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Black hole glitch: Difference between revisions

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[[File:Black_hole_glitch.png|right|thumb|The black hole on [[Hyrule Temple]]|300px]]  
[[File:Black_hole_glitch.png|right|thumb|The black hole on [[Hyrule Temple]]|300px]]  
The '''black hole glitch''' is a [[glitch]] in ''[[Super Smash Bros. Melee]]'' that causes several of {{SSBM|Peach}}'s [[Vegetable]]s to become stuck in a small area. Characters that touch the concentrated turnips will receive massive damage in seconds. The glitch was discovered by [[Aftermath]] and Juce in late 2004. There are several ways to perform the glitch. This glitch does not work in ''Brawl'' for several reasons, the main reason being the inability to perform the [[Infinite Super Scope Glitch]].
The '''black hole glitch''' is a [[glitch]] in ''[[Super Smash Bros. Melee]]'' that causes several of {{SSBM|Peach}}'s [[Vegetable]]s to become stuck in a small area. Characters that touch the concentrated turnips will receive massive damage in seconds. The glitch was discovered by [[Aftermath]] and Juce in late 2004. There are a number of methods to perform the glitch, all of which involve Peach throwing several Vegetables into a stream of [[Super Scope]] shots. The glitch does not work in ''Brawl'' for several reasons, the main reason being the inability to perform the [[Infinite Super Scope glitch]].


==How to perform the glitch==
==Performing the glitch==


===Method #1===
===Method #1===
This method is the most well-known and first one reported. It requires 4 human players.


====Characters====
====Characters====
*2 {{SSBM|Fox}}/{{SSBM|Falco}}'s
*2 {{SSBM|Fox}}/{{SSBM|Falco}}'s
*1 Peach
*1 Peach
*1 Optional character (must be teamed with a Fox or Falco, [[Friendly Fire]] turned off.)
*1 fourth character (must be teamed with a Fox or Falco, [[Friendly Fire]] turned off.)
*With {{SSBM|Ness}} as the optional character, the player can add on to the black hole with [[PK Fire]] ([[side special move]]) to make the Ultranova.
[[File:Black hole glitch Ultranova.png|right|thumb|300px|The Ultranova, caused by addition of PK Fire.]]


====Items====
====Items====
 
*At least 1 [[Super Scope]]
*[[Super Scope]]s
*Items such as [[Flippers]] and [[Freezies]] can be thrown at the Black hole for additional effects.


==== Stage ====
==== Stage ====
Any stage where two characters can face each other horizontally far apart while a third stands below them can be used. Examples include:
*[[Temple]] (recommended)
*[[Temple]] (recommended)
*[[Battlefield (SSBM)|Battlefield]]
*{{SSBM|Battlefield}}
*[[Yoshi's Story]]
*[[Yoshi's Story]]
*[[Kongo Jungle]]
*[[Kongo Jungle]]
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====Instructions====
====Instructions====
 
