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Ness (SSB)/Forward tilt: Difference between revisions

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m (Forgot a category, for a lot of these)
(don't think I have enough time at the moment for frame data, but I can do the hitboxes at least)
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==Overview==
==Overview==
Ness's [[Forward tilt]] in ''[[Super Smash Bros.]]'' involves Ness doing a semi-slow roundhouse kick with low knockback. Regardless of [[angling]], the move does 9%. Comparatively, the ''upward'' angled forward tilt has a very slightly '''bigger''' hurtbox while the ''downward'' angled forward tilt has a '''smaller''' hitbox, outside of when on a ledge. It also has slightly less knockback, but very minutely so. The move itself is rarely used outside of spacing. This is also rare however as it is unsafe on shield. While it might be possible to edgeguard with this move, his [[aerial]]s as well as his [[smash]]es, more specifically his [[down smash]], is considered to be better. This move is consider to be Ness's weakest tilt, making it one of if not his least used move.
Ness's [[forward tilt]] in ''[[Super Smash Bros.]]'' involves Ness doing a semi-slow roundhouse kick with low knockback. The move itself is rarely used outside of spacing. This is also rare however as it is unsafe on shield. While it might be possible to edgeguard with this move, his [[aerial]]s as well as his [[smash]]es, more specifically his [[down smash]], are considered to be better. This move is considered to be Ness's weakest tilt, making it one of if not his least used move.


==Hitboxes==
{{SSB64HitboxTableHeader}}
{{HitboxTableTitle|Angled up|18}}
{{SSB64HitboxTableRow
|id=0
|damage=11%
|angle=361
|bk=10
|ks=100
|fkv=0
|r=90
|bn=25
|xpos=20
|clang=1
|effect=Normal
|slvl=M
|sfx=Kick
}}
{{SSB64HitboxTableRow
|id=1
|damage=11%
|angle=361
|bk=10
|ks=100
|fkv=0
|r=115
|bn=26
|xpos=80
|clang=1
|effect=Normal
|slvl=M
|sfx=Kick
}}
{{HitboxTableTitle|Angled side|18}}
{{SSB64HitboxTableRow
|id=0
|damage=10%
|angle=361
|bk=10
|ks=100
|fkv=0
|r=90
|bn=25
|xpos=20
|clang=1
|effect=Normal
|slvl=M
|sfx=Kick
}}
{{SSB64HitboxTableRow
|id=1
|damage=10%
|angle=361
|bk=10
|ks=100
|fkv=0
|r=115
|bn=26
|xpos=80
|clang=1
|effect=Normal
|slvl=M
|sfx=Kick
}}
{{HitboxTableTitle|Angled down|18}}
{{SSB64HitboxTableRow
|id=0
|damage=9%
|angle=361
|bk=10
|ks=100
|fkv=0
|r=90
|bn=25
|xpos=20
|clang=1
|effect=Normal
|slvl=M
|sfx=Kick
}}
{{SSB64HitboxTableRow
|id=1
|damage=9%
|angle=361
|bk=10
|ks=100
|fkv=0
|r=115
|bn=26
|xpos=80
|clang=1
|effect=Normal
|slvl=M
|sfx=Kick
}}
|}
==Timing==
{{technical data}}
{{technical data}}
{{MvSubNavNess|g=SSB}}
{{MvSubNavNess|g=SSB}}


[[Category:Ness (SSB)]]
[[Category:Ness (SSB)]]
[[Category:Forward tilts (SSB)]]
[[Category:Forward tilts (SSB)]]
[[Category:Normal attacks (SSB)]]

Revision as of 13:41, March 25, 2015

Overview

Ness's forward tilt in Super Smash Bros. involves Ness doing a semi-slow roundhouse kick with low knockback. The move itself is rarely used outside of spacing. This is also rare however as it is unsafe on shield. While it might be possible to edgeguard with this move, his aerials as well as his smashes, more specifically his down smash, are considered to be better. This move is considered to be Ness's weakest tilt, making it one of if not his least used move.

Hitboxes

ID Part Damage SD Angle BK KS FKV Radius Bone Offset Clang Effect G A Sound
Angled up
0 0 11% 0 Sakurai angle 10 100 0 90 25 20 0 0 HitboxTableIcon(Clang).png EffectIcon(Normal).png HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png M Kick
1 0 11% 0 Sakurai angle 10 100 0 115 26 80 0 0 HitboxTableIcon(Clang).png EffectIcon(Normal).png HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png M Kick
Angled side
0 0 10% 0 Sakurai angle 10 100 0 90 25 20 0 0 HitboxTableIcon(Clang).png EffectIcon(Normal).png HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png M Kick
1 0 10% 0 Sakurai angle 10 100 0 115 26 80 0 0 HitboxTableIcon(Clang).png EffectIcon(Normal).png HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png M Kick
Angled down
0 0 9% 0 Sakurai angle 10 100 0 90 25 20 0 0 HitboxTableIcon(Clang).png EffectIcon(Normal).png HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png M Kick
1 0 9% 0 Sakurai angle 10 100 0 115 26 80 0 0 HitboxTableIcon(Clang).png EffectIcon(Normal).png HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png M Kick

Timing

Data.png This article or section may require additional technical data.
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