List of updates (SSB4-3DS)/1.0.4 changelog

This is the list of known changes in version 1.0.4 of Super Smash Bros. for Nintendo 3DS. All claims on this page must be verifiable, preferably with a trustable source link, and must compare both the old and new states. Ensure that all changes are also listed on the respective pages.

General

  • Directional influence has been reverted to its Melee/Brawl form, where holding perpendicular to an attack's knockback results in the most trajectory change, and holding towards or against the knockback has no effect.
  • DACUS has been removed.

Bowser

  •   Self-destructs using Flying Slam now KO Bowser first instead of the opponent. When Bowser is KO'd, the opponent is released from the grab, potentially allowing them to recover back onto the stage.

Bowser Jr.

  •   Down throw now does 7.5% damage instead of 8%.
    •   It also does eight hits, down from ten.

Charizard

  •   Dragon Rush (Side-B Custom 3) now does 11% damage instead of 15%.

Diddy Kong

Dr. Mario

  •   Forward aerial deals slightly more knockback.
  •   Down aerial can only hit the target 5 times instead of 7 times.

Falco

Greninja

  • Fixed bug where Greninja could cancel landing lag with Shadow Sneak.

Ike

  •   Down tilt now does 8% damage instead of 7%.
  •   Back air does 14% damage as opposed to 13%.

King Dedede

  •   The minimum damage needed to reflect Gordos has been reduced from 3% to 2%.
  •   Characters can airdodge out of and escape Dedede Burst.
  • Down Throw now sends more vertically.
  •   Foward aerial's damage has been decreased by 1%.

Kirby

  •   Copy abilities whose base character's neutral special was altered by the patch have been altered in the same way.

Link

  •   First hit of forward smash has significantly reduced knockback. This causes it to more easily set up the second hit, but the first hit can no longer KO at any percentage.

Little Mac

  •   Second hit of neutral attack does 2% damage instead of 3%.
  •   Aerial Jolt Haymaker has less horizontal reach.

Lucario

Luigi

  •   Forward smash deals 15% instead of 14%.

Mario

  •   Up tilt deals 5.5% damage instead of 6.3%.

Mega Man

  • Fixed bug where Mega Man could use Rush Coil to cancel hitstun.

Meta Knight

  •   The sword trails of some attacks match the hitboxes better.
  •   Neutral aerial deals 10% damage sweetspotted and 7.5% sourspotted instead of 7% sweetspotted and 5% sourspotted.
  •   Dimensional Cape now sends opponents in a more horizontal angle and it can KO sooner.
  •   The second hit of forward aerial is no longer the autolink angle, meaning it can't be used to drag opponents downward.
  •   Back aerial deals more knockback.
  •   Forward throw now deals 9% damage to all opponents instead of only dealing 3% to most opponents.
  •   Back throw deals slightly more knockback.

Mii Brawler

  •   Omega Blitz's damage has been reduced from 45% to 42%.

Ness

  •   Down throw damage reduced from 9% to 7%.

Olimar

  •   Pikmin (excluding Purple) stay latched to an opponent for a longer period of time when Pikmin Throw is used.
    •   Red, Yellow, and Blue Pikmin do more damage per hit.
    •   White Pikmin do less damage per hit.

Palutena

  •   Up tilt and down tilt can be interrupted earlier.

Peach

  • Fixed "instant turnip pull" glitch, which allowed Peach to interrupt the pulling animation by sliding off an edge.
  •   Fixed "float-cancelling vegetable toss", which allowed Peach to interrupt a floated aerial's landing lag with an item throw.
  •   Fixed how aerials performed while floating would not affect the stale moves queue.

Pikachu

  •   Thunder is now a single projectile instead of a stream of four separate projectiles, meaning it cannot be absorbed four times (by Oil Panic, for example.)

Robin

  •   Fixed how using Thoron in the air no longer refreshes Robin's double jump.
  •   Robin can now grab edges from behind during Elwind.

Rosalina & Luma

  •   Luma respawn time changed from 8 seconds to 13 seconds.
  •   When summoned from a distance, Luma moves faster.
  •   Luma can no longer attack if Rosalina is being thrown (though it still can during grabs).
  •   Neutral aerial damage changed from 6%/10% to 5%/7.5%.
  •   Distance of uncharged Luma Shot is reduced by about 2/3.

Sheik

  •   Forward aerial damage reduced from 6.8% to 4.5% (sweetspot) and 6% to 4.8% (sourspot).
  •   Up aerial hits one less time and does 7% damage instead of 8%.
  •   Bouncing Fish knockback decreased.

Shulk

  •   Many attacks deal slightly more damage.
  •   Shulk now only takes 1.13x damage during Monado Buster instead of 1.20x.
  •   Shulks Up-tilt has had its range reduced, no longer being able to hit opponents on the top platform of Battlefield.

Wario

  • Change to DI system results in removal of "wectoring", a glitch allowing Wario to rocket back onstage just after being able to act after knockback.

Wii Fit Trainer

  •   Airdodge landing lag standardized from 12 to 22.

Yoshi

  • Fixed a glitch which allowed Yoshi to teleport back to an edge after using his up special.
  • Fixed the "Giant Yoshi Glitch", which allowed characters to grow to ridiculous sizes in Multi-Man mode.
  •   Dash attack has slightly more ending lag.

Zelda

  •   Up tilt damage increased from 6.5% to 7%.

Zero Suit Samus

  •   Air dodge landing lag standardized from 15 to 22.

References