#Have the two Foxes/Falcos stand on opposite platforms facing each other, while Peach stands underneath them.
#Have the Foxes/Falcos stand on opposite platforms with a place for someone to stand underneath them.
#Have the fourth character pick up a Super Scope, and perform the [[Infinite Super Scope glitch]] on it.
#Have the character who is on the same team as Fox/Falco get a Super Scope.
#The fourth character must stand behind the Fox/Falco that is on the same team as them.
#Fire five sets of three uncharged bullets, and then fire two fully charged bullets. Have the character charge up another shot, but get hit while doing so. The Super Scope will now have infinite ammo.
#Both Foxes/Falcos must use and hold [[Reflector]].
#Have the Foxes/Falcos initiate their shines.
#Have the fourth character begin continuously firing the Super Scope. The shots should pass through the Fox/Falco in front of them (as they are on the same team and Friendly Fire is disabled), reflect off the other Fox/Falco, and then be reflected back by the first Fox/Falco, creating a long stream of shots back and forth. A single [[clang]] bubble should appear in the middle of the stream.
#Have the player with the super scope stand behind the Fox/Falco on its team, and commence firing. The balls should reflect off of both [[shine]]s, creating a stream of glowing balls flying back and forth.
#Have Peach jump upward into the stream a number of times, to potentially create additional clang bubbles. If done correctly, these bubbles should remain as long as the fourth character continues firing the Super Scope. If additional clang bubbles fail to appear after several attempts, it may help to stop firing the Super Scope and then re-start firing.
# Have Peach jump into the shots. When she jumps into it, a blue ball-like thing appears. Have Peach jump into the shots several more times.  Also, stop firing then commence firing to help it go faster.
#After enough attempts, there should be an unbroken line of at least a dozen clang bubbles overlapping between the two Foxes/Falcos. If performed correctly, these should remain even after the fourth character stops firing the Super Scope. (It is common to see around 6-8 clang bubbles right next to each other in a row as an intermediate step; this alone is not enough. There must be an unbroken, overlapping line of them.)
#After a little while, there should be a steady beam of blueish-green and a strange noise. Have Peach throw 15 or so turnips into it. Then, once there is a mass of turnips in the blue beam, disrupt either Fox or Falco's shine.
#Have the fourth character stop firing the Super Scope. Peach should now use Vegetable and throw at least 15 of them into the same place in the stream, where they should get stuck. Throwing too many however may cause the game to freeze.
#A mass of turnips should be floating in the air. About anything can be done to them.
#Once the Vegetables are in place, the fourth character should jump in front of the Fox/Falco they were behind, breaking the line of clang bubbles and Super Scope shots. This should leave only the ~15 Vegetables spinning in place. (If Peach had thrown around 13 or fewer, the mass of Vegatables would at this point fall apart.)
#If someone jump into the turnips, a lot of [[damage]] will be dealt very quickly. While being hit by the turnips, it's possible to [[DI]] into them to stay in longer, or away to pop out.
#The black hole glitch is now complete. Any character who enters the mass of Vegetables will get stuck and almost immediately take up to 999% [[damage]]. A player may use [[DI]] to escape.


===Method #2===
===Method #2===
There is another way to do the black hole glitch.
This method is best when 4 human players are not available, and can be performed with as few as 2 players.


====Characters====
====Characters====
*Peach
*1 Peach
*{{SSBM|Ice Climbers}}
*1-2 {{SSBM|Ice Climbers}}


====Stages====
====Stages====
*[[Temple|Hyrule Temple]]
Any flat, unmoving stage whose length is longer than the range of a Super Scope shot. {{SSBM|Final Destination}} is recommended.


====Items====
====Items====
*Two Super Scopes
*2-4 Super Scopes


====Instructions====
====Instructions====
1. First, have the Ice Climbers grab two Super Scopes.
#Have each of the Ice Climbers pick up 2 Super Scopes, and perform the [[Infinite Super Scope glitch]] on all of them.
#Have all Ice Climbers stand at one end of the stage while Peach stands at the other end, out of range.
#All Ice Climbers should begin firing. The shots must form a continuous stream with no uneven gaps, as in (● ● ● ● ● ● ● ●) rather than (●●  ●●  ●●  ●●). The latter may occur most frequently when there is only 1 Ice Climbers and 2 Super Scopes used; if it does, then have the Ice Climbers perform [[Belay]] or some other move that temporarily [[desynching|desynchs]] them before firing, to alter the timing.
#While the Ice Climbers are firing, Peach must throw 15 or more Vegetables into the same location in the stream of shots. After enough Vegetables are in place, the Ice Climbers can stop firing, leaving the Vegetables suspended on the stage, forming the black hole.


2. Then, do the [[Infinite Super Scope Glitch]] (5 sets of 3 shots, followed by 2 fully charged shots, and then get attacked while charging the Super Scope.)
==Modifications==
After the black hole has been constructed, various modifications can be made. Beware that too many of these may cause a lot of lag or cause the game to freeze.


3. Then, have the Ice Climbers shoot their guns. If the bullets come out in pairs (oo oo oo,) have someone attack only one of the Ice Climbers to alter the pattern until it becomes a straight line (o o o o o).  
===Ultranova===
[[File:Black hole glitch Ultranova.png|right|thumb|300px|The Ultranova, caused by addition of PK Fire.]]
The most well-known modification is commonly named the "Ultranova". To perform this, have the fourth character in Method #1 above be {{SSBM|Ness}}, and perform [[PK Fire]] into the black hole, surrounding it with flames.


