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Debug menu (SSB): Difference between revisions

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===Stages===
===Stages===
{| class=wikitable
|-
! Debug name !! Stage name !! In-game usage !! Description
|-
| '''Mario''' || [[Peach's Castle]] || Playable Stage ||
|-
| '''Fox''' || [[Sector Z]] || Playable Stage ||
|-
| '''Donkey''' || {{SSB|Congo Jungle}} || Playable Stage ||
|-
| '''Samus''' || [[Planet Zebes]] || Playable Stage ||
|-
| '''Link''' || [[Hyrule Castle]] || Playable Stage ||
|-
| '''Yoshi''' || {{SSB|Yoshi's Island }} || Playable Stage ||
|-
| '''Kirby''' || {{SSB|Dream Land}} || Playable Stage ||
|-
| '''Pikacyu''' || Saffron City || Playable Stage ||
|-
| '''OldMario''' || {{SSB|Mushroom Kingdom}} || Playable Stage ||
|-
| '''[[Small]]''' || style="text-align:center"|— || None- Debug Menu Only ||
|-
| '''[[New]]''' || style="text-align:center"|— || None- Debug Menu Only ||
|-
| '''[[Explain]]''' || Tutorial Stage || How to Play ||
|-
| '''[[SYoshi]]''' || style="text-align:center"|— || [[1P Game]] ||
|-
| '''[[Metal]]''' || style="text-align:center"|— || 1P Game ||
|-
| '''Zako''' || {{SSB|Battlefield}} || 1P Game ||
|-
| '''Bonus3''' || {{SSB|Race to the Finish}} || 1P Game ||
|-
| '''Boss''' || {{SSB|Final Destination}} || 1P Game ||
|-
| '''Bonus1<CHAR>''' || [[Target test]] || Bonus 1 Practice, 1P Game ||
|-
| '''Bonus2<CHAR>''' || [[Board the Platforms]] || Bonus 2 Practice, 1P Game ||
|}
===1P Game stages===
===1P Game stages===



Revision as of 15:06, August 12, 2015

User:Serpent King/Prog

The battle debug menu in Super Smash Bros..

The debug menus are elements of development that were accidentally left in Super Smash Bros.. There are four menus: System debug, Battle debug, Falls debug, and Unknown debug. Within these menus, the player has control over various aspects of the game, including unplayable characters, unplayable and single player stages, and more. In order to get to the debug menus, a GameShark device must be used.

System debug menu

Battle debug menu

Menu item Description
Mode Sets the game mode.
BattleTime Sets how much time (in minutes) that a versus match will last.
S Sets the 1P Game stage that the player should start on.
P1 Type Sets Player 1's player type.
P1 Character Sets Player 1's character.
P1 Color Sets Player 1's alternate costume.
P2 Type Sets Player 2's player type.
P2 Character Sets Player 2's character.
P2 Color Sets Player 2's alternate costume.
P3 Type Sets Player 3's player type.
P3 Character Sets Player 3's character.
P3 Color Sets Player 3's alternate costume.
P4 Type Sets Player 4's player type.
P4 Character Sets Player 4's character.
P4 Color Sets Player 4's alternate costume.

Modes

Mode Description
VS mode Starts a normal versus mode match using the 4 specified characters.
1P mode Starts a 1P game using player 1's character
Staffroll Plays the ending credits.
Explain Plays the "How to Play" video.
AutoDemo ?
Congra Shows the congratulations screen of player 1's character

Characters

Debug name Character
Mario MarioHeadSSB.png Mario
Fox FoxHeadSSB.png Fox
Donkey DonkeyKongHeadSSB.png Donkey Kong
Samus SamusHeadSSB.png Samus
Luigi LuigiHeadSSB.png Luigi
Link LinkHeadSSB.png Link
Yoshi YoshiHeadSSB.png Yoshi
Captain CaptainFalconHeadSSB.png Captain Falcon
Kirby KirbyHeadSSB.png Kirby
Pikacyu PikachuHeadSSB.png Pikachu
Purin JigglypuffHeadSSB.png Jigglypuff
Nes NessHeadSSB.png Ness
Boss MasterHandHeadSSB.png Master Hand
Metal MetalMarioHeadSSB.png Metal Mario
NMario PolygonHeadSSB.png Mario Polygon
NFox PolygonHeadSSB.png Fox Polygon
NDonkey PolygonHeadSSB.png Donkey Kong Polygon
NSamus PolygonHeadSSB.png Samus Polygon
NLuigi PolygonHeadSSB.png Luigi Polygon
NLink PolygonHeadSSB.png Link Polygon
NYoshi PolygonHeadSSB.png Yoshi Polygon
NCaptain PolygonHeadSSB.png Captain Falcon Polygon
NKirby PolygonHeadSSB.png Kirby Polygon
NPikacyu PolygonHeadSSB.png Mario Polygon
NPurin PolygonHeadSSB.png Jigglypuff Polygon
NNes PolygonHeadSSB.png Ness Polygon
GDonkey DonkeyKongHeadSSB.png Giant Donkey Kong

Player types

Type Description
Man A human controlled player.
Com A computer controlled player.
Not The slot is empty, no character will appear.
Demo Movement will be static, and the character intro will be glitched. The character cannot be interacted with in any way
Key Movement will be static. Will cause the animation of entering the stage to be glitched, almost similarly to the above.
GameKey

Stages

Debug name Stage name In-game usage Description
Mario Peach's Castle Playable Stage
Fox Sector Z Playable Stage
Donkey Congo Jungle Playable Stage
Samus Planet Zebes Playable Stage
Link Hyrule Castle Playable Stage
Yoshi Yoshi's Island Playable Stage
Kirby Dream Land Playable Stage
Pikacyu Saffron City Playable Stage
OldMario Mushroom Kingdom Playable Stage
Small None- Debug Menu Only
New None- Debug Menu Only
Explain Tutorial Stage How to Play
SYoshi 1P Game
Metal 1P Game
Zako Battlefield 1P Game
Bonus3 Race to the Finish 1P Game
Boss Final Destination 1P Game
Bonus1<CHAR> Target test Bonus 1 Practice, 1P Game
Bonus2<CHAR> Board the Platforms Bonus 2 Practice, 1P Game

1P Game stages

Falls debug menu

Unknown debug menu