Bowser (SSBM)

From SmashWiki, the Super Smash Bros. wiki
Revision as of 09:39, January 25, 2008 by smashwikia>EPX2 (What are you doing? Do you not realize that copying from a FAQ without permission is blatant plagiarism? Don't revert this.)
Jump to navigationJump to search

Template:Character

This article is about Bowser's appearance in Super Smash Bros. Melee. For other uses, see Bowser.

Bowser, known in Japan as Koopa (クッパ, Kuppa), is a character in Super Smash Bros. Melee and is available from the start. Announced at E3 2001, A stronger form of Bowser also appears as the "final" boss in Adventure Mode.

Pros & Cons

Pros

  • Decent range and large hitboxes
  • Good knockback on most of his attacks
  • Has good edgeguarding
  • Heaviest character in the game
  • Has some good options on ledge
  • Has a very fast and useful Up+B attack

Cons

  • A very large target
  • One of, if not the easiest character to combo in the game.
  • Has no combos. The few combos he has are on 3 characters, are not guaranteed (they can be escaped with proper DI), and are generally only 2 hit combos.
  • Possesses a very slow and near useless wavedash (except when used as a waveland)
  • Awful standing grab range (so his shield grab sucks).
  • Fairly slow dash speed compared to most characters
  • A lot of his KOs are dependent on his ability to edgeguard opponents, which means they must first be off the edge.
  • Long windup and winddown lag for most of his attacks
  • Players must be able to read their opponents extremely well and must successfully pressure their opponents.
  • Possesses a very slow jumping and landing animation which is one of, if not the major, reason he is so slow.

Match-ups

see Bowser Match-ups

Normal Moves

Jab/Tilt/Dash Moves

  • Jab-Left Scratch/Right Scratch (becomes a combo if pressed repeatedly) (8%-11%)
  • Ftilt-Koopa Knuckle(6%-14%)
  • Dtilt-Floor Scratch(7%-22%)
  • Utilt-Ceiling Scratch(7%-11%)
  • Dash Attack-Horn Charge(6%-11%)

Smashes

  • Fsmash-Hammer Head(13%-32%)
  • Dsmash-Buzzsaw(1%-27%)
  • Usmash-Shell Shock(11%-27%)

Aerials

  • Nair-Gyroscope(7%-13%)
  • Fair-Jump Slash(intercept move)(9%-14%)
  • Bair-Spike Stretch(8%-13%)
  • Dair-Scrub Brush(1%-15%)
  • Uair-Horn Toss(9%-17%)

Grabs

  • Forward-Catapult(5%-10%)
  • Back-Reverse Throw(5%-10%)
  • Up-Blender(5%-10%)
  • Down-Bowser Slam(6%-12%)

Taunt

  • Control Pad Up- Roar (0%)

Special Moves


Template:Mario Melee