4. Then, have Peach throw 15 or more turnips into the stream of bullets while Ice Climbers keeps shooting.
===Other===
 
*Items such as [[Flippers]] and [[Freezies]] can be thrown at the Black hole for additional effects.
===Method #3===
This is similar to the first alternate method


====Characters====
*2 Ice Climbers
*1 Peach
====Stages====
Any flat, calm stage (no movement unique to the stage) that is longer than the range of the Super Scope
====Items====
4 Super Scopes
====Instruction====
1. Get both Ice Climbers each get 2 super scopes.
2. Then, perform the Infinite Super Scope glitch with all 4 of the Super Scopes.
3. At the edge of the flat stage, let then all shot rapidly. It should appear dense (oooooo) instead of having places where they are focused in some positions. (●  ●  ●  ●  ●  ● or something like that)
4. Let Peach throw turnips toward the Ice Climbers at the tip of the range, constantly being hit while throwing. Unlike the previous two methods, the turnips stand vertically up in a uniform manner, but it still has the same properties. Throw at least 15 turnips.
5. Finally, let the 2 Ice Climbers stop. Unless the turnips aren't dense enough, they will stay in the same place (on the ground, again unlike the previous two).
==Modifications==
After the black hole has been made, various things can be done to modify it.
<!--KEEP THIS HERE UNTIL I CAN CONFIRM WHETHER OR NOT THE PK FLASH THING WORKS After Ness uses about 20 PK Fires into the black hole to make a supernova, use his [[neutral special move]], [[PK Flash]] into it 15 times. At the start it won't look like its making any difference, but it will start to look green. Then, it will pull the player in. -->
<!--KEEP THIS HERE UNTIL I CAN CONFIRM WHETHER OR NOT THE PK FLASH THING WORKS After Ness uses about 20 PK Fires into the black hole to make a supernova, use his [[neutral special move]], [[PK Flash]] into it 15 times. At the start it won't look like its making any difference, but it will start to look green. Then, it will pull the player in. -->
When [[Party Ball]]s are thrown into the black hole, they will get stuck. Anybody who touches the Party Ball will take a large amount of damage.
When [[Party Ball]]s are thrown into the black hole, they will get stuck. Anybody who touches the Party Ball will take a large amount of damage.

Revision as of 19:24, September 20, 2014

The black hole on Hyrule Temple

The black hole glitch is a glitch in Super Smash Bros. Melee that causes several of Peach's Vegetables to become stuck in a small area. Characters that touch the concentrated turnips will receive massive damage in seconds. The glitch was discovered by Aftermath and Juce in late 2004. There are a number of methods to perform the glitch, all of which involve Peach throwing several Vegetables into a stream of Super Scope shots. The glitch does not work in Brawl for several reasons, the main reason being the inability to perform the Infinite Super Scope glitch.

Performing the glitch

Method #1

This method is the most well-known and first one reported. It requires 4 human players.

Characters

Items

Stage

Any stage where two characters can face each other horizontally far apart while a third stands below them can be used. Examples include:

*These stages are not recommended, as the glitch only works when certain platforms are out.

Instructions

  1. Have the two Foxes/Falcos stand on opposite platforms facing each other, while Peach stands underneath them.
  2. Have the fourth character pick up a Super Scope, and perform the Infinite Super Scope glitch on it.
  3. The fourth character must stand behind the Fox/Falco that is on the same team as them.
  4. Both Foxes/Falcos must use and hold Reflector.
  5. Have the fourth character begin continuously firing the Super Scope. The shots should pass through the Fox/Falco in front of them (as they are on the same team and Friendly Fire is disabled), reflect off the other Fox/Falco, and then be reflected back by the first Fox/Falco, creating a long stream of shots back and forth. A single clang bubble should appear in the middle of the stream.
  6. Have Peach jump upward into the stream a number of times, to potentially create additional clang bubbles. If done correctly, these bubbles should remain as long as the fourth character continues firing the Super Scope. If additional clang bubbles fail to appear after several attempts, it may help to stop firing the Super Scope and then re-start firing.
  7. After enough attempts, there should be an unbroken line of at least a dozen clang bubbles overlapping between the two Foxes/Falcos. If performed correctly, these should remain even after the fourth character stops firing the Super Scope. (It is common to see around 6-8 clang bubbles right next to each other in a row as an intermediate step; this alone is not enough. There must be an unbroken, overlapping line of them.)
  8. Have the fourth character stop firing the Super Scope. Peach should now use Vegetable and throw at least 15 of them into the same place in the stream, where they should get stuck. Throwing too many however may cause the game to freeze.
  9. Once the Vegetables are in place, the fourth character should jump in front of the Fox/Falco they were behind, breaking the line of clang bubbles and Super Scope shots. This should leave only the ~15 Vegetables spinning in place. (If Peach had thrown around 13 or fewer, the mass of Vegatables would at this point fall apart.)
  10. The black hole glitch is now complete. Any character who enters the mass of Vegetables will get stuck and almost immediately take up to 999% damage. A player may use DI to escape.

