Brawl: | Introduced in ''Brawl'': | ||
* Glide | *Glide attack | ||
==Special | ==[[Special attack]]s== | ||
Introduced in SSB: | Introduced in ''SSB'': | ||
* [[Neutral special move]] | *[[Neutral special move]] | ||
* [[Up special move]] | *[[Up special move]] | ||
* [[Down special move]] | *[[Down special move]] | ||
Introduced in Melee: | Introduced in ''Melee'': | ||
* [[Side special move]] | *[[Side special move]] | ||
Introduced in Brawl: | Introduced in ''Brawl'': | ||
* [[Final Smash]] | *[[Final Smash]] | ||
[[Category:Gameplay| ]] | [[Category:Gameplay| ]] | ||
[[Category:Game Controls]] | [[Category:Game Controls]] | ||
[[Category:Attacks]] | [[Category:Attacks]] |
Revision as of 19:13, March 19, 2011
This article outlines the moves that can be performed throughout the Super Smash Bros. series.
Basic Movement
Introduced in Super Smash Bros.:
Introduced in Melee:
Introduced in Brawl:
Basic defense
Introduced in the original:
Introduced in Melee:
- Sidestepping
- Air dodging (directional in Melee and non-directional in Brawl)
Advanced movement
Introduced in the original:
- Fastfalling
- L-canceling (not in Brawl)
- Teching
- Crouch canceling (not in Brawl)
- Double jump canceling (in Brawl, characters only DJC with their specials)
- Short hop
- Breaking Reflectors
- Share Stock
Introduced in Melee:
- Wavedash (not in Brawl)
- Moonwalk (not in Brawl)
- Boost grab
- Perfect shield
- Meteor cancel (Modified in Brawl)
Introduced in Brawl:
- Eating while reclining
- Rising aerial
- Pivot grab
- Dash attack canceled up smash
- Glide toss
- Boost pivot grab
- Dash-canceling
Ground attacks
Introduced in SSB:
- Neutral A
- Forward tilt
- Up tilt
- Down tilt
- Forward smash
- Up smash
- Down smash
- Dash attack
- Ledge recovery attack
- Ledge recovery attack 2
- Ground recovery attack
Grabs and throws
Introduced in SSB:
Introduced in Melee:
Aerial attacks
Introduced in the original:
Introduced in Melee:
- Meteor smash
- Z aerial
Introduced in Brawl:
- Glide attack
Special attacks
Introduced in SSB:
Introduced in Melee:
Introduced in Brawl: