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Wario (SSBU)

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Revision as of 22:31, December 19, 2018 by Gaming98 (talk | contribs) (Adding some details about his changes in Ultimate)
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This article is about Wario's appearance in Super Smash Bros. Ultimate. For the character in other contexts, see Wario.
Wario
in Super Smash Bros. Ultimate
Wario SSBU.png
WarioSymbol.svg
Universe Wario
Other playable appearances in Brawl
in SSB4

Availability Unlockable
Final Smash Wario-Man
WarioHeadSSBU.png
Wario has unique attacks, like using his Wario Bike and releasing noxious gas. He can jump higher than normal by leaping from his bike, which comes in handy when recovering. For his Final Smash, he turns into Wario-Man and creates copies of himself for an all-out attack!
Super Smash Blog, Super Smash Bros. Ultimate Official Site

Wario (ワリオ, Wario) is a playable character in Super Smash Bros. Ultimate. He was confirmed as a playable character on June 12th, 2018. Wario is classified as fighter #30.

As in Smash 4, Charles Martinet's portrayal of Wario from Brawl was repurposed for Ultimate.

How to unlock

Complete one of the following:

  • Play VS. matches, with Wario being the 24th character to be unlocked.
  • Clear Classic Mode with Samus or any character in her unlock tree, being the seventh character unlocked after Cloud.
  • Have Wario join the player's party in World of Light.

With the exception of the third method, Wario must then be defeated on WarioWare, Inc..

Changes from Super Smash Bros. 4

Wario's moveset has been slightly altered to be more reflective of the Wario Land series, as the series' iconic Shoulder Tackle and Ground Pound are now referenced in his dash attack and down throw respectively.

Aside from that, Wario has overall been buffed in the transition from SSB4 to Ultimate. Wario's overall mobility as been improved, and changes to game mechanics have benefited him, as the universal 3-frame jumpsquat allows him to utilize his strong air game better than previously. Directional airdodges also add a new option to his already great and versatile recovery. He also received new KO'ing options, most notably his new dash attack, which deals greater knockback, and can also be used as an effective tech-chasing tool. Chomp also now heals damage from Wario when biting an opponent or eating projectiles, slightly improving his survivability.

However, Wario also received a few noteworthy nerfs. Wario Bike can no longer be used immediately after despawning or being destroyed, forcing Wario to wait 6 seconds before it can be used again, and as such, Wario cannot always rely on it for recovery, should he end up offstage while its cooldown is in effect.

Aesthetics

  • Change As with all veterans returning from SSB4, Wario's model features a more subdued color scheme. Similarly to his appearance in Brawl, his clothing now features simple detailing.
  • Change Down taunt has a more comical, "poppier" animation, and is much faster.
  • Change Wario's air dodge animation is slightly different with Wario's hands now being outstretched for the duration of the dodge.
  • Change Wario begins walking forward for the victory animation involving him patting his belly, then farting. He also keeps a shocked expression throughout, and takes slightly longer to sniff and scratch his head.
  • Change Wario's head no longer faces the screen in his victory animation involving his bike.
  • Change When Wario is footstooled, he has a different animation. Rather than his head acting like a spring, he instead has a more traditional footstool animation.

Attributes

  • Buff Like all characters, Wario's jumpsquat animation now takes three frames to complete (down from 6).
  • Buff Wario dashes faster (1.5 → 1.65).
  • Buff Wario walks slightly faster (0.847 → 0.889).
  • Buff Wario's air speed is higher (1.21 → 1.271).

Ground Attacks

  • Change Neutral attack has more hitlag.
  • Buff The second hit of Wario's jab connects more reliably.
  • Forward tilt:
    • Change Forward tilt has a different animation. It is now a heavy-handed slap.
    • Change Forward tilt now does consistent damage (13% (not angled)/14% (angled up)/12% (angled down) → 13%.
      • Buff Forward tilt no longer has a sourspot.
  • Up tilt:
    • Buff Up tilt is significantly faster and has less endlag.
    • Change Up tilt deals less damage (13% (clean)/6% (late) → 6%/5%) and knockback. While this reduces KO potential, it has much better combo potential.
    • Nerf Up tilt no longer has any intangibility frames on Wario's head or arms.
  • Dash attack:
    • Change Wario has a new dash attack, his "Shoulder Tackle" Dash Attack from the Wario Land series, that was previously his forward smash in Brawl.
    • Buff Dash attack has considerably more damage (7% (clean)/4% (late) → 11%/5%) and knockback than the previous iteration.
    • Nerf Dash attack is no longer able to trip opponents.
  • Forward smash:
    • Buff Wario's fist on forward smash enlarges more, giving it slightly more range.
    • Buff Forward smash does slightly more damage (19% → 20%).
  • Up smash:
    • Buff Up smash covers more horizontal range.
    • Buff Up smash does more damage (16% → 17%).
  • Down smash:
    • Buff Down smash has less endlag.
    • Change Wario now appears surprised when using down smash.