Method #2

This method is best when 4 human players are not available, and can be performed with as few as 2 players.

Characters

Stages

Any flat, unmoving stage whose length is longer than the range of a Super Scope shot. Final Destination is recommended.

Items

  • 2-4 Super Scopes

Instructions

  1. Have each of the Ice Climbers pick up 2 Super Scopes, and perform the Infinite Super Scope glitch on all of them.
  2. Have all Ice Climbers stand at one end of the stage while Peach stands at the other end, out of range.
  3. All Ice Climbers should begin firing. The shots must form a continuous stream with no uneven gaps, as in (● ● ● ● ● ● ● ●) rather than (●●  ●●  ●●  ●●). The latter may occur most frequently when there is only 1 Ice Climbers and 2 Super Scopes used; if it does, then have the Ice Climbers perform Belay or some other move that temporarily desynchs them before firing, to alter the timing.
  4. While the Ice Climbers are firing, Peach must throw 15 or more Vegetables into the same location in the stream of shots. After enough Vegetables are in place, the Ice Climbers can stop firing, leaving the Vegetables suspended on the stage, forming the black hole.

Modifications

After the black hole has been constructed, various modifications can be made. Beware that too many of these may cause a lot of lag or cause the game to freeze.

Ultranova

The Ultranova, caused by addition of PK Fire.

The most well-known modification is commonly named the "Ultranova". To perform this, have the fourth character in Method #1 above be Ness, and perform PK Fire into the black hole, surrounding it with flames.

Other

  • Items such as Flippers and Freezies can be thrown at the Black hole for additional effects.

When Party Balls are thrown into the black hole, they will get stuck. Anybody who touches the Party Ball will take a large amount of damage.

Certain Pokémon will interact with the black hole.

  • If Togepi or Articuno freezes someone who is trapped in the black hole, they will be stuck in one position, and they will continue to use Blizzard indefinitely. Anybody frozen by the Blizzard attack will be stuck in one spot, and will never thaw out.
  • If Wobbuffet touches the black hole, it will be stuck in one position, and anyone who touches it will take a huge amount of damage and knockback if the player DIs out of it.
  • If Snorlax falls onto somebody who is trapped in the black hole, it will be stuck in its falling position, and anybody who touches it will take a large amount of damage.
  • If Fox/Falco uses Fox Illusion/Falco Phantasm through the black hole, the blue "Ghost Fox/Falco" will remain behind and not dissipate.

If a character attacks the turnips without getting hit, they may get frozen in place doing that move. Some examples include Samus's forward aerial, Mario's Up-B, and Sheik's chain. Also, if Mr. Game & Watch's Judgement is used into the black hole while another player is trapped within it, its attack will get stuck along with the effect that goes with it (flames, electricity, etc). If players touches the character's attack, they will be hit by the move. If a character is "frozen" during an animation where he/she is invincible, such as Fox/Falco's reflector or Donkey Kong's up special move, that character will not be able to become "unfrozen" unless the black hole is dissipated.

To make the Supernova, have one Fox or Falco die. While they are invincible, make them go into the black hole and use their reflector. They should now be stuck and invincible. Next, have Ness fire 15 PK Fires into the black hole. Finally, have a character remove the turnips by pressing R+A or Z in the air. The PK Fires will be stuck together in a similar manner to the turnips, but the game will not have as much lag.

  • If too many items are in the black hole and someone touches it, the game will freeze, and an explosion will appear around the black hole.

Videos

A video showing the Ultranova

<youtube>6wgWoAslv2c</youtube> <youtube>XaBft72JoYs</youtube>

References