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Credits: Difference between revisions

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==Trivia==
==Trivia==
*There was originally a [[List of rumors|rumor]] of [[Toad]] being playable in ''Melee'' by scoring a perfect in the ending credits. This was proven false later in time, mostly due to coming from a fan site.
*There was originally a [[List of rumors|rumor]] of [[Toad]] being playable in ''Melee'' by scoring a perfect in the ending credits. This was proven false later in time, mostly due to coming from a fan site.
*In the [[PAL]] version of ''Melee'', at the end of the credits, it will say "Certain characters and items from ''Perfect Dark'' and ''Donkey Kong Country 2''. Donkey Kong Rap music based on original ''[[Donkey Kong 64]]'' music courtesy of [[Rare|Rare Ltd]]." This is not in the [[NTSC]] version.
*In the [[PAL]] version of ''Melee'', at the end of the credits, it will say "Certain characters and items from ''Perfect Dark'' and ''Donkey Kong Country 2''. Donkey Kong Rap music based on original ''[[Donkey Kong 64]]'' music courtesy of [[Rare|Rare Ltd]]."  
*In the PAL version of ''Melee'', a higher score is possible due to the credits of the European localisers.
*In the PAL version of ''Melee'', a higher score is possible due to the credits of the European localisers.



Revision as of 23:49, November 9, 2012

The Credits are an endgame feature in Super Smash Bros. and Super Smash Bros. Melee and is the pre-cursor to the Character Roll Call in Super Smash Bros. Brawl, except it displays the staff credits and voice actors instead of the characters, items and trophies. Standard ending credits appear in Brawl, though in a different format than its predecessors.

In Super Smash Bros.

File:SSBCredits.jpg
Ending Credits in SSB.

After beating 1P Game, the credits will slowly pass by. When shooting a staff name, the screen will pause long enough to let the player read the name of the staff member. By pressing Start, the credits will speed up and will not pause if the player shoots them. If the player presses the B Button, then the credits will pause; hitting B again on a name will show the staff member's contributions to the game. Pressing the A or Start buttons or pressing B on a blank space will resume the credits.

If a secret character is not unlocked yet, anything relating to that character will appear as "?????" in the information box.

A remix of the track that plays in the credits from SSB appears as an unlockable CD in Brawl.

In Melee

Credits in SSBM.
At the end of the credits, the player is told how many credits they hit.

After beating Classic Mode, Adventure Mode or All-Star Mode, the credits will appear as they do in Super Smash Bros.. However, the credits go by much faster, have different paths that they can move (unlike the original, where they all moved the same direction) and do not pause when shot. The background is also different; wheras the original game had a blank, black background, Melee 's credits feature what appears to be space, as the player travels around tunnels, a giant Smash logo, and some types of futuristic architecture. As in the previous game, the player can press Start to speed up the credits, as well as use B to pause the action.

Some credits, such as the voice actors for secret characters, are not available immediately.

Music

Unlike in Super Smash Bros., the ending credits in Melee has separate music for each character. Listed below are the tracks that play for each character.


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In Brawl

Unlike the previous two games where the completion of the primary 1P modes resulted in the player seeing the ending credits, the ending credits in Brawl only play when the The Subspace Emissary is completed (and after Tabuu is defeated in subsequent playthroughs of the same Subspace Emissary file). The ending credits in Brawl are drastically different than the ending credits of the previous game, where the credits do not scroll, appear with a plain black background, and the shooting minigame that the ending credits of the previous game had is no longer present. Boxes will also appear during the credits that show short clips of movies from The Subspace Emissary.

The music that plays during Brawl's ending credits is Credits.

At the end of Classic Mode and All-Star Mode, the player instead views the Character Roll Call, which replaces the Ending Credits minigame for these modes.

Trivia

  • There was originally a rumor of Toad being playable in Melee by scoring a perfect in the ending credits. This was proven false later in time, mostly due to coming from a fan site.
  • In the PAL version of Melee, at the end of the credits, it will say "Certain characters and items from Perfect Dark and Donkey Kong Country 2. Donkey Kong Rap music based on original Donkey Kong 64 music courtesy of Rare Ltd."
  • In the PAL version of Melee, a higher score is possible due to the credits of the European localisers.