Aerial Attacks

  • Buff All aerials have less landing lag (Neutral: 12 → 7, Forward: 16 → 10, Back: 27 → 16, Up: 12 → 7, Down: 19 → 18).
  • Neutral aerial:
    • Buff Neutral aerial hits connect more reliably.
    • Buff Neutral aerial has a much bigger hitbox on the first hit, and said hit lasts longer.
    • Nerf Clean hit of neutral aerial deals slightly less damage (6.5% → 6.0%).
  • Change Up aerial has less knockback, making it a better combo move, but hindering its KO ability.
  • Buff Back aerial has received significantly less end lag.
  • Change Down aerial has a slight animation change, with him putting his arms around his head, his hands together in a diving pose.

Throws/other attacks

  • Change Wario's hand is placed lower when grabbing someone.
  • Change Wario now pokes slightly upward during his pummel animation.
  • Nerf Wario's dash grab is slower and has more endlag.
  • Change All of Wario's throws have been altered with more exaggerated animations.
    • Change Specifically, Wario's down throw animation appears more forceful, with Wario clenching his fists upon contact, making the move bear a closer resemblance to the Ground Pound from the Wario Land games.
  • Buff Up throw deals less damage (11% → 8%) and knockback, letting Wario combo out of it from low to mid percents.
  • Buff Down throw deals more damage (8% → 11%).
  • Nerf Forward throw deals less knockback, being worse for KO'ing.

Special Moves

  • Chomp:
    • Buff Chomp now heals Wario while biting an opponent (0.6% per bite).
    • Buff Chomp does more damage per bite (2% → 2.5%).
    • Buff Chomp now has much more knockback and is capable of KO'ing at high percents.
    • Nerf Chomp no longer has head intangibility.
    • Nerf Chomp has more endlag on whiff.
    • Buff Chomp's explosion from eating explosives has reduced self-damage (5% → 3.6%.
    • Change Wario is now unable to consume some stage items, such as fruits in Tortimer's Island, via Chomp.
  • Wario Bike:
    • Nerf Wario Bike now has a 6 second cooldown before being usable again.
    • Nerf Wario Bike no longer bounces as much when thrown, giving less options as a projectile.
    • Buff A thrown Bike now has much more knockback than it had previously, now capable of launching opponents a fair distance.
    • Buff Wheelie slam comes out faster, to where it is now able to hit opponents as soon as the bike drops down, allowing it to hit opponents in the air more easily.
    • Change Aerial Wario Bike now has physics when Wario isn't riding it, rather than staying static in animation.
    • Change Wario Bike now releases smoke and sparks to signify how much damage it has taken.
    • Change Wario now continually pumps his fist while performing a wheelie with the Wario Bike.
  • Corkscrew:
    • Buff Corkscrew's hits connect far more reliably.
  • Wario Waft:
    • Change Wario Waft's fart cloud's visual effects have been redone.
    • Change Wario now turns away from the screen when executing a fully-charged Wario Waft.
    • Change A fully charged Waft now triggers Special Zoom.
    • Change Full Waft's late hit now has hitlag.
  • Change Wario-Man is no longer a transformation. Instead, Wario dashes forward, and if the rush connects, Wario-Man performs a cinematic comic book-style attack that launches enemies away at the end.

Classic Mode: I'm-a Gonna Win!

All of Wario's opponents are champions who utilize brute strength and hard, heavy-hitting attacks, much like Wario himself. The title refers to Wario's catchphrase in the international version of Mario Kart 64: "I'm-a Wario! I'm-a gonna win!"

Round Opponent Stage Music Notes
1 Ganondorf Coliseum Death Mountain
2 Charizard Pokémon Stadium 2 Victory Road - Pokémon Ruby / Pokémon Sapphire
3 Ike Arena Ferox Against the Dark Knight
4 King Dedede Fountain of Dreams Gourmet Race (Melee)
5 King K. Rool Kongo Falls Crocodile Cacophony
6 Incineroar Pokémon Stadium The Battle at the Summit!
Bonus Stage
Final Master Hand Final Destination Master Hand On intensity 7.0 and higher, Crazy Hand fights alongside Master Hand, and the track Master Hand / Crazy Hand plays during the battle.

Role in World of Light

Although Wario does not appear in the World of Light opening cutscene, he was vaporized and later imprisoned alongside the rest of the fighters (except Kirby) when Galeem unleashed his beams of light.

Alternate costumes

Wario Palette (SSBU).png

Gallery

Character Showcase Video

<youtube>4lK7zkTInNA</youtube>

Trivia

  • Wario's entry on the Japanese Super Smash Blog was on August 2nd, 2018, the same day WarioWare Gold was released in Japan.
  • Wario's buttons on his overalls in the E3 video, his showcase video, and one of his website screenshots were incorrectly gold, as opposed to their usual white. However, in the final game, the error was corrected.